[preset00] fRating=4.000000 fGammaAdj=1.980001 fDecay=0.900000 fVideoEchoZoom=0.999999 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=2 nWaveMode=6 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.311600 fWaveScale=1.228910 fWaveSmoothing=0.000000 fWaveParam=0.200000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.459526 fWarpScale=2.006761 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999902 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=-1.000000 warp=0.010000 sx=0.999998 sy=1.000000 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=0.000000 nMotionVectorsY=0.000001 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.000000 mv_r=1.000000 mv_g=0.910000 mv_b=0.710000 mv_a=1.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=0.000000 wavecode_0_g=0.900000 wavecode_0_b=0.800000 wavecode_0_a=1.000000 wave_0_per_frame1=advance=advance+ 0.005; wave_0_per_frame2=advance=if( above(advance,2) , 0, advance); wave_0_per_frame3=t1=advance wave_0_per_point1=s=sample*6.28; wave_0_per_point2= wave_0_per_point3=//plot random x position via function of sample pos; wave_0_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8); wave_0_per_point5=xp=xp*0.20; wave_0_per_point6= wave_0_per_point7=//plot random y position via function of sample pos; wave_0_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*17.4)+sin(s*37.7); wave_0_per_point9=yp=yp*0.20; wave_0_per_point10= wave_0_per_point11=//plot random z position via function of sample pos; wave_0_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*47.4)+cos(s*27.7); wave_0_per_point13=zp=zp*0.25; wave_0_per_point14= wave_0_per_point15=//pull stars toward screen wave_0_per_point16=zp=zp + 1 - t1; wave_0_per_point17= wave_0_per_point18=//correct when below 0 wave_0_per_point19=zp=if( below(zp,0) , zp+2 , zp ); wave_0_per_point20= wave_0_per_point21=//darken far stars wave_0_per_point22=a=(1 - zp*0.5); wave_0_per_point23= wave_0_per_point24=zp=zp*0.7; wave_0_per_point25= wave_0_per_point26=x_screen=xp/zp + 0.5; wave_0_per_point27=y_screen=yp/zp + 0.5; wave_0_per_point28= wave_0_per_point29=x=x_screen; wave_0_per_point30=y=y_screen; wave_0_per_point31= wave_0_per_point32=r=1; wave_0_per_point33=g=1; wave_0_per_point34=b=1; wave_0_per_point35= wave_0_per_point36= wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=0.700000 wavecode_1_g=0.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wave_1_per_frame1=advance=advance+ 0.005; wave_1_per_frame2=advance=if( above(advance,2) , 0, advance); wave_1_per_frame3=t1=advance wave_1_per_point1=s=sample*6.28; wave_1_per_point2= wave_1_per_point3=//plot random x position via function of sample pos; wave_1_per_point4=xp=sin(s)+sin(s*0.44)+sin(s*14.3)+sin(s*12.8); wave_1_per_point5=xp=xp*0.20; wave_1_per_point6= wave_1_per_point7=//plot random y position via function of sample pos; wave_1_per_point8=yp=cos(s)+sin(s*0.29)+cos(s*19.4)+sin(s*37.7); wave_1_per_point9=yp=yp*0.20; wave_1_per_point10= wave_1_per_point11=//plot random z position via function of sample pos; wave_1_per_point12=zp=cos(s)+cos(s*6.24)+cos(s*37.4)+cos(s*29.7); wave_1_per_point13=zp=zp*0.25; wave_1_per_point14= wave_1_per_point15=//pull stars toward screen wave_1_per_point16=zp=zp + 1 - t1; wave_1_per_point17= wave_1_per_point18=//correct when below 0 wave_1_per_point19=zp=if( below(zp,0) , zp+2 , zp ); wave_1_per_point20= wave_1_per_point21=//darken far stars wave_1_per_point22=a=(1 - zp*0.5); wave_1_per_point23= wave_1_per_point24=zp=zp*0.7; wave_1_per_point25= wave_1_per_point26=x_screen=xp/zp + 0.5; wave_1_per_point27=y_screen=yp/zp + 0.5; wave_1_per_point28= wave_1_per_point29=x=x_screen; wave_1_per_point30=y=y_screen; wave_1_per_point31= wave_1_per_point32=r=1; wave_1_per_point33=g=1; wave_1_per_point34=b=1; wave_1_per_point35= wave_1_per_point36= wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=1 