X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=NEWS;h=676a2e55f7e46c922b88993c0337419ced9a0c3d;hb=HEAD;hp=6d0a6bc30cd1ccaf0fa596ffd99e947c3243ad44;hpb=b90558ce2296b46758be80d447f36bb0ed1be70a;p=movit diff --git a/NEWS b/NEWS index 6d0a6bc..676a2e5 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,35 @@ +Movit 1.7.1, July 22nd, 2023 + + - Fix a bug when compiling in shaders, that could cause errors + with certain shader compilers. Reported by Stefano Rivera. + + +Movit 1.7.0, July 15th, 2023 + + - Compile shaders into the library. It is now allowed to give "" + as the data directory, which will use the compiled-in shaders. + Most users should probably just do that. + + - Use exact sRGB matrix values for COLORSPACE_sRGB. + + +Movit 1.6.3, July 7th, 2019 + + - Various bugfixes. + + +Movit 1.6.2, March 18th, 2018 + + - Various bugfixes. + + +Movit 1.6.1, January 31st, 2018 + + - Loosen up some restrictions on strong one-to-one-effects. In particular, + this fixes a bug with MixEffect and compute shaders that hit some + Nageru setups. + + Movit 1.6.0, January 24th, 2018 - Support for effects that work as compute shaders. Compute shaders are