X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=futatabi%2Fplayer.cpp;h=b7ceb0359968567d9bdc36ef69966768281a5f27;hb=add8bb3a499cfeaad58bf5bdbda68391bab64059;hp=b88aa56267e7b7e87f9747be3db8d96e25280e5a;hpb=539609eb56b496e6eff8a5e0a92fa0325936a5d7;p=nageru diff --git a/futatabi/player.cpp b/futatabi/player.cpp index b88aa56..b7ceb03 100644 --- a/futatabi/player.cpp +++ b/futatabi/player.cpp @@ -4,9 +4,11 @@ #include "shared/context.h" #include "defs.h" #include "shared/ffmpeg_raii.h" +#include "flags.h" #include "frame_on_disk.h" #include "shared/httpd.h" #include "jpeg_frame_view.h" +#include "shared/metrics.h" #include "shared/mux.h" #include "shared/timebase.h" #include "video_stream.h" @@ -25,7 +27,7 @@ using namespace std::chrono; extern HTTPD *global_httpd; -void Player::thread_func(bool also_output_to_stream) +void Player::thread_func(Player::StreamOutput stream_output, AVFormatContext *file_avctx) { pthread_setname_np(pthread_self(), "Player"); @@ -39,33 +41,37 @@ void Player::thread_func(bool also_output_to_stream) check_error(); // Create the VideoStream object, now that we have an OpenGL context. - if (also_output_to_stream) { - video_stream.reset(new VideoStream); + if (stream_output != NO_STREAM_OUTPUT) { + video_stream.reset(new VideoStream(file_avctx)); video_stream->start(); } check_error(); - constexpr double output_framerate = 60000.0 / 1001.0; // FIXME: make configurable int64_t pts = 0; - Clip next_clip; - size_t next_clip_idx = size_t(-1); - bool got_next_clip = false; - double next_clip_fade_time = -1.0; - - for ( ;; ) { + while (!should_quit) { wait_for_clip: + vector clip_list; bool clip_ready; steady_clock::time_point before_sleep = steady_clock::now(); // Wait until we're supposed to play something. { unique_lock lock(queue_state_mu); + playing = false; clip_ready = new_clip_changed.wait_for(lock, milliseconds(100), [this] { - return new_clip_ready && current_clip.pts_in != -1; + return should_quit || new_clip_ready; }); - new_clip_ready = false; - playing = true; + if (should_quit) { + return; + } + if (clip_ready) { + new_clip_ready = false; + playing = true; + clip_list = move(queued_clip_list); + queued_clip_list.clear(); + assert(!clip_list.empty()); + } } steady_clock::duration time_slept = steady_clock::now() - before_sleep; @@ -73,271 +79,295 @@ wait_for_clip: if (!clip_ready) { if (video_stream != nullptr) { + ++metric_refresh_frame; video_stream->schedule_refresh_frame(steady_clock::now(), pts, /*display_func=*/nullptr, QueueSpotHolder()); } continue; } - Clip clip; - size_t clip_idx; - unsigned stream_idx; - { - lock_guard lock(mu); - clip = current_clip; - clip_idx = current_clip_idx; - stream_idx = current_stream_idx; - } steady_clock::time_point origin = steady_clock::now(); // TODO: Add a 100 ms buffer for ramp-up? - int64_t in_pts_origin = clip.pts_in; -got_clip: - int64_t out_pts_origin = pts; - - // Start playing exactly at a frame. - // TODO: Snap secondary (fade-to) clips in the same fashion - // so that we don't get jank here). - { - lock_guard lock(frame_mu); - - // Find the first frame such that frame.pts <= in_pts. - auto it = lower_bound(frames[stream_idx].begin(), - frames[stream_idx].end(), - in_pts_origin, - [](const FrameOnDisk &frame, int64_t pts) { return frame.pts < pts; }); - if (it != frames[stream_idx].end()) { - in_pts_origin = it->pts; + int64_t in_pts_origin = clip_list[0].pts_in; + for (size_t clip_idx = 0; clip_idx < clip_list.size(); ++clip_idx) { + const Clip &clip = clip_list[clip_idx]; + const Clip *next_clip = (clip_idx + 1 < clip_list.size()) ? &clip_list[clip_idx + 1] : nullptr; + int64_t out_pts_origin = pts; + + double next_clip_fade_time = -1.0; + if (next_clip != nullptr) { + double duration_this_clip = double(clip.pts_out - in_pts_origin) / TIMEBASE / clip.speed; + double duration_next_clip = double(next_clip->pts_out - next_clip->pts_in) / TIMEBASE / clip.speed; + next_clip_fade_time = min(min(duration_this_clip, duration_next_clip), clip.fade_time_seconds); } - } - - // TODO: Lock to a rational multiple of the frame rate if possible. - double speed = 0.5; - int64_t in_pts_start_next_clip = -1; - for (int frameno = 0; ; ++frameno) { // Ends when the clip ends. - double out_pts = out_pts_origin + TIMEBASE * frameno / output_framerate; - steady_clock::time_point next_frame_start = - origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE)); - int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * speed / output_framerate); - pts = lrint(out_pts); + int stream_idx = clip.stream_idx; - if (in_pts >= clip.pts_out) { - break; - } + // Start playing exactly at a frame. + // TODO: Snap secondary (fade-to) clips in the same fashion + // so that we don't get jank here). + { + lock_guard lock(frame_mu); - steady_clock::duration time_behind = steady_clock::now() - next_frame_start; - if (time_behind >= milliseconds(200)) { - fprintf(stderr, "WARNING: %ld ms behind, dropping a frame (no matter the type).\n", - lrint(1e3 * duration(time_behind).count())); - continue; + // Find the first frame such that frame.pts <= in_pts. + auto it = find_last_frame_before(frames[stream_idx], in_pts_origin); + if (it != frames[stream_idx].end()) { + in_pts_origin = it->pts; + } } - double time_left_this_clip = double(clip.pts_out - in_pts) / TIMEBASE / speed; - if (!got_next_clip && next_clip_callback != nullptr && time_left_this_clip <= clip.fade_time_seconds) { - // Find the next clip so that we can begin a fade. - tie(next_clip, next_clip_idx) = next_clip_callback(); - if (next_clip.pts_in != -1) { - got_next_clip = true; + steady_clock::time_point next_frame_start; + for (int frameno = 0; !should_quit; ++frameno) { // Ends when the clip ends. + double out_pts = out_pts_origin + TIMEBASE * frameno / global_flags.output_framerate; + next_frame_start = + origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE)); + int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip.speed / global_flags.output_framerate); + pts = lrint(out_pts); - double duration_next_clip = (next_clip.pts_out - next_clip.pts_in) / TIMEBASE / speed; - next_clip_fade_time = std::min(time_left_this_clip, duration_next_clip); - in_pts_start_next_clip = next_clip.pts_in + lrint(next_clip_fade_time * TIMEBASE * speed); + if (in_pts >= clip.pts_out) { + break; } - } - // pts not affected by the swapping below. - int64_t in_pts_for_progress = in_pts, in_pts_secondary_for_progress = -1; - - int primary_stream_idx = stream_idx; - FrameOnDisk secondary_frame; - int secondary_stream_idx = -1; - float fade_alpha = 0.0f; - if (got_next_clip && time_left_this_clip <= next_clip_fade_time) { - secondary_stream_idx = next_clip.stream_idx; - int64_t in_pts_secondary = lrint(next_clip.pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * speed); - in_pts_secondary_for_progress = in_pts_secondary; - fade_alpha = 1.0f - time_left_this_clip / next_clip_fade_time; - - // If more than half-way through the fade, interpolate the next clip - // instead of the current one, since it's more visible. - if (fade_alpha >= 0.5f) { - swap(primary_stream_idx, secondary_stream_idx); - swap(in_pts, in_pts_secondary); - fade_alpha = 1.0f - fade_alpha; + steady_clock::duration time_behind = steady_clock::now() - next_frame_start; + if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(200)) { + fprintf(stderr, "WARNING: %ld ms behind, dropping a frame (no matter the type).