From: Steinar H. Gunderson Date: Sun, 19 Jan 2014 22:54:49 +0000 (+0100) Subject: Disable OpenGL dithering, just to be on the safe side. X-Git-Tag: 1.0~77 X-Git-Url: https://git.sesse.net/?a=commitdiff_plain;h=88add60f9ee1049ebd39ef3e1903e2636bdac313;p=movit Disable OpenGL dithering, just to be on the safe side. I don't actually think any modern OpenGL implementations actually heed this flag for 8-bit rendering, but it's fine to be on the safe side nevertheless. --- diff --git a/init.cpp b/init.cpp index 396cd8b..aca85b9 100644 --- a/init.cpp +++ b/init.cpp @@ -289,6 +289,7 @@ void init_movit(const std::string& data_directory, MovitDebugLevel debug_level) // geez glPixelStorei(GL_PACK_ALIGNMENT, 1); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glDisable(GL_DITHER); measure_texel_subpixel_precision(); measure_roundoff_problems();