[preset00] fRating=3.000000 fGammaAdj=1.980001 fDecay=0.900000 fVideoEchoZoom=0.999999 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=2 nWaveMode=6 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.311600 fWaveScale=1.228910 fWaveSmoothing=0.000000 fWaveParam=0.200000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.459526 fWarpScale=2.006761 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999902 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=-1.000000 warp=0.010000 sx=0.999998 sy=1.000000 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.055000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=0.000000 wavecode_0_g=0.900000 wavecode_0_b=0.800000 wavecode_0_a=1.000000 wave_0_per_point1=n=sample*6.283; wave_0_per_point2= wave_0_per_point3=freq=sin(q7*0.5)*4+4; wave_0_per_point4= wave_0_per_point5=scale=sin(n*freq)*0.3+0.7; wave_0_per_point6=xp=sin(n*1)*0.3*scale; wave_0_per_point7=yp=cos(n*1)*0.3*scale; wave_0_per_point8=zp=abs(sin(n*freq+time)*0.1); wave_0_per_point9= wave_0_per_point10=//rotate on y wave_0_per_point11=ang=(q7+time*0.01)*0.2; wave_0_per_point12=xp2=xp*sin(ang) + zp*cos(ang); wave_0_per_point13=yp2=yp; wave_0_per_point14=zp2=xp*cos(ang) - zp*sin(ang); wave_0_per_point15= wave_0_per_point16=//rotate on x wave_0_per_point17=ang=(q7+time*0.01)*0.3; wave_0_per_point18=xp3=xp2; wave_0_per_point19=yp3=yp2*sin(ang) + zp2*cos(ang); wave_0_per_point20=zp3=yp2*cos(ang) - zp2*sin(ang); wave_0_per_point21= wave_0_per_point22= wave_0_per_point23=xp=xp3; wave_0_per_point24=yp=yp3; wave_0_per_point25=zp=zp3; wave_0_per_point26=zp=zp+2.1; wave_0_per_point27=xs=xp/zp; wave_0_per_point28=ys=yp/zp; wave_0_per_point29= wave_0_per_point30=x=xs+0.5; wave_0_per_point31=y=ys*1.3+0.5; wave_0_per_point32= wave_0_per_point33= wave_0_per_point34=aflux=sin(n*8+time)*0.5+0.5; wave_0_per_point35=a=1 - (aflux*aflux)*q8*3 wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=0.700000 wavecode_1_g=0.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wave_1_per_point1=n=sample*6.283; wave_1_per_point2= wave_1_per_point3=freq=sin(q7*0.5)*4+4; wave_1_per_point4= wave_1_per_point5=scale=sin(n*freq)*0.3+0.7; wave_1_per_point6=xp=sin(n*1)*0.3*scale; wave_1_per_point7=yp=cos(n*1)*0.3*scale; wave_1_per_point8=zp=-abs(sin(n*freq+time)*0.1); wave_1_per_point9= wave_1_per_point10=//rotate on y wave_1_per_point11=ang=(q7+time*0.01)*0.2; wave_1_per_point12=xp2=xp*sin(ang) + zp*cos(ang); wave_1_per_point13=yp2=yp; wave_1_per_point14=zp2=xp*cos(ang) - zp*sin(ang); wave_1_per_point15= wave_1_per_point16=//rotate on x wave_1_per_point17=ang=(q7+time*0.01)*0.3; wave_1_per_point18=xp3=xp2; wave_1_per_point19=yp3=yp2*sin(ang) + zp2*cos(ang); wave_1_per_point20=zp3=yp2*cos(ang) - zp2*sin(ang); wave_1_per_point21= wave_1_per_point22= wave_1_per_point23=xp=xp3; wave_1_per_point24=yp=yp3; wave_1_per_point25=zp=zp3; wave_1_per_point26=zp=zp+2.1; wave_1_per_point27=xs=xp/zp; wave_1_per_point28=ys=yp/zp; wave_1_per_point29= wave_1_per_point30=x=xs+0.5; wave_1_per_point31=y=ys*1.3+0.5; wave_1_per_point32= wave_1_per_point33= wave_1_per_point34=aflux=sin(n*8+time)*0.5+0.5; wave_1_per_point35=a=1 - (aflux*aflux)*q8*3 wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=1 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wave_2_per_point1=n=sample*6.283; wave_2_per_point2= wave_2_per_point3=freq=sin(q7*0.5)*4+4; wave_2_per_point4= wave_2_per_point5=aflux=sin(n*0.5); wave_2_per_point6= wave_2_per_point7=scale=sin(n*freq)*0.3+0.7; wave_2_per_point8=xp=rand(10)-5; wave_2_per_point9=xp=xp*0.0008*aflux; wave_2_per_point10=yp=rand(10)-5; wave_2_per_point11=yp=yp*0.0008*aflux; wave_2_per_point12=zp=sample*3-1.5; wave_2_per_point13= wave_2_per_point14=//rotate on y wave_2_per_point15=ang=(q7+time*0.01)*0.2; wave_2_per_point16=xp2=xp*sin(ang) + zp*cos(ang); wave_2_per_point17=yp2=yp; wave_2_per_point18=zp2=xp*cos(ang) - zp*sin(ang); wave_2_per_point19= wave_2_per_point20=//rotate on x wave_2_per_point21=ang=(q7+time*0.01)*0.3; wave_2_per_point22=xp3=xp2; wave_2_per_point23=yp3=yp2*sin(ang) + zp2*cos(ang); wave_2_per_point24=zp3=yp2*cos(ang) - zp2*sin(ang); wave_2_per_point25= wave_2_per_point26= wave_2_per_point27=xp=xp3; wave_2_per_point28=yp=yp3; wave_2_per_point29=zp=zp3; wave_2_per_point30= wave_2_per_point31=zp=zp+2.1; wave_2_per_point32=xs=xp/zp; wave_2_per_point33=ys=yp/zp; wave_2_per_point34= wave_2_per_point35=x=xs+0.5; wave_2_per_point36=y=ys*1.3+0.5; wave_2_per_point37= wave_2_per_point38= wave_2_per_point39= wave_2_per_point40=a=aflux wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_point1=n=sample*6.283; wave_3_per_point2= wave_3_per_point3= wave_3_per_point4= wave_3_per_point5=scale=sin(n*freq)*0.3+0.7; wave_3_per_point6=zp=sin(time); wave_3_per_point7=aflux=sin(zp*3.1415+3.1415); wave_3_per_point8=xp=sin(n)*0.1*aflux; wave_3_per_point9=yp=cos(n)*0.1*aflux; wave_3_per_point10= wave_3_per_point11= wave_3_per_point12=//rotate on y wave_3_per_point13=ang=(q7+time*0.01)*0.2; wave_3_per_point14=xp2=xp*sin(ang) + zp*cos(ang); wave_3_per_point15=yp2=yp; wave_3_per_point16=zp2=xp*cos(ang) - zp*sin(ang); wave_3_per_point17= wave_3_per_point18=//rotate on x wave_3_per_point19=ang=(q7+time*0.01)*0.3; wave_3_per_point20=xp3=xp2; wave_3_per_point21=yp3=yp2*sin(ang) + zp2*cos(ang); wave_3_per_point22=zp3=yp2*cos(ang) - zp2*sin(ang); wave_3_per_point23= wave_3_per_point24= wave_3_per_point25=xp=xp3; wave_3_per_point26=yp=yp3; wave_3_per_point27=zp=zp3; wave_3_per_point28= wave_3_per_point29=zp=zp+2.1; wave_3_per_point30=xs=xp/zp; wave_3_per_point31=ys=yp/zp; wave_3_per_point32= wave_3_per_point33=x=xs+0.5; wave_3_per_point34=y=ys*1.3+0.5; wave_3_per_point35= wave_3_per_point36= wave_3_per_point37= wave_3_per_point38=a=aflux shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=6.650134 shapecode_0_ang=3.644249 shapecode_0_tex_ang=3.141593 shapecode_0_tex_zoom=0.274293 shapecode_0_r=0.500000 shapecode_0_g=0.500000 shapecode_0_b=1.000000 shapecode_0_a=0.180000 shapecode_0_r2=0.000000 shapecode_0_g2=0.000000 shapecode_0_b2=0.