schema_version: 0.1 type: filter identifier: sox title: SoX version: 2 copyright: Copyright (C) 2003-2011 Ushodaya Enterprises Limited license: LGPL language: en url: http://sox.sourceforge.net/ creator: Dan Dennedy tags: - Audio description: Process audio using a SoX effect. bugs: - Some effects are stereo only, but MLT processes each channel separately. - Some effects have a temporal side-effect that do not work well. parameters: - identifier: effect argument: yes title: Effect name and options type: string format: effect [options] description: > If the effect name is "analysis" then it does not run any effect. Instead, it analyzes the audio to determine a normalized gain level. The results are put into the level, peak, and gain properties as well as this effect property as the parameter to the vol effect. - identifier: analysis_level title: Normalization level type: string default: -12dBFS description: > Normalize the volume to the specified amplitude. The normalization may be indicated as a floating point value of the relative volume with 1.0 being maximum. The normalization may also be indicated as a numeric value with the suffix "dB" to set the amplitude in decibels. - identifier: level title: Signal power level (RMS) type: float readonly: yes - identifier: peak title: Peak signal level type: float readonly: yes - identifier: gain title: Gain to normalize type: float readonly: yes - identifier: use_peak title: Use peak description: > Use peak signal level instead of RMS (root mean square) power level to compute gain for normalization. type: integer minimum: 0 maximum: 1 default: 0 widget: checkbox - identifier: normalise title: Dynamic normalization description: > This computes the gain for normalization dynamically per frame, but it uses a sliding smoothing window to prevent the gain from fluctuating wildly. Currently, this must be used in combination with some SoX effect. type: integer minimum: 0 maximum: 1 default: 0 widget: checkbox - identifier: window title: Smoothing window size type: integer minimum: 0 default: 75 unit: frames widget: spinner - identifier: max_gain title: Maximum gain description: > With dynamic normalization, this puts a maximum limit on the amount of gain. type: float minimum: 0 maximum: 20 default: 10