]> git.sesse.net Git - pkanalytics/blobdiff - mainwindow.cpp
Support filtering passes by thrower and receiver.
[pkanalytics] / mainwindow.cpp
index 254e62ddf6ccd66b844ccc186f024d953fd33453..74b6eed5f58cdfa0b61523b958b91782196a0955 100644 (file)
@@ -1,4 +1,3 @@
-#include <QMediaPlayer>
 #include <QMainWindow>
 #include <QApplication>
 #include <QGridLayout>
@@ -13,6 +12,7 @@
 #include <optional>
 #include <sqlite3.h>
 #include "mainwindow.h"
+#include "edit_player_dialog.h"
 #include "ui_mainwindow.h"
 #include "events.h"
 #include "players.h"
@@ -264,7 +264,7 @@ MainWindow::MainWindow(EventsModel *events, PlayersModel *players,
                if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
                        insert_noplayer_event("pull_oob");
                } else {
-                       set_current_event_type("throwaway");
+                       insert_throwaway();
                }
        });
        connect(ui->drop, &QPushButton::clicked, [this] { set_current_event_type("drop"); });
@@ -330,6 +330,32 @@ MainWindow::MainWindow(EventsModel *events, PlayersModel *players,
        connect(key_delete, &QShortcut::activated, [this] { ui->delete_->animateClick(); });
        connect(ui->delete_, &QPushButton::clicked, [this] { delete_current_event(); });
 
+       // Player list shortcuts.
+       connect(ui->get_current_players, &QPushButton::clicked, [this, players, events] {
+               uint64_t t = ui->video->get_position();
+               QItemSelection selection;
+               set<int> team = events->get_team_at(t);
+               for (int row = 0; row < players->rowCount(QModelIndex()); ++row) {
+                       if (team.count(players->get_player_id(row))) {
+                               selection.select(players->get_row_start_qt(row), players->get_row_end_qt(row));
+                       }
+               }
+               ui->player_view->selectionModel()->select(selection, QItemSelectionModel::ClearAndSelect);
+       });
+       connect(ui->clear_player_list, &QPushButton::clicked, [this] {
+               ui->player_view->selectionModel()->clear();
+       });
+       connect(ui->player_view, &QTableView::doubleClicked, [this](const QModelIndex &index) {
+               open_edit_player_dialog(index.row());
+       });
+       connect(ui->player_view->selectionModel(), &QItemSelectionModel::selectionChanged, [this] {
+               update_gender_ratio(ui->video->get_position());
+       });
+       update_gender_ratio(0);
+
+       // The shortcuts take up so much space that we really need, so we sacrifice the header.
+       ui->player_view->horizontalHeader()->hide();
+
        // Menus.
        connect(ui->action_exit, &QAction::triggered, [this] { close(); });
        connect(ui->action_export_json, &QAction::triggered, [db] { export_to_json(db, "ultimate.json"); });
@@ -341,6 +367,7 @@ MainWindow::MainWindow(EventsModel *events, PlayersModel *players,
        });
        connect(ui->action_gender_pull_rule, &QAction::toggled, [this, db, match_id] {
                save_match_property(db, match_id, "gender_pull_rule", ui->action_gender_pull_rule->isChecked());
+               update_gender_ratio(ui->video->get_position());
        });
 }
 
@@ -402,6 +429,36 @@ void MainWindow::set_current_event_type(const string &type)
        update_ui_from_time(ui->video->get_position());
 }
 
+void MainWindow::insert_throwaway()
+{
+       uint64_t t = ui->video->get_position();
+
+       QItemSelectionModel *select = ui->event_view->selectionModel();
+       if (select->hasSelection()) {
+               int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
+               // We could want to modify this catch event into a throwaway. See if that is the case.
+               int last_catching_player = events->get_status_at(events->get_time(row) - 1).last_catching_player;
+               if (last_catching_player != -1 && last_catching_player == events->get_player_id(row)) {
+                       // Last event was that this player caught the disc, so yes, make this a throwaway.
+                       events->set_event_type(row, "throwaway");
+                       update_ui_from_time(t);
+                       return;
+               }
+               // It doesn't make sense that the player throws it away without holding the disc first,
+               // so we insert a new event where the person holding the disc throws it away.
+               // (In other words, fall back to inserting a new one based on time.)
+       }
+
+       int last_catching_player = events->get_status_at(t - 1).last_catching_player;
+       if (last_catching_player == -1) {
+               return;
+       }
+
+       ui->event_view->selectionModel()->blockSignals(true);
+       ui->event_view->selectRow(events->insert_event(t, last_catching_player, nullopt, "throwaway"));
+       ui->event_view->selectionModel()->blockSignals(false);
+}
+
 // Formation buttons either modify the existing formation (if we've selected
 // a formation change event), or insert a new one (if not).
 void MainWindow::insert_or_change_formation(bool offense)
@@ -464,6 +521,7 @@ void MainWindow::update_ui_from_time(uint64_t t)
        update_status(t);
        update_player_buttons(t);
        update_action_buttons(t);
+       update_gender_ratio(t);
 }
 