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shape_0_init1=t1 = rand(100)*0.01; shape_0_init2=t2 = rand(100)*0.01; shape_0_per_frame1=rate = fps/(fps+1/3); shape_0_per_frame2=beat = above(bass,bassthresh); shape_0_per_frame3=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.3)*rate+1.3); shape_0_per_frame4=poly = if(beat,rand(30)+6,poly); shape_0_per_frame5=sides = poly; shape_0_per_frame6= shape_0_per_frame7=te = te + max(bass/fps/3,0.003); shape_0_per_frame8=x = 0.5+0.45*sin(te*1.87)+0.07*sin(time*0.6); shape_0_per_frame9=y = 0.5+0.35*cos(te*1.87)+0.07*sin(time*1.3); shape_0_per_frame10=ang = 3*sin(-te*1.67) + 3*cos(te*0.4); shape_0_per_frame11=rad = rad * (0.9 + 0.2*t2); shape_0_per_frame12=r = min(1,max(0,r + 0.4*sin(time*0.517 + 1))); shape_0_per_frame13=g = min(1,max(0,g + 0.4*sin(time*0.491 + 2))); shape_0_per_frame14=b = min(1,max(0,b + 0.4*sin(time*0.532 + 4))); shape_0_per_frame15=r2 = min(1,max(0,r2 + 0.4*sin(time*0.457 + 3))); shape_0_per_frame16=g2 = min(1,max(0,g2 + 0.4*sin(time*0.437 + 5))); shape_0_per_frame17=b2 = min(1,max(0,b2 + 0.4*sin(time*0.484 + 6))); shapecode_1_enabled=0 shapecode_1_sides=3 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=1 shapecode_1_x=0.370000 shapecode_1_y=0.490000 shapecode_1_rad=0.749999 shapecode_1_ang=3.644249 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.000000 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=1.000000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.000000 shapecode_1_border_g=0.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.000000 shape_1_init1=t1 = rand(100)*0.01; shape_1_init2=t2 = rand(100)*0.01; shape_1_init3=te = 1; shape_1_init4=poly = 4; shape_1_per_frame1= shape_1_per_frame2=rate = fps/(fps+1/2); shape_1_per_frame3=beat = above(bass,bassthresh); shape_1_per_frame4=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.5)*rate+1.5); shape_1_per_frame5=ran = rand(8)+4; shape_1_per_frame6=poly = if(beat,if(equal(ran,poly),poly+1,ran),poly); shape_1_per_frame7=//poly = if(above(poly,8),4,poly); shape_1_per_frame8=sides = poly; shape_1_per_frame9= shape_1_per_frame10=rate2 = fps/(fps+10); shape_1_per_frame11=out = (1-beat)*rate2*out + beat; shape_1_per_frame12=border_a = out; shape_1_per_frame13=te = bass/fps/2 + te; shape_1_per_frame14=x = x + 0.056*sin(te*1.67); shape_1_per_frame15=y = y + 0.043*sin(te*1.23); shape_1_per_frame16=ang = 3*sin(-te*0.67) + 3*cos(te*0.4); shape_1_per_frame17=rad = rad * (0.9 + 0.2*t2) - 0.1*sin(te*1.51);; shape_1_per_frame18=r = min(1,max(0,r + 0.3*sin(time*0.427 + 1))); shape_1_per_frame19=g = min(1,max(0,g + 0.3*sin(time*0.401 + 2))); shape_1_per_frame20=b = min(1,max(0,b + 0.3*sin(time*0.452 + 4))); shape_1_per_frame21=r2 = min(1,max(0,r2 + 0.3*sin(time*0.417 + 3))); shape_1_per_frame22=g2 = min(1,max(0,g2 + 0.3*sin(time*0.457 + 5))); shape_1_per_frame23=b2 = min(1,max(0,b2 + 0.3*sin(time*0.434 + 6))); shapecode_2_enabled=1 shapecode_2_sides=40 shapecode_2_additive=0 shapecode_2_thickOutline=1 shapecode_2_textured=1 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.853568 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.220190 shapecode_2_r=0.980000 shapecode_2_g=0.000000 shapecode_2_b=0.890000 shapecode_2_a=1.000000 shapecode_2_r2=0.920000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.050000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=0.000000 shapecode_2_border_a=0.000000 shape_2_init1=t1 = rand(100)*0.01; shape_2_init2=t2 = rand(100)*0.01; shape_2_init3=te = 1; shape_2_init4=poly = 5; shape_2_per_frame1=ang=sin(time*0.4)*0.05 * (sin(time*0.4)*0.5+0.5) shapecode_3_enabled=0 shapecode_3_sides=3 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.265151 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.100000 shapecode_3_g2=0.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=1.000000 shape_3_per_frame1=rate = fps/(fps+1/2); shape_3_per_frame2= shape_3_per_frame3=ang = time*0.5; shape_3_per_frame4=vol = (bass_att+mid_att+treb_att)/6; shape_3_per_frame5=te = vol/fps + te; shape_3_per_frame6=x = x + 0.2*sin(te*1.14); shape_3_per_frame7=y = y + 0.2*sin(te*0.96+2); shape_3_per_frame8= shape_3_per_frame9=beat = above(vol*1.5,bassthresh); shape_3_per_frame10=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.4)*rate+1.4); shape_3_per_frame11=poly = if(beat,rand(5)+3,poly); shape_3_per_frame12=poly = if(equal(poly,7),rand(50)+7,poly); shape_3_per_frame13=sides = poly; shape_3_per_frame14=rad = rad-log(poly)/100; shape_3_per_frame15= shape_3_per_frame16=a=pow(vol*2,2); shape_3_per_frame17=border_a=a; shape_3_per_frame18=rad=rad*0.7+a*0.015 per_frame_1=//This Preset is based on Geiss - Feedback and Geiss - Feedback 2 per_frame_2= per_frame_3=//Ever since Geiss made those presets I've made slight changes per_frame_4=//to them and saved them. They were so cool, I used to watch per_frame_5=//them for hours. This preset is then one that flowed from per_frame_6=//changing and tweaking those. per_frame_7= per_frame_8=//Almost everything is changed, but the one shape, (shape 4) per_frame_9=//feeding back into the two bigger ones (shape 2 and 3) is per_frame_10=//obtained from the Feedback presets. per_frame_11= per_frame_12=//I've added a 4th shape (shape 1) that is the big 'filter' per_frame_13=//to change colours etc. It is also textured, so thats why per_frame_14=//the 'triple' feedback is for. per_frame_15= per_frame_16=//Shapes 3 and 2 can have their borders displayed in a strobe per_frame_17=//like fashion on beats. They also change amount of sides. per_frame_18= per_frame_19=//-Reenen per_frame_20= per_frame_21= per_frame_22=decay=1; per_frame_23= per_frame_24=vol=(bass+mid+treb)*0.25; per_frame_25=vol=vol*vol; per_frame_26=mtime=mtime+vol*0.018*(68/fps); per_frame_27=q7=mtime; per_frame_28=q8=vol per_pixel_1=zoom=-1.02 + ((rad*(treb*10))*(bass*bass));