[preset00] fRating=3.000000 fGammaAdj=1.700000 fDecay=0.960000 fVideoEchoZoom=1.006596 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=1 nWaveMode=2 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.011726 fWaveSmoothing=0.900000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=0.010284 fWarpScale=0.010000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.400000 wave_b=0.300000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.110000 ob_g=0.000000 ob_b=0.100000 ob_a=0.000000 ib_size=0.000000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.000000 mv_r=0.390000 mv_g=0.440000 mv_b=0.900000 mv_a=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=0.300000 wavecode_0_g=0.700000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wave_0_per_point1=n=sample*6.283; wave_0_per_point2= wave_0_per_point3=flip=flip+1; wave_0_per_point4=flip=flip*below(flip,2); wave_0_per_point5= wave_0_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6; wave_0_per_point7= wave_0_per_point8=xp=sin(n+phase); wave_0_per_point9=yp=cos(n+phase); wave_0_per_point10=zp=0; wave_0_per_point11= wave_0_per_point12=//rotate on y during draw wave_0_per_point13=ang=n*2+phase; wave_0_per_point14=xq=xp*sin(ang) + zp*cos(ang); wave_0_per_point15=yq=yp; wave_0_per_point16=zq=xp*cos(ang) - zp*sin(ang); wave_0_per_point17= wave_0_per_point18=r1=0.1;g1=0.3;b1=1; wave_0_per_point19=r2=0.7;g2=0.1;b2=1.0; wave_0_per_point20=fade=xq*0.5 + 0.5; wave_0_per_point21=r=r1*fade + r2*(1-fade); wave_0_per_point22=g=g1*fade + g2*(1-fade); wave_0_per_point23=b=b1*fade + b2*(1-fade); wave_0_per_point24= wave_0_per_point25=//rotation; wave_0_per_point26=ang=time*0.1; wave_0_per_point27=xp=xq*sin(ang) + zq*cos(ang); wave_0_per_point28=yp=yq; wave_0_per_point29=zp=xq*cos(ang) - zq*sin(ang); wave_0_per_point30= wave_0_per_point31=ang=time*0.17; wave_0_per_point32=xq=xp; wave_0_per_point33=yq=yp*sin(ang) + zp*cos(ang); wave_0_per_point34=zq=yp*cos(ang) - zp*sin(ang); wave_0_per_point35= wave_0_per_point36= wave_0_per_point37=//push into viewspace wave_0_per_point38=zq=zq+3.1; wave_0_per_point39= wave_0_per_point40= wave_0_per_point41=//project into screenspace wave_0_per_point42=xs=xq/zq; wave_0_per_point43=ys=yq/zq; wave_0_per_point44= wave_0_per_point45= wave_0_per_point46=x=xs+0.5; wave_0_per_point47=y=ys*1.3+0.5; wave_0_per_point48=a=(1)*0.3 * (pow(sin(n*4+time)*0.5+0.5,2)); wave_0_per_point49= wave_0_per_point50=spark=sin(phase*35); wave_0_per_point51=r=if( above(spark,0.93) , 0.6 , r); wave_0_per_point52=g=if( above(spark,0.93) , 0.8 , g); wave_0_per_point53=b=if( above(spark,0.93) , 1.0 , b); wave_0_per_point54= wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wave_1_per_point1=n=sample*0.03+time*0.01; wave_1_per_point2= wave_1_per_point3=flip=flip+1; wave_1_per_point4=flip=flip*below(flip,2); wave_1_per_point5= wave_1_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6; wave_1_per_point7= wave_1_per_point8=xp=sin(n+phase); wave_1_per_point9=yp=cos(n+phase); wave_1_per_point10=zp=0; wave_1_per_point11= wave_1_per_point12=//rotate on y during draw wave_1_per_point13=ang=n*2+phase; wave_1_per_point14=xq=xp*sin(ang) + zp*cos(ang); wave_1_per_point15=yq=yp; wave_1_per_point16=zq=xp*cos(ang) - zp*sin(ang); wave_1_per_point17= wave_1_per_point18=r1=0.1;g1=0.3;b1=1; wave_1_per_point19=r2=1.0;g2=0.1;b2=0.5; wave_1_per_point20=fade=xq*0.5 + 0.5; wave_1_per_point21=r=r1*fade + r2*(1-fade); wave_1_per_point22=g=g1*fade + g2*(1-fade); wave_1_per_point23=b=b1*fade + b2*(1-fade); wave_1_per_point24= wave_1_per_point25=//rotation; wave_1_per_point26=ang=time*0.1; wave_1_per_point27=xp=xq*sin(ang) + zq*cos(ang); wave_1_per_point28=yp=yq; wave_1_per_point29=zp=xq*cos(ang) - zq*sin(ang); wave_1_per_point30= wave_1_per_point31=ang=time*0.17; wave_1_per_point32=xq=xp; wave_1_per_point33=yq=yp*sin(ang) + zp*cos(ang); wave_1_per_point34=zq=yp*cos(ang) - zp*sin(ang); wave_1_per_point35= wave_1_per_point36= wave_1_per_point37=//push into viewspace wave_1_per_point38=zq=zq+3.1; wave_1_per_point39= wave_1_per_point40= wave_1_per_point41=//project into screenspace wave_1_per_point42=xs=xq/zq; wave_1_per_point43=ys=yq/zq; wave_1_per_point44= wave_1_per_point45= wave_1_per_point46=x=xs+0.5; wave_1_per_point47=y=ys*1.3+0.5; wave_1_per_point48= wave_1_per_point49=wave=sin(n*8000)*sin(n*690)*sin(n*17000)*0.5+0.5; wave_1_per_point50= wave_1_per_point51=a=sample*wave*0.4; wave_1_per_point52= wave_1_per_point53= wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wave_2_per_point1=n=sample*0.03+time*0.01+2.1; wave_2_per_point2= wave_2_per_point3=flip=flip+1; wave_2_per_point4=flip=flip*below(flip,2); wave_2_per_point5= wave_2_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6; wave_2_per_point7= wave_2_per_point8=xp=sin(n+phase); wave_2_per_point9=yp=cos(n+phase); wave_2_per_point10=zp=0; wave_2_per_point11= wave_2_per_point12=//rotate on y during draw wave_2_per_point13=ang=n*2+phase; wave_2_per_point14=xq=xp*sin(ang) + zp*cos(ang); wave_2_per_point15=yq=yp; wave_2_per_point16=zq=xp*cos(ang) - zp*sin(ang); wave_2_per_point17= wave_2_per_point18=r1=0.1;g1=0.3;b1=1; wave_2_per_point19=r2=1.0;g2=0.1;b2=0.5; wave_2_per_point20=fade=xq*0.5 + 0.5; wave_2_per_point21=r=r1*fade + r2*(1-fade); wave_2_per_point22=g=g1*fade + g2*(1-fade); wave_2_per_point23=b=b1*fade + b2*(1-fade); wave_2_per_point24= wave_2_per_point25=//rotation; wave_2_per_point26=ang=time*0.1; wave_2_per_point27=xp=xq*sin(ang) + zq*cos(ang); wave_2_per_point28=yp=yq; wave_2_per_point29=zp=xq*cos(ang) - zq*sin(ang); wave_2_per_point30= wave_2_per_point31=ang=time*0.17; wave_2_per_point32=xq=xp; wave_2_per_point33=yq=yp*sin(ang) + zp*cos(ang); wave_2_per_point34=zq=yp*cos(ang) - zp*sin(ang); wave_2_per_point35= wave_2_per_point36= wave_2_per_point37=//push into viewspace wave_2_per_point38=zq=zq+3.1; wave_2_per_point39= wave_2_per_point40= wave_2_per_point41=//project into screenspace wave_2_per_point42=xs=xq/zq; wave_2_per_point43=ys=yq/zq; wave_2_per_point44= wave_2_per_point45= wave_2_per_point46=x=xs+0.5; wave_2_per_point47=y=ys*1.3+0.5; wave_2_per_point48= wave_2_per_point49=wave=sin(n*8000)*sin(n*690)*sin(n*17000)*0.5+0.5; wave_2_per_point50= wave_2_per_point51=a=sample*wave*0.4; wave_2_per_point52= wave_2_per_point53= wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_point1=n=sample*0.03+time*0.01+4.2; wave_3_per_point2= wave_3_per_point3=flip=flip+1; wave_3_per_point4=flip=flip*below(flip,2); wave_3_per_point5= wave_3_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6; wave_3_per_point7= wave_3_per_point8=xp=sin(n+phase); wave_3_per_point9=yp=cos(n+phase); wave_3_per_point10=zp=0; wave_3_per_point11= wave_3_per_point12=//rotate on y during draw