]> git.sesse.net Git - nageru/blob - mainwindow.cpp
Hook up the lo-cut knob. A bit crude for now, though.
[nageru] / mainwindow.cpp
1 #include "mainwindow.h"
2
3 #include <math.h>
4 #include <stdio.h>
5 #include <algorithm>
6 #include <string>
7 #include <vector>
8 #include <QBoxLayout>
9 #include <QKeySequence>
10 #include <QLabel>
11 #include <QMetaType>
12 #include <QPushButton>
13 #include <QResizeEvent>
14 #include <QShortcut>
15 #include <QSize>
16 #include <QString>
17
18 #include "glwidget.h"
19 #include "lrameter.h"
20 #include "mixer.h"
21 #include "post_to_main_thread.h"
22 #include "ui_display.h"
23 #include "ui_mainwindow.h"
24 #include "vumeter.h"
25
26 class QResizeEvent;
27
28 using namespace std;
29
30 Q_DECLARE_METATYPE(std::vector<std::string>);
31
32 MainWindow *global_mainwindow = nullptr;
33
34 MainWindow::MainWindow()
35         : ui(new Ui::MainWindow)
36 {
37         global_mainwindow = this;
38         ui->setupUi(this);
39
40         ui->me_live->set_output(Mixer::OUTPUT_LIVE);
41         ui->me_preview->set_output(Mixer::OUTPUT_PREVIEW);
42
43         // Hook up the transition buttons.
44         // TODO: Make them dynamic.
45         connect(ui->transition_btn1, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 0));
46         connect(ui->transition_btn2, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 1));
47         connect(ui->transition_btn3, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 2));
48
49         // Aiee...
50         transition_btn1 = ui->transition_btn1;
51         transition_btn2 = ui->transition_btn2;
52         transition_btn3 = ui->transition_btn3;
53         qRegisterMetaType<std::vector<std::string>>("std::vector<std::string>");
54         connect(ui->me_preview, &GLWidget::transition_names_updated, this, &MainWindow::set_transition_names);
55 }
56
57 void MainWindow::resizeEvent(QResizeEvent* event)
58 {
59         QMainWindow::resizeEvent(event);
60
61         // Ask for a relayout, but only after the event loop is done doing relayout
62         // on everything else.
63         QMetaObject::invokeMethod(this, "relayout", Qt::QueuedConnection);
64 }
65
66 void MainWindow::mixer_created(Mixer *mixer)
67 {
68         // Make the previews.
69         unsigned num_previews = mixer->get_num_channels();
70
71         for (unsigned i = 0; i < num_previews; ++i) {
72                 Mixer::Output output = Mixer::Output(Mixer::OUTPUT_INPUT0 + i);
73
74                 QWidget *preview = new QWidget(this);
75                 Ui::Display *ui_display = new Ui::Display;
76                 ui_display->setupUi(preview);
77                 ui_display->label->setText(mixer->get_channel_name(output).c_str());
78                 ui_display->display->set_output(output);
79                 ui->preview_displays->insertWidget(previews.size(), preview, 1);
80                 previews.push_back(ui_display);
81
82                 // Hook up the click.
83                 connect(ui_display->display, &GLWidget::clicked, std::bind(&MainWindow::channel_clicked, this, i));
84
85                 // Hook up the keyboard key.
86                 QShortcut *shortcut = new QShortcut(QKeySequence(Qt::Key_1 + i), this);
87                 connect(shortcut, &QShortcut::activated, std::bind(&MainWindow::channel_clicked, this, i));
88
89                 // Hook up the white balance button (irrelevant if invisible).
90                 ui_display->wb_button->setVisible(mixer->get_supports_set_wb(output));
91                 connect(ui_display->wb_button, &QPushButton::clicked, std::bind(&MainWindow::wb_button_clicked, this, i));
92         }
93
94         connect(ui->locut_cutoff_knob, &QDial::valueChanged, [this](int value) {
95                 float octaves = value * 0.1f;
96                 float cutoff_hz = 20.0 * pow(2.0, octaves);
97                 global_mixer->set_locut_cutoff(cutoff_hz);
98
99                 char buf[256];
100                 snprintf(buf, sizeof(buf), "%ld Hz", lrintf(cutoff_hz));
101                 ui->locut_cutoff_display->setText(buf);
102         });
103
104         mixer->set_audio_level_callback([this](float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs, float auto_gain_staging_db){
105                 post_to_main_thread([=]() {
106                         ui->vu_meter->set_level(level_lufs);
107                         ui->lra_meter->set_levels(global_level_lufs, range_low_lufs, range_high_lufs);
108
109                         char buf[256];
110                         snprintf(buf, sizeof(buf), "%.1f", peak_db);
111                         ui->peak_display->setText(buf);
112                         if (peak_db > -0.1f) {  // -0.1 dBFS is EBU peak limit.
113                                 ui->peak_display->setStyleSheet("QLabel { background-color: red; color: white; }");
114                         } else {
115                                 ui->peak_display->setStyleSheet("");
116                         }
117
118                         ui->gainstaging_knob->setValue(lrintf(auto_gain_staging_db * 10.0f));
119                         snprintf(buf, sizeof(buf), "%+.1f dB", auto_gain_staging_db);
120                         ui->gainstaging_db_display->setText(buf);
121                 });
122         });
123 }
124
125 void MainWindow::relayout()
126 {
127         int height = ui->vertical_layout->geometry().height();
128
129         double remaining_height = height;
130
131         // Allocate the height; the most important part is to keep the main displays
132         // at 16:9 if at all possible.
