QString val = par.attribute("value");
if (par.attribute("fixed") == "1") {
m_fixedMode = true;
+ ui.buttonPrevious->setHidden(true);
+ ui.buttonNext->setHidden(true);
+ ui.buttonDelete->setHidden(true);
+ ui.buttonAdd->setHidden(true);
+ ui.spinTransp->setMaximum(500);
+ ui.label_pos->setHidden(true);
+ m_helper->setHidden(true);
+ ui.spinPos->setHidden(true);
}
char *tmp = (char *) qstrdup(val.toUtf8().data());
if (m_geom) m_geom->parse(tmp, maxFrame - minFrame, m_profile.width, m_profile.height);
//kDebug() << " / / UPDATING TRANSITION VALUE: " << m_geom->serialise();
//read param her and set rect
- if (m_fixedMode) {
- m_helper->setHidden(true);
- ui.spinPos->setHidden(true);
- } else {
+ if (!m_fixedMode) {
m_helper->setKeyGeometry(m_geom, maxFrame - minFrame - 1);
m_helper->update();
/*QDomDocument doc;
slotPositionChanged(0, false);
if (!m_fixedMode) {
connect(ui.spinPos, SIGNAL(valueChanged(int)), this , SLOT(slotPositionChanged(int)));
- connect(ui.spinTransp, SIGNAL(valueChanged(int)), this , SLOT(slotTransparencyChanged(int)));
}
+ connect(ui.spinTransp, SIGNAL(valueChanged(int)), this , SLOT(slotTransparencyChanged(int)));
}
void Geometryval::updateTransitionPath() {
</property>
</widget>
</item>
- <item row="2" column="5" >
- <widget class="QLabel" name="label_2" >
- <property name="text" >
- <string>Opacity</string>
- </property>
- </widget>
- </item>
<item row="2" column="6" >
<widget class="QSpinBox" name="spinTransp" >
<property name="maximum" >
</widget>
</item>
<item row="2" column="8" >
- <widget class="QLabel" name="label_3" >
+ <widget class="QLabel" name="label_pos" >
<property name="text" >
<string>Pos</string>
</property>
</property>
</spacer>
</item>
+ <item row="2" column="5" >
+ <widget class="QLabel" name="label_opacity" >
+ <property name="text" >
+ <string>Opacity</string>
+ </property>
+ </widget>
+ </item>
</layout>
+ <zorder>widget</zorder>
+ <zorder>keyframeWidget</zorder>
+ <zorder>buttonMenu</zorder>
+ <zorder>buttonPrevious</zorder>
+ <zorder>buttonNext</zorder>
+ <zorder>buttonAdd</zorder>
+ <zorder>buttonDelete</zorder>
+ <zorder>spinTransp</zorder>
+ <zorder>label_pos</zorder>
+ <zorder>spinPos</zorder>
+ <zorder>label_opacity</zorder>
</widget>
<resources/>
<connections/>