 void MainWindow::update_status(uint64_t t)
@@ -644,7 +702,7 @@ void MainWindow::update_action_buttons(uint64_t t)
        ui->pull_or_was_d->setEnabled(true);
 
        ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
-       ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+       ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && s.last_catching_player != -1);
        ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
        ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
        ui->stallout->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
@@ -659,6 +717,167 @@ void MainWindow::update_action_buttons(uint64_t t)
        ui->their_pull->setEnabled(false);
 }
 
+vector<pair<string, int>> sort_gender(const map<string, int> &gender_count)
+{
+       vector<pair<string, int>> sorted_gender;
+       for (const auto &[gender, count] : gender_count) {
+               sorted_gender.emplace_back(gender, count);
+       }
+       sort(sorted_gender.begin(), sorted_gender.end(), [](const pair<string, int> &a, const pair<string, int> &b) {
+               if (a.second != b.second) {
+                       return b.second < a.second;
+               }
+               return a.first < b.first;
+       });
+       return sorted_gender;
+}
+
+string format_gender_counts(const map<string, int> &gender_count)
+{
+       vector<pair<string, int>> sorted_gender = sort_gender(gender_count);
+
+       string str;
+       for (const auto &[gender, count] : sorted_gender) {
+               if (!str.empty()) {
+                       str += ", ";
+               }
+               char buf[256];
+               snprintf(buf, sizeof(buf), "%d ", count);
+               str += buf;
+               str += gender;
+       }
+       return str;
+}
+
+string format_gender_counts(const map<string, int> &gender_count, const map<string, int> &reference_gender_count)
+{
+       vector<pair<string, int>> sorted_gender = sort_gender(reference_gender_count);  // Less swapping around this way.
+
+       string str;
+       for (const auto &[gender, count] : sorted_gender) {
+               if (!str.empty()) {
+                       str += ", ";
+               }
+               char buf[256];
+               snprintf(buf, sizeof(buf), "%d/%d ", gender_count.find(gender)->second, count);
+               str += buf;
+               str += gender;
+       }
+       return str;
+}
+
+void MainWindow::update_gender_ratio(uint64_t t)
+{
+       string str;
+       bool ok = true;
+
+       // Count the gender ratio in the current selection.
+       map<string, int> gender_count;
+       for (int i = 0; i < players->rowCount(QModelIndex()); ++i) {
+               string gender = players->get_player_gender(i);
+               gender_count[gender] = 0;
+       }
+       int num_players = 0;
+       QItemSelectionModel *select = ui->player_view->selectionModel();
+       for (QModelIndex row : select->selectedRows()) {
+               string gender = players->get_player_gender(row.row());
+               ++gender_count[gender];
+               ++num_players;
+       }
+
+       const bool gender_rule_a = ui->action_gender_rule_a->isChecked();
+       if (gender_rule_a) {
+               // This is tricky. We don't want to hard-code assumptions about gender,
+               // since there are so many possible variations (e.g. 5 players for indoors,
+               // or loose mixed). We can't get everything right, but our general
+               // strategy will be:
+               //
+               //  - We assume ABBA pattern is followed throughout, ie., we switch
+               //    on odd-numbered points. We use goals as reference for points.
+               //  - We always use the two or three latest points as reference;
+               //    this means an issue with the first point won't persist forever.
+               //  - When we don't switch, we expect the identical number as last time.
+               //  - When we _do_ switch, we copy the variation from two points ago
+               //    if we have it; if not, we simply expect it to be different.
+               //  - We should always have the same number of people as last point.
+               //
+               // The viewer's warnings also checks that things are correct across
+               // stoppages, which we don't yet.
+               map<string, int> current_gender_count;
+               for (int i = 0; i < players->rowCount(QModelIndex()); ++i) {
+                       string gender = players->get_player_gender(i);
+                       current_gender_count[gender] = 0;
+               }
+               vector<map<string, int>> historical_gender_counts;
+               for (int row = 0; row < events->rowCount(QModelIndex()); ++row) {
