[preset00] fRating=3.000000 fGammaAdj=1.910000 fDecay=0.960000 fVideoEchoZoom=1.006596 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=1 nWaveMode=2 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.019788 fWaveScale=0.011726 fWaveSmoothing=0.900000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=0.010284 fWarpScale=0.010000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.400000 wave_b=0.300000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.110000 ob_g=0.000000 ob_b=0.100000 ob_a=0.000000 ib_size=0.000000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=1.000000 nMotionVectorsX=31.999994 nMotionVectorsY=24.000004 mv_dx=0.020000 mv_dy=-0.020000 mv_l=5.000000 mv_r=0.490000 mv_g=0.480000 mv_b=0.300001 mv_a=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=1.670888 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.942478 shapecode_0_tex_zoom=0.534261 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=1.000000 shapecode_0_r2=1.000000 shapecode_0_g2=1.000000 shapecode_0_b2=1.000000 shapecode_0_a2=1.000000 shapecode_0_border_r=0.200000 shapecode_0_border_g=0.000000 shapecode_0_border_b=0.300000 shapecode_0_border_a=1.000000 shape_0_per_frame1=flux=q5*9; shape_0_per_frame2=fluxs=max(flux,0); shape_0_per_frame3=fluxs=min(fluxs,1); shape_0_per_frame4=advflux=(q3*fluxs) + (-q3 * (1-fluxs)); shape_0_per_frame5=adv=adv+advflux; shape_0_per_frame6=advs=adv/256; shape_0_per_frame7= shape_0_per_frame8= shape_0_per_frame9=ang=advs; shape_0_per_frame10=rad=1.671 + q3/25; shape_0_per_frame11=a=above(1,bass-0.1); shape_0_per_frame12=a2=above(1,bass-0.1); shapecode_1_enabled=0 shapecode_1_sides=3 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.350000 shapecode_1_y=0.500000 shapecode_1_rad=0.100000 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.000000 shapecode_1_r=0.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.000000 shapecode_1_r2=0.000000 shapecode_1_g2=0.000000 shapecode_1_b2=0.100000 shapecode_1_a2=1.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.000000 shape_1_per_frame1=y=0.1 + q2*0.4; shape_1_per_frame2=rad=q2/2; shape_1_per_frame3=ang=-q2*2; shape_1_per_frame4=r=treb; shapecode_2_enabled=0 shapecode_2_sides=3 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.590000 shapecode_2_y=0.500000 shapecode_2_rad=0.444842 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=0.000000 shapecode_2_g=0.000000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=0.100000 shapecode_2_g2=0.050000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.000000 shape_2_init1=dir = 3; shape_2_init2=mover = 0; shape_2_init3=rotator = .255 shape_2_per_frame1=ang = rotator; shape_2_per_frame2=x = if(equal(dir,1),1 - mover,if(equal(dir,1.5),.15,if(equal(dir,2),0,if(equal(dir,2.5),0, if(equal(dir,3),0+mover,if(equal(dir,3.5),1,if(equal(dir,4),1,1))))))); shape_2_per_frame3=y = if(equal(dir,1),1,if(equal(dir,1.5),1,if(equal(dir,2),1 - mover,if(equal(dir,2.5),0, if(equal(dir,3),0,if(equal(dir,3.5),0,if(equal(dir,4),0+mover,1))))))); shape_2_per_frame4=mover = if(equal(dir,1),mover + .005,if(equal(dir,1.5),0,if(equal(dir,2),mover + .005,if(equal(dir,2.5),0, if(equal(dir,3),mover+.005,if(equal(dir,3.5),0,if(equal(dir,4),mover+.005,0))))))); shape_2_per_frame5=dir = if(equal(dir,1),if(above(mover,.995),1.5,dir),if(equal(dir,1.5),if(below(rotator,-1.29),2,dir), if(equal(dir,2),if(above(mover,.995),2.5,dir),if(equal(dir,2.5),if(below(rotator,-2.85),3,dir), if(equal(dir,3),if(above(mover,.995),3.5,dir),if(equal(dir,3.5),if(below(rotator,-4.44),4,dir), if(equal(dir,4),if(above(mover,.995),4.5,dir),if(equal(dir,4.5),if(below(rotator,-5.94),1,dir),dir)))))))); shape_2_per_frame6=rotator = if(equal(dir,1.5),if(above(rotator,-1.31),rotator - .05,rotator),if(equal(dir,2),-1.3, if(equal(dir,2.5),if(above(rotator,-2.87),rotator-.05,rotator),if(equal(dir,3),-2.86, if(equal(dir,3.5),if(above(rotator,-4.46),rotator-.05,rotator),if(equal(dir,4),-4.45, if(equal(dir,4.5),if(above(rotator,-5.97),rotator-.05,rotator),if(equal(dir,4),-5.96,.26)))))))); shape_2_per_frame7= shape_2_per_frame8=//Ok, enough with the crazy ifs, we got our tram moving, now for some reaction. shape_2_per_frame9= shape_2_per_frame10=b = above(mid,1.5); shape_2_per_frame11=r2 = above(mid,1.5); shape_2_per_frame12=g2 = above(mid,1.5); shape_2_per_frame13=b2 = above(mid,1.5); shapecode_3_enabled=1 shapecode_3_sides=3 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.840000 shapecode_3_y=0.500000 shapecode_3_rad=0.100000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=0.980000 shapecode_3_g=1.000000 shapecode_3_b=0.980000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=0.090000 shapecode_3_b2=0.000000 shapecode_3_a2=1.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.000000 shape_3_per_frame1=x=q7; shape_3_per_frame2=y=q8; shape_3_per_frame3=rad=(q1*q1)/2;; shape_3_per_frame4=rad=min( rad, 0.7); shape_3_per_frame5=ang=q1*4; shape_3_per_frame6= shape_3_per_frame7=r=0.70 + (sin(time/2))*0.50; shape_3_per_frame8=g=0.70 + (sin(time/2 + 2)) * 0.50; shape_3_per_frame9=b=0.70 + (sin(time/2 + 4)) * 0.50 per_frame_init_1=mv_x=64;mv_y=48; per_frame_init_2=nut=0; per_frame_init_3=stp=0;stq=0; per_frame_init_4=rtp=0;rtq=0; per_frame_init_5=wvr=0; per_frame_init_6=decay=0; per_frame_init_7=dcsp=0; per_frame_init_8=q1=0;q2=0;q3=0 per_frame_1=decay=1; per_frame_2=speed=0.80; per_frame_3=speedinv=1-speed; per_frame_4=q1=(qa*speed + bass*speedinv); per_frame_5=q2=(qb*speed + mid *speedinv); per_frame_6=q3=(qc*speed + treb*speedinv); per_frame_7=qa=q1; per_frame_8=qb=q2; per_frame_9=qc=q3; per_frame_10=flux=sin(time/2); per_frame_11=q4=flux * 0.5 + 0.5; per_frame_12=q5=flux; per_frame_13= per_frame_14=q7=sin(time/2)*0.4 + 0.5; per_frame_15=q8=sin(time)*0.4+0.5; per_frame_16= per_frame_17=rt=sin(time*0.79)*0.5+0.5; per_frame_18=rt=rt*rt; per_frame_19=rot=-rt*0.01; per_frame_20=q6=rt*0.01; per_frame_21= per_frame_22= per_frame_23=d1=sin(time*0.89); per_frame_24=dx=d1*0.005; per_frame_25= per_frame_26=d2=sin(time*0.84); per_frame_27= per_frame_28=dy=d2*0.005 per_pixel_1=zm=cos(ang*3+time); per_pixel_2=sx=1+ zm*0.002 + q6; per_pixel_3=sy=1-zm*0.002 + q6; per_pixel_4= per_pixel_5= per_pixel_6= per_pixel_7=cx=q7; per_pixel_8=cy=1-q8;