RECT rect_parent;
POINT point;
+ /* Check if the parent window has resized or moved */
GetClientRect(sys->hparent, &rect_parent);
point.x = point.y = 0;
ClientToScreen(sys->hparent, &point);
if (!EqualRect(&rect_parent, &sys->rect_parent)) {
sys->rect_parent = rect_parent;
- /* FIXME I find such #ifdef quite weirds. Are they really needed ? */
-
-#if defined(MODULE_NAME_IS_direct3d) || defined(MODULE_NAME_IS_wingdi) || defined(MODULE_NAME_IS_wingapi)
+ /* This code deals with both resize and move
+ *
+ * For most drivers(direct3d, gdi, opengl), move is never
+ * an issue. The surface automatically gets moved together
+ * with the associated window (hvideownd)
+ *
+ * For directx, it is still important to call UpdateRects
+ * on a move of the parent window, even if no resize occured
+ */
SetWindowPos(sys->hwnd, 0, 0, 0,
rect_parent.right - rect_parent.left,
rect_parent.bottom - rect_parent.top,
SWP_NOZORDER);
- UpdateRects(vd, NULL, NULL, true);
-#else
- /* This one is to force the update even if only
- * the position has changed */
- SetWindowPos(sys->hwnd, 0, 1, 1,
- rect_parent.right - rect_parent.left,
- rect_parent.bottom - rect_parent.top, 0);
-
- SetWindowPos(sys->hwnd, 0, 0, 0,
- rect_parent.right - rect_parent.left,
- rect_parent.bottom - rect_parent.top, 0);
-#endif
+ UpdateRects(vd, NULL, NULL, true);
}
}
- /* */
+ /* HasMoved means here resize or move */
if (EventThreadGetAndResetHasMoved(sys->event))
UpdateRects(vd, NULL, NULL, false);