133         double me_width = ui->me_preview->width();
134         double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height() + ui->preview_vertical_layout->spacing();
135
136         // TODO: Scale the widths when we need to do this.
137         if (me_height / double(height) > 0.8) {
138                 me_height = height * 0.8;
139         }
140         remaining_height -= me_height + ui->vertical_layout->spacing();
141
142         double audiostrip_height = ui->audiostrip->geometry().height();
143         remaining_height -= audiostrip_height + ui->vertical_layout->spacing();
144
145         // The previews will be constrained by the remaining height, and the width.
146         double preview_label_height = previews[0]->title_bar->geometry().height() + ui->preview_displays->spacing();  // Wrong spacing?
147         int preview_total_width = ui->preview_displays->geometry().width();
148         double preview_height = std::min(remaining_height - preview_label_height, (preview_total_width / double(previews.size())) * 9.0 / 16.0);
149         remaining_height -= preview_height + preview_label_height + ui->vertical_layout->spacing();
150
151         ui->vertical_layout->setStretch(0, lrintf(me_height));
152         ui->vertical_layout->setStretch(1, 0);  // Don't stretch the audiostrip.
153         ui->vertical_layout->setStretch(2, std::max<int>(1, remaining_height));  // Spacer.
154         ui->vertical_layout->setStretch(3, lrintf(preview_height + preview_label_height));
155
156         // Set the widths for the previews.
157         double preview_width = preview_height * 16.0 / 9.0;
158         double remaining_preview_width = preview_total_width;
159
160         for (unsigned i = 0; i < previews.size(); ++i) {
161                 ui->preview_displays->setStretch(i, lrintf(preview_width));
162                 remaining_preview_width -= preview_width + ui->preview_displays->spacing();
163         }
164
165         // The preview horizontal spacer.
166         ui->preview_displays->setStretch(previews.size(), lrintf(remaining_preview_width));
167 }
168
169 void MainWindow::set_transition_names(vector<string> transition_names)
170 {
171         if (transition_names.size() < 1) {
172                 transition_btn1->setText(QString(""));
173         } else {
174                 transition_btn1->setText(QString::fromStdString(transition_names[0]));
175         }
176         if (transition_names.size() < 2) {
177                 transition_btn2->setText(QString(""));
178         } else {
179                 transition_btn2->setText(QString::fromStdString(transition_names[1]));
180         }
181         if (transition_names.size() < 3) {
182                 transition_btn3->setText(QString(""));
183         } else {
184                 transition_btn3->setText(QString::fromStdString(transition_names[2]));
185         }
186 }
187
188 void MainWindow::transition_clicked(int transition_number)
189 {
190         global_mixer->transition_clicked(transition_number);
191 }
192
193 void MainWindow::channel_clicked(int channel_number)
194 {
195         if (current_wb_pick_display == channel_number) {
196                 // The picking was already done from eventFilter(), since we don't get
197                 // the mouse pointer here.
198         } else {
199                 global_mixer->channel_clicked(channel_number);
200         }
201 }
202
203 void MainWindow::wb_button_clicked(int channel_number)
204 {
205         current_wb_pick_display = channel_number;
206         QApplication::setOverrideCursor(Qt::CrossCursor);
207 }
208
209 bool MainWindow::eventFilter(QObject *watched, QEvent *event)
210 {
211         if (current_wb_pick_display != -1 &&
212             event->type() == QEvent::MouseButtonRelease &&
213             watched->isWidgetType()) {
214                 QApplication::restoreOverrideCursor();
215                 if (watched == previews[current_wb_pick_display]->display) {
216                         const QMouseEvent *mouse_event = (QMouseEvent *)event;
217                         set_white_balance(current_wb_pick_display, mouse_event->x(), mouse_event->y());
218                 } else {
219                         // The user clicked on something else, give up.
220                         // (The click goes through, which might not be ideal, but, yes.)
221                         current_wb_pick_display = -1;
222                 }
223         }
224         return false;
225 }
226
227 namespace {
228
229 double srgb_to_linear(double x)
230 {
231         if (x < 0.04045) {
232                 return x / 12.92;
233         } else {
234                 return pow((x + 0.055) / 1.055, 2.4);
235         }
236 }
237
238 }  // namespace
239
240 void MainWindow::set_white_balance(int channel_number, int x, int y)
241 {
242         // Set the white balance to neutral for the grab. It's probably going to
243         // flicker a bit, but hopefully this display is not live anyway.
244         global_mixer->set_wb(Mixer::OUTPUT_INPUT0 + channel_number, 0.5, 0.5, 0.5);
245         previews[channel_number]->display->updateGL();
246         QRgb reference_color = previews[channel_number]->display->grabFrameBuffer().pixel(x, y);
247
248         double r = srgb_to_linear(qRed(reference_color) / 255.0);
249         double g = srgb_to_linear(qGreen(reference_color) / 255.0);
250         double b = srgb_to_linear(qBlue(reference_color) / 255.0);
251         global_mixer->set_wb(Mixer::OUTPUT_INPUT0 + channel_number, r, g, b);
252         previews[channel_number]->display->updateGL();
253 }