void Monitor::slotSetZoneStart()
{
- m_ruler->setZone(render->seekFramePosition(), -1);
+ m_ruler->setZone(m_ruler->position(), -1);
emit zoneUpdated(m_ruler->zone());
checkOverlay();
setClipZone(m_ruler->zone());
void Monitor::slotSetZoneEnd()
{
- m_ruler->setZone(-1, render->seekFramePosition());
+ m_ruler->setZone(-1, m_ruler->position());
emit zoneUpdated(m_ruler->zone());
checkOverlay();
setClipZone(m_ruler->zone());
if (fast) {
int delta = m_monitorManager->timecode().fps();
if (eventDelta > 0) delta = 0 - delta;
- slotSeek(render->seekFramePosition() - delta);
+ slotSeek(m_ruler->position() - delta);
} else {
if (eventDelta >= 0) slotForwardOneFrame();
else slotRewindOneFrame();
void Monitor::checkOverlay()
{
if (m_overlay == NULL) return;
- int pos = render->seekFramePosition();
+ int pos = m_ruler->position();
QPoint zone = m_ruler->zone();
if (pos == zone.x())
m_overlay->setOverlayText(i18n("In Point"));