[preset00] fRating=3.000000 fGammaAdj=1.000000 fDecay=0.960000 fVideoEchoZoom=0.996629 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=1 nWaveMode=2 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=1 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.011726 fWaveSmoothing=0.900000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=0.010000 fWarpScale=0.120321 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.080814 sx=1.020100 sy=1.020100 wave_r=0.500000 wave_g=0.400000 wave_b=0.300000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.110000 ob_g=0.000000 ob_b=0.100000 ob_a=0.000000 ib_size=0.000000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=0.000000 nMotionVectorsX=24.159897 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.050000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wave_0_per_frame1=q8=1.5 wave_0_per_point1=masterspeed=30; wave_0_per_point2= wave_0_per_point3=tm=time*masterspeed*0.1; wave_0_per_point4=perspective=0.7; wave_0_per_point5= wave_0_per_point6= wave_0_per_point7=//plot x,y shape at z=0 wave_0_per_point8=smp=sample*6.283; wave_0_per_point9= wave_0_per_point10=pinch=sin(smp*6 + 1.5)*0.3 + 0.7; wave_0_per_point11= wave_0_per_point12=xp=sin(smp )*0.65; wave_0_per_point13=xp=xp*pinch; wave_0_per_point14=yp=cos(smp )*0.65; wave_0_per_point15=yp=yp*pinch; wave_0_per_point16=zp=0; wave_0_per_point17= wave_0_per_point18= wave_0_per_point19=//rotate on y axis; wave_0_per_point20=angy=q1*10 + sample*0; wave_0_per_point21=xq=xp*cos(angy) - zp*sin(angy); wave_0_per_point22=zq=xp*sin(angy) + zp*cos(angy); wave_0_per_point23=xp=xq; wave_0_per_point24=zp=zq; wave_0_per_point25= wave_0_per_point26=//rotate on x axis wave_0_per_point27=axs1 = sin(time*0.9) + 1.6; wave_0_per_point28=yq= yp*cos(axs1) - zp*sin(axs1); wave_0_per_point29=zq= yp*sin(axs1) + zp*cos(axs1); wave_0_per_point30=yp=yq; wave_0_per_point31=zp=zq; wave_0_per_point32= wave_0_per_point33=//rotate on y axis again wave_0_per_point34=axs2 = sin(time*0.45)*3.3; wave_0_per_point35=xq=xp*cos(axs2) - zp*sin(axs2); wave_0_per_point36=zq=xp*sin(axs2) + zp*cos(axs2); wave_0_per_point37=xp=xq; wave_0_per_point38=zp=zq; wave_0_per_point39= wave_0_per_point40=//stretch y axis to compensate for aspect ratio wave_0_per_point41=yp=yp*1.2; wave_0_per_point42= wave_0_per_point43=//push forward into viewpace wave_0_per_point44=zp=zp+2.1; wave_0_per_point45= wave_0_per_point46=//project x,y,z into screenspace wave_0_per_point47=xs=xp/zp; wave_0_per_point48=ys=yp/zp; wave_0_per_point49= wave_0_per_point50=//center 0,0 in middle of screen wave_0_per_point51=x=xs+0.5; wave_0_per_point52=y=ys+0.5; wave_0_per_point53= wave_0_per_point54=dark=1 - (cos(smp*6 + 1.5)*0.5 + 0.5); wave_0_per_point55=r=1.00*dark; wave_0_per_point56=g=0.32*dark; wave_0_per_point57=b=0.26*dark; wave_0_per_point58= wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wave_1_per_point1=masterspeed=30; wave_1_per_point2= wave_1_per_point3=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed; wave_1_per_point4=perspective=0.7; wave_1_per_point5= wave_1_per_point6=//plot x,y,z to point on sphere wave_1_per_point7=smp=sample*6.283; wave_1_per_point8= wave_1_per_point9=pinch=cos(smp*6 + 0)*0.3 + 0.7; wave_1_per_point10= wave_1_per_point11=xp=sin(smp )*0.65; wave_1_per_point12=xp=xp*pinch; wave_1_per_point13=yp=cos(smp )*0.65; wave_1_per_point14=yp=yp*pinch; wave_1_per_point15=zp=0; wave_1_per_point16= wave_1_per_point17= wave_1_per_point18= wave_1_per_point19=//rotate on y axis; wave_1_per_point20=angy=time*33; wave_1_per_point21=angy=q1*10 + sample*0; wave_1_per_point22=angy=angy+1.5; wave_1_per_point23=xq=xp*cos(angy) - zp*sin(angy); wave_1_per_point24=zq=xp*sin(angy) + zp*cos(angy); wave_1_per_point25=xp=xq; wave_1_per_point26=zp=zq; wave_1_per_point27= wave_1_per_point28=//rotate on x axis wave_1_per_point29=axs1 = sin(time*0.9) + 1.6; wave_1_per_point30=yq= yp*cos(axs1) - zp*sin(axs1); wave_1_per_point31=zq= yp*sin(axs1) + zp*cos(axs1); wave_1_per_point32=yp=yq; wave_1_per_point33=zp=zq; wave_1_per_point34= wave_1_per_point35=//rotate on y axis again wave_1_per_point36=axs2 = sin(time*0.45)*3.3; wave_1_per_point37=xq=xp*cos(axs2) - zp*sin(axs2); wave_1_per_point38=zq=xp*sin(axs2) + zp*cos(axs2); wave_1_per_point39=xp=xq; wave_1_per_point40=zp=zq; wave_1_per_point41= wave_1_per_point42=//stretch y axis to compensate for aspect ratio wave_1_per_point43=yp=yp*1.2; wave_1_per_point44= wave_1_per_point45=//push forward into viewpace wave_1_per_point46=zp=zp+2.1; wave_1_per_point47= wave_1_per_point48=//project x,y,z into screenspace wave_1_per_point49=xs=xp/zp; wave_1_per_point50=ys=yp/zp; wave_1_per_point51= wave_1_per_point52=//center 0,0 in middle of screen wave_1_per_point53=x=xs+0.5; wave_1_per_point54=y=ys+0.5; wave_1_per_point55= wave_1_per_point56=dark=1 - (cos(smp*6 + q8)*0.5 + 0.5); wave_1_per_point57=r=1.00*dark; wave_1_per_point58=g=0.22*dark; wave_1_per_point59=b=(0.16+(bass*0.1))*dark; wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wave_2_per_frame1=q8=1.5 wave_2_per_point1=masterspeed=30; wave_2_per_point2= wave_2_per_point3=tm=time*masterspeed*0.1; wave_2_per_point4=perspective=0.7; wave_2_per_point5= wave_2_per_point6= wave_2_per_point7=//plot x,y shape at z=0 wave_2_per_point8=smp=sample*6.283; wave_2_per_point9= wave_2_per_point10=pinch=sin(smp*6 + 1.5)*0.3 + 0.7; wave_2_per_point11= wave_2_per_point12=xp=sin(smp )*0.65; wave_2_per_point13=xp=xp*pinch; wave_2_per_point14=yp=cos(smp )*0.65; wave_2_per_point15=yp=yp*pinch; wave_2_per_point16=zp=0; wave_2_per_point17= wave_2_per_point18= wave_2_per_point19=//rotate on y axis; wave_2_per_point20=angy=q1*10 + sample*0; wave_2_per_point21=xq=xp*cos(angy) - zp*sin(angy); wave_2_per_point22=zq=xp*sin(angy) + zp*cos(angy); wave_2_per_point23=xp=xq; wave_2_per_point24=zp=zq; wave_2_per_point25= wave_2_per_point26=//rotate on x axis wave_2_per_point27=axs1 = sin(time*0.9) + 1.6; wave_2_per_point28=yq= yp*cos(axs1) - zp*sin(axs1); wave_2_per_point29=zq= yp*sin(axs1) + zp*cos(axs1); wave_2_per_point30=yp=yq; wave_2_per_point31=zp=zq; wave_2_per_point32= wave_2_per_point33=//rotate on y axis again wave_2_per_point34=axs2 = sin(time*0.45)*3.3; wave_2_per_point35=xq=xp*cos(axs2) - zp*sin(axs2); wave_2_per_point36=zq=xp*sin(axs2) + zp*cos(axs2); wave_2_per_point37=xp=xq; wave_2_per_point38=zp=zq; wave_2_per_point39= wave_2_per_point40=//stretch y axis to compensate for aspect ratio wave_2_per_point41=yp=yp*1.2; wave_2_per_point42= wave_2_per_point43=//push forward into viewpace wave_2_per_point44=zp=zp+2.1; wave_2_per_point45= wave_2_per_point46=//project x,y,z into screenspace wave_2_per_point47=xs=xp/zp; wave_2_per_point48=ys=yp/zp; wave_2_per_point49= wave_2_per_point50=//center 0,0 in middle of screen wave_2_per_point51=x=(-1*xs)+0.5; wave_2_per_point52=y=ys+0.5; wave_2_per_point53= wave_2_per_point54=dark=1 - (cos(smp*6 + 1.5)*0.5 + 0.5); wave_2_per_point55=r=1.00*dark; wave_2_per_point56=g=0.32*dark; wave_2_per_point57=b=0.36*dark; wave_2_per_point58= wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_point1=masterspeed=30; wave_3_per_point2= wave_3_per_point3=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed; wave_3_per_point4=perspective=0.7; wave_3_per_point5= wave_3_per_point6=//plot x,y,z to point on sphere wave_3_per_point7=smp=sample*6.283; wave_3_per_point8= wave_3_per_point9=pinch=cos(smp*6 + 0)*0.3 + 0.7; wave_3_per_point10= wave_3_per_point11=xp=sin(smp )*0.65; wave_3_per_point12=xp=xp*pinch; wave_3_per_point13=yp=cos(smp )*0.65; wave_3_per_point14=yp=yp*pinch; wave_3_per_point15=zp=0; wave_3_per_point16= wave_3_per_point17= wave_3_per_point18= wave_3_per_point19=//rotate on y axis; wave_3_per_point20=angy=time*33; wave_3_per_point21=angy=q1*10 + sample*0; wave_3_per_point22=angy=angy+1.5; wave_3_per_point23=xq=xp*cos(angy) - zp*sin(angy); wave_3_per_point24=zq=xp*sin(angy) + zp*cos(angy); wave_3_per_point25=xp=xq; wave_3_per_point26=zp=zq; wave_3_per_point27= wave_3_per_point28=//rotate on x axis wave_3_per_point29=axs1 = sin(time*0.9) + 1.6; wave_3_per_point30=yq= yp*cos(axs1) - zp*sin(axs1); wave_3_per_point31=zq= yp*sin(axs1) + zp*cos(axs1); wave_3_per_point32=yp=yq; wave_3_per_point33=zp=zq; wave_3_per_point34= wave_3_per_point35=//rotate on y axis again wave_3_per_point36=axs2 = sin(time*0.45)*3.3; wave_3_per_point37=xq=xp*cos(axs2) - zp*sin(axs2); wave_3_per_point38=zq=xp*sin(axs2) + zp*cos(axs2); wave_3_per_point39=xp=xq; wave_3_per_point40=zp=zq; wave_3_per_point41= wave_3_per_point42=//stretch y axis to compensate for aspect ratio wave_3_per_point43=yp=yp*1.2; wave_3_per_point44= wave_3_per_point45=//push forward into viewpace wave_3_per_point46=zp=zp+2.1; wave_3_per_point47= wave_3_per_point48=//project x,y,z into screenspace wave_3_per_point49=xs=xp/zp; wave_3_per_point50=ys=yp/zp; wave_3_per_point51= wave_3_per_point52=//center 0,0 in middle of screen wave_3_per_point53=x=-xs+0.5; wave_3_per_point54=y=ys+0.5; wave_3_per_point55= wave_3_per_point56=dark=1 - (cos(smp*6 + q8)*0.5 + 0.5); wave_3_per_point57=r=0.82*dark; wave_3_per_point58=g=0.02*dark; wave_3_per_point59=b=0.26*dark; shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.100000 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=1.000000 shapecode_0_r=1.000000 shapecode_0_g=0.000000 shapecode_0_b=0.000000 shapecode_0_a=1.000000 shapecode_0_r2=0.000000 shapecode_0_g2=1.000000 shapecode_0_b2=0.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.100000 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.100000 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.000000 shapecode_1_r=1.000000 shapecode_1_g=0.000000 shapecode_1_b=0.000000 shapecode_1_a=1.000000 shapecode_1_r2=0.000000 shapecode_1_g2=1.000000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.100000 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.100000 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=0.000000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=1.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.100000 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.100000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=0.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=1.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.100000 per_frame_init_1=mv_x=64;mv_y=48; per_frame_init_2=nut=0; per_frame_init_3=stp=0;stq=0; per_frame_init_4=rtp=0;rtq=0; per_frame_init_5=wvr=0; per_frame_init_6=decay=0; per_frame_init_7=dcsp=0 per_frame_init_8= per_frame_1=decay=0.97; per_frame_2=//zoom=1.008; per_frame_3=ms=sin(time*0.6)*0.15; per_frame_4=mss=mss+ms*0.001; per_frame_5=q1=ms; per_frame_6= per_frame_7= per_frame_8=//rot=sin(time)*0.01; per_frame_9= per_frame_10=//echo_zoom=1 + ( sin(time*0.6)*0.5+0.5 )*3; per_frame_11=dx=0;dy=0 per_frame_12= per_frame_13= per_pixel_1=it = 0.3*sin(time*0.2); per_pixel_2=radm = rad*0.5; per_pixel_3=rot = 0.02*sin((radm+it)*30)/((rad+0.1)*((sin(time)*0.4+0.5)*20)); per_pixel_4=mod = sin(ang*5); per_pixel_5=mod = mod*mod; per_pixel_6=zoom = -1 + abs(0.01*mod);