+                       if (events->get_time(row) > t) {
+                               break;
+                       }
+                       EventType type = events->get_event_type(row);
+                       if (type == EventType::GOAL || type == EventType::THEIR_GOAL) {
+                               historical_gender_counts.push_back(current_gender_count);
+                       } else if (type == EventType::SWAP_IN) {
+                               string gender = players->get_player_gender_by_id(*events->get_player_id(row));
+                               ++current_gender_count[gender];
+                       } else if (type == EventType::SWAP_OUT) {
+                               string gender = players->get_player_gender_by_id(*events->get_player_id(row));
+                               --current_gender_count[gender];
+                       }
+               }
+
+               ok = true;
+               if (historical_gender_counts.empty()) {
+                       // We don't have any points yet. Just output the ratio.
+                       str = format_gender_counts(gender_count);
+               } else if (historical_gender_counts.size() == 1) {
+                       // We have one, so this one must be different, but we don't know what it must be.
+                       // It must have the same number of players, though.
+                       str = format_gender_counts(gender_count);
+                       ok = (gender_count != historical_gender_counts.back());
+                       int old_sum = 0, new_sum = 0;
+                       for (const auto &[gender, count] : historical_gender_counts.back()) {
+                               old_sum += count;
+                       }
+                       for (const auto &[gender, count] : gender_count) {
+                               new_sum += count;
+                       }
+                       if (old_sum != new_sum) {
+                               ok = false;
+                       }
+               } else if (historical_gender_counts.size() % 2 == 0) {
+                       // Must be same as previous.
+                       str = format_gender_counts(gender_count, historical_gender_counts.back());
+                       ok = (gender_count == historical_gender_counts.back());
+               } else {
+                       // Must be same as two points ago.
+                       const auto &ref = historical_gender_counts[historical_gender_counts.size() - 3];
+                       str = format_gender_counts(gender_count, ref);
+                       ok = (gender_count == ref);
+               }
+       } else if (gender_count.size() == 1) {
+               // Everybody is either of the same gender or nobody has gender noted,
+               // so just count the number of players. We don't make red here.
+               char buf[256];
+               snprintf(buf, sizeof(buf), "%d selected", num_players);
+               str = buf;
+       } else {
+               // We don't have gender rule A, but we have gender counts,
+               // so show that. We don't make red here.
+               string str = format_gender_counts(gender_count);
+       }
+
+       // Seemingly this setting this every frame is very costly, so we diff.
+       if (QString::fromUtf8(str) != ui->selected_gender_ratio->text()) {
+               ui->selected_gender_ratio->setText(QString::fromUtf8(str));
+       }
+       bool current_ok = ui->selected_gender_ratio->styleSheet().isEmpty();
+       if (ok && !current_ok) {
+               ui->selected_gender_ratio->setStyleSheet("");
+       } else if (!ok && current_ok) {
+               ui->selected_gender_ratio->setStyleSheet("QLabel { color: red }");
+       }
+}
+
 void MainWindow::formation_double_clicked(bool offense, unsigned row)
 {
        FormationsModel *formations = offense ? offensive_formations : defensive_formations;
@@ -680,3 +899,19 @@ void MainWindow::formation_double_clicked(bool offense, unsigned row)
        update_ui_from_time(ui->video->get_position());
 }
 
+void MainWindow::open_edit_player_dialog(unsigned row)
+{
+       int player_id = players->get_player_id(row);
+       string number = players->get_player_number(row);
+       string gender = players->get_player_gender(row);
+       string name = players->get_player_name(row);
+
+       EditPlayerDialog *dialog = new EditPlayerDialog(number, gender, name);
+       connect(dialog, &QDialog::finished, [this, dialog, player_id](int result) {
+               if (result == QDialog::Accepted) {
+                       players->edit_player(player_id, dialog->number(), dialog->gender(), dialog->name());
+                       update_ui_from_time(ui->video->get_position());
+               }
+       });
+       dialog->show();
+}