// Connect the project list
connect(m_projectList, SIGNAL(clipSelected(DocClipBase *, QPoint, bool)), m_clipMonitor, SLOT(slotSetClipProducer(DocClipBase *, QPoint, bool)));
- connect(m_projectList, SIGNAL(raiseClipMonitor()), m_clipMonitor, SLOT(slotActivateMonitor()));
+ connect(m_projectList, SIGNAL(raiseClipMonitor(bool)), m_clipMonitor, SLOT(slotActivateMonitor(bool)));
connect(m_projectList, SIGNAL(loadingIsOver()), this, SLOT(slotElapsedTime()));
connect(m_projectList, SIGNAL(displayMessage(const QString&, int)), this, SLOT(slotGotProgressInfo(const QString&, int)));
connect(m_projectList, SIGNAL(updateRenderStatus()), this, SLOT(slotCheckRenderStatus()));