* PARTIAL - optimisations * DONE - memory pooling * PARTIAL - all memory leak detection * PARTIAL - global property handling (more later) * - documentation (framework, implementations) * DONE - finalisation of westley (entry, in/out points) * - installation procedure * - dependency checks * DONE - field order considerations and normalisation * PARTIAL - sdl rework (minor) * - speex? * DONE - text/overlay/obsucure placement (units) * - i18n (use of iconv api in producer_pango) * - shaped fx for obscurer (and alpha in general?) * DONE - aspect constraints for scaling * DONE - field-based compositing for animation * - frame hold