void slotSaveTimelineClip();
/** @brief Process keyframe data sent from a clip to effect / transition stack. */
void slotProcessImportKeyframes(GRAPHICSRECTITEM type, const QString& data);
- /** @brief Move playhead to mouse curser position if p key is pressed */
- void slotOnPlayheadKeyPressed();
+ /** @brief Move playhead to mouse curser position if defined key is pressed */
+ void slotAlignPlayheadToMousePos();
signals:
Q_SCRIPTABLE void abortRenderJob(const QString &url);