#include <GL/glu.h>
#endif
#include "widgets/videoglwidget.h"
+extern "C" {
+GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+}
+#include <mlt++/Mlt.h>
#ifndef GL_TEXTURE_RECTANGLE_EXT
#define GL_TEXTURE_RECTANGLE_EXT GL_TEXTURE_RECTANGLE_NV
#endif
-VideoGLWidget::VideoGLWidget(QWidget *parent)
- : QGLWidget(parent)
+VideoGLWidget::VideoGLWidget(QWidget *parent, QGLWidget *share)
+ : QGLWidget(parent, share)
, x(0)
, y(0)
, w(width())
, m_image_width(0)
, m_image_height(0)
, m_texture(0)
+ , m_frame(NULL)
+ , m_frame_texture(0)
, m_display_ratio(4.0 / 3.0)
, m_backgroundColor(Qt::gray)
{
makeCurrent();
if (m_texture)
glDeleteTextures(1, &m_texture);
+ // m_frame will be cleaned up when the profile is closed by Render.
}
QSize VideoGLWidget::minimumSizeHint() const
glEnd();
glDisable(GL_TEXTURE_RECTANGLE_EXT);
}
+ if (m_frame_texture) {
+#ifdef Q_WS_MAC
+ glClear(GL_COLOR_BUFFER_BIT);
+#endif
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, m_frame_texture);
+ glBegin(GL_QUADS);
+ glTexCoord2i(0, 0);
+ glVertex2i(x, y);
+ glTexCoord2i(1, 0);
+ glVertex2i(x + w, y);
+ glTexCoord2i(1, 1);
+ glVertex2i(x + w, y + h);
+ glTexCoord2i(0, 1);
+ glVertex2i(x, y + h);
+ glEnd();
+ glDisable(GL_TEXTURE_2D);
+ }
}
void VideoGLWidget::showImage(const QImage &image)
makeCurrent();
if (m_texture)
glDeleteTextures(1, &m_texture);
+ delete m_frame;
+ m_frame = NULL;
+ m_frame_texture = 0;
glPixelStorei(GL_UNPACK_ROW_LENGTH, m_image_width);
glGenTextures(1, &m_texture);
updateGL();
}
+void VideoGLWidget::showImage(Mlt::Frame* frame, GLuint texnum)
+{
+ static bool first = true;
+ static timespec start, now;
+ static int frameno = 0;
+
+ if (first) {
+ clock_gettime(CLOCK_MONOTONIC, &start);
+ first = false;
+ }
+
+ ++frameno;
+
+ clock_gettime(CLOCK_MONOTONIC, &now);
+ double elapsed = now.tv_sec - start.tv_sec +
+ 1e-9 * (now.tv_nsec - start.tv_nsec);
+ printf("%d frames in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
+ frameno, elapsed, frameno / elapsed,
+ 1e3 * elapsed / frameno);
+
+ // Reset every 100 frames, so that local variations in frame times
+ // (especially for the first few frames, when the shaders are
+ // compiled etc.) don't make it hard to measure for the entire
+ // remaining duration of the program.
+ if (frameno == 100) {
+ frameno = 0;
+ start = now;
+ }
+
+ makeCurrent();
+ GLsync sync = (GLsync) frame->get("movit.convert.fence");
+ glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
+ if (m_texture) {
+ glDeleteTextures(1, &m_texture);
+ m_texture = 0;
+ }
+ delete m_frame;
+ m_frame = frame;
+ m_frame_texture = texnum;
+
+ updateGL();
+}
+
void VideoGLWidget::mouseDoubleClickEvent(QMouseEvent * event)
{
// TODO: disable screensaver?