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wave_2_per_point1=n=sample*6.283; wave_2_per_point2= wave_2_per_point3=freq=sin(q7*0.5)*4+4; wave_2_per_point4= wave_2_per_point5=aflux=sin(n*0.5); wave_2_per_point6= wave_2_per_point7=scale=sin(n*freq)*0.3+0.7; wave_2_per_point8=xp=rand(10)-5; wave_2_per_point9=xp=xp*0.0008*aflux; wave_2_per_point10=yp=rand(10)-5; wave_2_per_point11=yp=yp*0.0008*aflux; wave_2_per_point12=zp=sample*3-1.5; wave_2_per_point13= wave_2_per_point14=//rotate on y wave_2_per_point15=ang=(q7+time*0.01)*0.2; wave_2_per_point16=xp2=xp*sin(ang) + zp*cos(ang); wave_2_per_point17=yp2=yp; wave_2_per_point18=zp2=xp*cos(ang) - zp*sin(ang); wave_2_per_point19= wave_2_per_point20=//rotate on x wave_2_per_point21=ang=(q7+time*0.01)*0.3; wave_2_per_point22=xp3=xp2; wave_2_per_point23=yp3=yp2*sin(ang) + zp2*cos(ang); wave_2_per_point24=zp3=yp2*cos(ang) - zp2*sin(ang); wave_2_per_point25= wave_2_per_point26= wave_2_per_point27=xp=xp3; wave_2_per_point28=yp=yp3; wave_2_per_point29=zp=zp3; wave_2_per_point30= wave_2_per_point31=zp=zp+2.1; wave_2_per_point32=xs=xp/zp; wave_2_per_point33=ys=yp/zp; wave_2_per_point34= wave_2_per_point35=x=xs+0.5; wave_2_per_point36=y=ys*1.3+0.5; wave_2_per_point37= wave_2_per_point38=r=(q1+q2)*0.5; wave_2_per_point39=g=(q2+q3)*0.5; wave_2_per_point40=b=(q3+q1)*0.5; wave_2_per_point41= wave_2_per_point42=a=aflux*aflux*0.7 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_point1=n=sample*6.283; wave_3_per_point2= wave_3_per_point3= wave_3_per_point4= wave_3_per_point5=scale=sin(n*freq)*0.3+0.7; wave_3_per_point6=zp=sin(time); wave_3_per_point7=aflux=sin(zp*3.1415+3.1415); wave_3_per_point8=xp=sin(n)*0.1*aflux; wave_3_per_point9=yp=cos(n)*0.1*aflux; wave_3_per_point10= wave_3_per_point11= wave_3_per_point12=//rotate on y wave_3_per_point13=ang=(q7+time*0.01)*0.2; wave_3_per_point14=xp2=xp*sin(ang) + zp*cos(ang); wave_3_per_point15=yp2=yp; wave_3_per_point16=zp2=xp*cos(ang) - zp*sin(ang); wave_3_per_point17= wave_3_per_point18=//rotate on x wave_3_per_point19=ang=(q7+time*0.01)*0.3; wave_3_per_point20=xp3=xp2; wave_3_per_point21=yp3=yp2*sin(ang) + zp2*cos(ang); wave_3_per_point22=zp3=yp2*cos(ang) - zp2*sin(ang); wave_3_per_point23= wave_3_per_point24= wave_3_per_point25=xp=xp3; wave_3_per_point26=yp=yp3; wave_3_per_point27=zp=zp3; wave_3_per_point28= wave_3_per_point29=zp=zp+2.1; wave_3_per_point30=xs=xp/zp; wave_3_per_point31=ys=yp/zp; wave_3_per_point32= wave_3_per_point33=x=xs+0.5; wave_3_per_point34=y=ys*1.3+0.5; wave_3_per_point35= wave_3_per_point36= wave_3_per_point37= wave_3_per_point38=a=aflux shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_x=0.800000 shapecode_0_y=0.500000 shapecode_0_rad=6.650134 shapecode_0_ang=3.644249 shapecode_0_tex_ang=3.141593 shapecode_0_tex_zoom=0.274293 shapecode_0_r=0.500000 shapecode_0_g=0.500000 shapecode_0_b=1.000000 shapecode_0_a=0.000000 shapecode_0_r2=0.000000 shapecode_0_g2=0.000000 shapecode_0_b2=0.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=0.000000 shapecode_0_border_b=0.500000 shapecode_0_border_a=0.000000 shape_0_init1=t1 = rand(100)*0.01; shape_0_init2=t2 = rand(100)*0.01; shape_0_per_frame1=border_a=treb; shape_0_per_frame2=rad=bass; shapecode_1_enabled=0 shapecode_1_sides=3 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_x=0.370000 shapecode_1_y=0.490000 shapecode_1_rad=0.749999 shapecode_1_ang=3.644249 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=2.216712 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.000000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.000000 shapecode_1_border_g=0.