schema_version: 0.1 type: filter identifier: movit.lift_gamma_gain title: Lift, Gamma, and Gain (GLSL) version: 1 copyright: Dan Dennedy creator: Steinar H. Gunderson license: GPLv2 language: en tags: - Video description: > A simple lift/gamma/gain effect, used for color grading. notes: > Very roughly speaking, lift=shadows, gamma=midtones and gain=highlights, although all parameters affect the entire curve. Mathematically speaking, it is a bit unusual to look at gamma as a color, but it works pretty well in practice. The classic formula is: output = (gain * (x + lift * (1-x)))^(1/gamma). The lift is actually a case where we actually would _not_ want linear light; since black by definition becomes equal to the lift color, we want lift to be pretty close to black, but in linear light that means lift affects the rest of the curve relatively little. Thus, we actually convert to gamma 2.2 before lift, and then back again afterwards. (Gain and gamma are, up to constants, commutative with the de-gamma operation.) parameters: - identifier: lift_r title: Lift Red type: float minimum: 0.0 default: 0.0 mutable: yes - identifier: lift_g title: Lift Green type: float minimum: 0.0 default: 0.0 mutable: yes - identifier: lift_b title: Lift Blue type: float minimum: 0.0 default: 0.0 mutable: yes - identifier: gamma_r title: Gamma Red type: float minimum: 0.0 default: 1.0 mutable: yes - identifier: gamma_g title: Gamma Green type: float minimum: 0.0 default: 1.0 mutable: yes - identifier: gamma_b title: Gamma Blue type: float minimum: 0.0 default: 1.0 mutable: yes - identifier: gain_r title: Gain Red type: float minimum: 0.0 default: 1.0 mutable: yes - identifier: gain_g title: Gain Green type: float minimum: 0.0 default: 1.0 mutable: yes - identifier: gain_b title: Gain Blue type: float minimum: 0.0 default: 1.0 mutable: yes