X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=effect_chain.cpp;h=a90f5f3a64db0ffea0427cc009fc106c56eebf0a;hb=bc98d3dd04e1fe6c71751b38162024491e3cea70;hp=a15a566c4153f6c45126aa9f571c028af882a950;hpb=8c9047448cc46b7e7909613b7cb9309ecb094609;p=movit diff --git a/effect_chain.cpp b/effect_chain.cpp index a15a566..a90f5f3 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -14,6 +14,7 @@ #include "lift_gamma_gain_effect.h" #include "colorspace_conversion_effect.h" #include "saturation_effect.h" +#include "vignette_effect.h" #include "texture_enum.h" EffectChain::EffectChain(unsigned width, unsigned height) @@ -44,6 +45,8 @@ Effect *instantiate_effect(EffectId effect) return new LiftGammaGainEffect(); case EFFECT_SATURATION: return new SaturationEffect(); + case EFFECT_VIGNETTE: + return new VignetteEffect(); } assert(false); } @@ -173,8 +176,8 @@ void EffectChain::finalize() printf("%s\n", frag_shader.c_str()); glsl_program_num = glCreateProgram(); - GLhandleARB vs_obj = compile_shader(read_file("vs.glsl"), GL_VERTEX_SHADER); - GLhandleARB fs_obj = compile_shader(frag_shader, GL_FRAGMENT_SHADER); + GLuint vs_obj = compile_shader(read_file("vs.glsl"), GL_VERTEX_SHADER); + GLuint fs_obj = compile_shader(frag_shader, GL_FRAGMENT_SHADER); glAttachShader(glsl_program_num, vs_obj); check_error(); glAttachShader(glsl_program_num, fs_obj); @@ -196,18 +199,30 @@ void EffectChain::render_to_screen(unsigned char *src) glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, SOURCE_IMAGE); - GLenum internal_format = GL_RGBA8; + GLenum format, internal_format; if (use_srgb_texture_format) { internal_format = GL_SRGB8; + } else { + internal_format = GL_RGBA8; } - if (input_format.pixel_format == FORMAT_RGB) { - glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, src); + format = GL_RGB; } else if (input_format.pixel_format == FORMAT_RGBA) { - glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, src); + format = GL_RGBA; + } else if (input_format.pixel_format == FORMAT_BGR) { + format = GL_BGR; + } else if (input_format.pixel_format == FORMAT_BGRA) { + format = GL_BGRA; } else { assert(false); } + + static bool first = true; + if (first) { + glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, src); + } else { + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, GL_UNSIGNED_BYTE, src); + } check_error(); glUniform1i(glGetUniformLocation(glsl_program_num, "input_tex"), 0);