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.000000 shape_1_init1=t1 = rand(100)*0.01; shape_1_init2=t2 = rand(100)*0.01; shape_1_init3=te = 1; shape_1_init4=poly = 4; shape_1_per_frame1= shape_1_per_frame2=rate = fps/(fps+1/2); shape_1_per_frame3=beat = above(bass,bassthresh); shape_1_per_frame4=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.5)*rate+1.5); shape_1_per_frame5=ran = rand(8)+4; shape_1_per_frame6=poly = if(beat,if(equal(ran,poly),poly+1,ran),poly); shape_1_per_frame7=//poly = if(above(poly,8),4,poly); shape_1_per_frame8=sides = poly; shape_1_per_frame9= shape_1_per_frame10=rate2 = fps/(fps+10); shape_1_per_frame11=out = (1-beat)*rate2*out + beat; shape_1_per_frame12=border_a = out; shape_1_per_frame13=te = bass/fps/2 + te; shape_1_per_frame14=x=sin(time*0.23)*0.15 + 0.5; shape_1_per_frame15=y=cos(time*0.19)*0.15 + 0.5; shape_1_per_frame16=ang = 3*sin(-te*0.67) + 3*cos(te*0.4); shape_1_per_frame17=rad = rad * (0.9 + 0.2*t2) - 0.1*sin(te*1.51);; shape_1_per_frame18=r = min(1,max(0,r + 0.3*sin(time*0.427 + 1))); shape_1_per_frame19=g = min(1,max(0,g + 0.3*sin(time*0.401 + 2))); shape_1_per_frame20=b = min(1,max(0,b + 0.3*sin(time*0.452 + 4))); shape_1_per_frame21=r2 = min(1,max(0,r2 + 0.3*sin(time*0.417 + 3))); shape_1_per_frame22=g2 = min(1,max(0,g2 + 0.3*sin(time*0.457 + 5))); shape_1_per_frame23=b2 = min(1,max(0,b2 + 0.3*sin(time*0.434 + 6))); shapecode_2_enabled=1 shapecode_2_sides=40 shapecode_2_additive=0 shapecode_2_thickOutline=1 shapecode_2_textured=1 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.853568 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.220190 shapecode_2_r=0.980000 shapecode_2_g=0.000000 shapecode_2_b=0.890000 shapecode_2_a=0.020000 shapecode_2_r2=0.920000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.050000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=0.000000 shapecode_2_border_a=0.000000 shape_2_init1=t1 = rand(100)*0.01; shape_2_init2=t2 = rand(100)*0.01; shape_2_init3=te = 1; shape_2_init4=poly = 5; shape_2_per_frame1=ang=sin(time*0.4)*0.05 * (sin(time*0.4)*0.5+0.5); shape_2_per_frame2=r=q1; shape_2_per_frame3=g=q2; shape_2_per_frame4=b=q3; shapecode_3_enabled=0 shapecode_3_sides=3 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.265151 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=0.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.000000 shapecode_3_border_g=0.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=1.000000 shape_3_per_frame1=rate = fps/(fps+1/2); shape_3_per_frame2= shape_3_per_frame3=ang = time*0.5; shape_3_per_frame4=vol = (bass_att+mid_att+treb_att)/6; shape_3_per_frame5=te = vol/fps + te; shape_3_per_frame6=x = x + 0.2*sin(te*1.14); shape_3_per_frame7=y = y + 0.2*sin(te*0.96+2); shape_3_per_frame8= shape_3_per_frame9=beat = above(vol*1.5,bassthresh); shape_3_per_frame10=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.4)*rate+1.4); shape_3_per_frame11=poly = if(beat,rand(5)+3,poly); shape_3_per_frame12=poly = if(equal(poly,7),rand(50)+7,poly); shape_3_per_frame13=sides = poly; shape_3_per_frame14=rad = rad-log(poly)/100; shape_3_per_frame15= shape_3_per_frame16=a=pow(vol*2,2); shape_3_per_frame17=border_a=a; shape_3_per_frame18=rad=rad*0.7+a*0.015 per_frame_1= per_frame_2=vol=(bass+mid+treb)*0.25; per_frame_3=vol=vol*vol; per_frame_4=mtime=mtime+vol*0.018; per_frame_5=q7=mtime; per_frame_6=q8=vol; per_frame_7= per_frame_8=r=sin(mtime*0.3+0.0)*0.5+0.5; per_frame_9=g=sin(mtime*0.3+2.1)*0.5+0.5; per_frame_10=b=sin(mtime*0.3+4.2)*0.5+0.5; per_frame_11= per_frame_12=q1=r; per_frame_13=q2=g; per_frame_14=q3=b; per_frame_15=mv_x=sin(mtime*0.25)*6+9; per_frame_16=mv_y=sin(mtime*0.25)*6+9; per_frame_17=mv_a=1 - (sin(mtime*0.25)*0.5+0.5)*0.7; per_frame_18= per_frame_19=decay=1 - (sin(mtime*0.25)*0.5+0.5)*0.01; per_pixel_1=flux=sin(time*0.3)*2; per_pixel_2=zoom=-1.02 + rad*(9+flux); per_pixel_3= per_pixel_4=//rot=rad*500;