X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=flat_input.h;h=9fcaf53138ccfe7bfece184fb5bf2e3f24e1e462;hb=68fd0c4ec98ed00d3ddeb87cfd809372a8b01e4b;hp=24a3fcad90347c545c093884dba809488ea6a317;hpb=5d4c0425579de66b3e2dd7d0095e890278f8efcf;p=movit diff --git a/flat_input.h b/flat_input.h index 24a3fca..9fcaf53 100644 --- a/flat_input.h +++ b/flat_input.h @@ -1,10 +1,14 @@ -#ifndef _FLAT_INPUT_H -#define _FLAT_INPUT_H 1 +#ifndef _MOVIT_FLAT_INPUT_H +#define _MOVIT_FLAT_INPUT_H 1 +#include #include +#include -#include "input.h" +#include "effect.h" +#include "image_format.h" #include "init.h" +#include "input.h" // A FlatInput is the normal, “classic” case of an input, where everything // comes from a single 2D array with chunky pixels. @@ -57,17 +61,25 @@ public: // this data, you must either call set_pixel_data() again (using the same pointer // is fine), or invalidate_pixel_data(). Otherwise, the texture won't be re-uploaded // on subsequent frames. - void set_pixel_data(const unsigned char *pixel_data) + // + // The data can either be a regular pointer (if pbo==0), or a byte offset + // into a PBO. The latter will allow you to start uploading the texture data + // asynchronously to the GPU, if you have any CPU-intensive work between the + // call to set_pixel_data() and the actual rendering. In either case, + // the pointer (and PBO, if set) has to be valid at the time of the render call. + void set_pixel_data(const unsigned char *pixel_data, GLuint pbo = 0) { assert(this->type == GL_UNSIGNED_BYTE); this->pixel_data = pixel_data; + this->pbo = pbo; invalidate_pixel_data(); } - void set_pixel_data(const float *pixel_data) + void set_pixel_data(const float *pixel_data, GLuint pbo = 0) { assert(this->type == GL_FLOAT); this->pixel_data = pixel_data; + this->pbo = pbo; invalidate_pixel_data(); } @@ -88,8 +100,8 @@ private: GLuint pbo, texture_num; bool needs_update, finalized; int output_linear_gamma, needs_mipmaps; - unsigned width, height, pitch, bytes_per_pixel; + unsigned width, height, pitch; const void *pixel_data; }; -#endif // !defined(_FLAT_INPUT_H) +#endif // !defined(_MOVIT_FLAT_INPUT_H)