wave_3_per_point13=ang=n*2+phase; wave_3_per_point14=xq=xp*sin(ang) + zp*cos(ang); wave_3_per_point15=yq=yp; wave_3_per_point16=zq=xp*cos(ang) - zp*sin(ang); wave_3_per_point17= wave_3_per_point18=r1=0.1;g1=0.3;b1=1; wave_3_per_point19=r2=1.0;g2=0.1;b2=0.5; wave_3_per_point20=fade=xq*0.5 + 0.5; wave_3_per_point21=r=r1*fade + r2*(1-fade); wave_3_per_point22=g=g1*fade + g2*(1-fade); wave_3_per_point23=b=b1*fade + b2*(1-fade); wave_3_per_point24= wave_3_per_point25=//rotation; wave_3_per_point26=ang=time*0.1; wave_3_per_point27=xp=xq*sin(ang) + zq*cos(ang); wave_3_per_point28=yp=yq; wave_3_per_point29=zp=xq*cos(ang) - zq*sin(ang); wave_3_per_point30= wave_3_per_point31=ang=time*0.17; wave_3_per_point32=xq=xp; wave_3_per_point33=yq=yp*sin(ang) + zp*cos(ang); wave_3_per_point34=zq=yp*cos(ang) - zp*sin(ang); wave_3_per_point35= wave_3_per_point36= wave_3_per_point37=//push into viewspace wave_3_per_point38=zq=zq+3.1; wave_3_per_point39= wave_3_per_point40= wave_3_per_point41=//project into screenspace wave_3_per_point42=xs=xq/zq; wave_3_per_point43=ys=yq/zq; wave_3_per_point44= wave_3_per_point45= wave_3_per_point46=x=xs+0.5; wave_3_per_point47=y=ys*1.3+0.5; wave_3_per_point48= wave_3_per_point49=wave=sin(n*8000)*sin(n*690)*sin(n*17000)*0.5+0.5; wave_3_per_point50= wave_3_per_point51=a=sample*wave*0.4; wave_3_per_point52= wave_3_per_point53= shapecode_0_enabled=1 shapecode_0_sides=15 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.134785 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=1.628347 shapecode_0_r=0.300000 shapecode_0_g=0.800000 shapecode_0_b=1.000000 shapecode_0_a=0.080000 shapecode_0_r2=0.000000 shapecode_0_g2=0.500000 shapecode_0_b2=1.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shapecode_1_enabled=1 shapecode_1_sides=11 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.102010 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.000000 shapecode_1_r=0.300000 shapecode_1_g=0.600000 shapecode_1_b=1.000000 shapecode_1_a=0.380000 shapecode_1_r2=0.000000 shapecode_1_g2=0.000000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.000000 shapecode_2_enabled=1 shapecode_2_sides=10 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.947610 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=0.500000 shapecode_2_g=0.200000 shapecode_2_b=0.800000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=0.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.000000 shape_2_per_frame1=a=mid_att*mid_att*mid*0.002 shapecode_3_enabled=1 shapecode_3_sides=3 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.100000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=0.200000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=0.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.000000 shape_3_per_frame1=ang=time*0.1; shape_3_per_frame2=a=mid*mid_att; shape_3_per_frame3=a=min(a,1); shape_3_per_frame4=a=1-a*0.4 * above(treb,0.9) per_frame_init_1=mv_x=64;mv_y=48; per_frame_init_2=nut=0; per_frame_init_3=stp=0;stq=0; per_frame_init_4=rtp=0;rtq=0; per_frame_init_5=wvr=0; per_frame_init_6=decay=0; per_frame_init_7=dcsp=0 per_frame_init_8= per_frame_1=vol=(bass_att+mid_att+treb_att)*0.29; per_frame_2=vol=min(vol,1); per_frame_3= per_frame_4=decay=0.75 + vol*0.20; per_frame_5=decay=0.98; per_frame_6=zoom=1.0025; per_frame_7= per_frame_8=q8=vol; per_frame_9=vol=vol*vol; per_frame_10= per_frame_11= per_frame_12= per_frame_13= per_pixel_1=bb=1-rad*3; per_pixel_2=bb=max(bb,0); per_pixel_3=bb=bb*bb; per_pixel_4=zoom=zoom+bb*0.1*q8