\n", + lrint(1e3 * duration(time_behind).count())); + ++metric_dropped_unconditional_frame; + continue; } - FrameOnDisk frame_lower, frame_upper; - bool ok = find_surrounding_frames(in_pts_secondary, secondary_stream_idx, &frame_lower, &frame_upper); - if (ok) { - secondary_frame = frame_lower; - } - } - if (progress_callback != nullptr) { - // NOTE: None of this will take into account any snapping done below. - double played_this_clip = double(in_pts_for_progress - clip.pts_in) / TIMEBASE / speed; - double total_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / speed; - map progress{{ clip_idx, played_this_clip / total_length }}; + // pts not affected by the swapping below. + int64_t in_pts_for_progress = in_pts, in_pts_secondary_for_progress = -1; + + int primary_stream_idx = stream_idx; + FrameOnDisk secondary_frame; + int secondary_stream_idx = -1; + float fade_alpha = 0.0f; + double time_left_this_clip = double(clip.pts_out - in_pts) / TIMEBASE / clip.speed; + if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) { + // We're in a fade to the next clip. + secondary_stream_idx = next_clip->stream_idx; + int64_t in_pts_secondary = lrint(next_clip->pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * clip.speed); + in_pts_secondary_for_progress = in_pts_secondary; + fade_alpha = 1.0f - time_left_this_clip / next_clip_fade_time; + + // If more than half-way through the fade, interpolate the next clip + // instead of the current one, since it's more visible. + if (fade_alpha >= 0.5f) { + swap(primary_stream_idx, secondary_stream_idx); + swap(in_pts, in_pts_secondary); + fade_alpha = 1.0f - fade_alpha; + } - if (got_next_clip && time_left_this_clip <= next_clip_fade_time) { - double played_next_clip = double(in_pts_secondary_for_progress - next_clip.pts_in) / TIMEBASE / speed; - double total_next_length = double(next_clip.pts_out - next_clip.pts_in) / TIMEBASE / speed; - progress[next_clip_idx] = played_next_clip / total_next_length; + FrameOnDisk frame_lower, frame_upper; + bool ok = find_surrounding_frames(in_pts_secondary, secondary_stream_idx, &frame_lower, &frame_upper); + if (ok) { + secondary_frame = frame_lower; + } } - progress_callback(progress); - } - FrameOnDisk frame_lower, frame_upper; - bool ok = find_surrounding_frames(in_pts, primary_stream_idx, &frame_lower, &frame_upper); - if (!ok) { - break; - } + if (progress_callback != nullptr) { + // NOTE: None of this will take into account any snapping done below. + double played_this_clip = double(in_pts_for_progress - clip.pts_in) / TIMEBASE / clip.speed; + double total_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed; + map progress{{ clip_idx, played_this_clip / total_length }}; - { - unique_lock lock(queue_state_mu); - if (video_stream == nullptr) { - // No queue, just wait until the right time and then show the frame. - new_clip_changed.wait_until(lock, next_frame_start, [this]{ - return new_clip_ready || override_stream_idx != -1; - }); - } else { - // If the queue is full (which is really the state we'd like to be in), - // wait until there's room for one more frame (ie., one was output from - // VideoStream), or until or until there's a new clip we're supposed to play. - // - // In this case, we don't sleep until next_frame_start; the displaying is - // done by the queue. - new_clip_changed.wait(lock, [this]{ - if (num_queued_frames < max_queued_frames) { - return true; - } - return new_clip_ready || override_stream_idx != -1; - }); - } - if (new_clip_ready) { - if (video_stream != nullptr) { - lock.unlock(); // Urg. - video_stream->clear_queue(); - lock.lock(); + if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) { + double played_next_clip = double(in_pts_secondary_for_progress - next_clip->pts_in) / TIMEBASE / next_clip->speed; + double total_next_length = double(next_clip->pts_out - next_clip->pts_in) / TIMEBASE / next_clip->speed; + progress[clip_idx + 1] = played_next_clip / total_next_length; } - got_next_clip = false; - goto wait_for_clip; + progress_callback(progress); } - if (override_stream_idx != -1) { - stream_idx = override_stream_idx; - override_stream_idx = -1; - continue; + + FrameOnDisk frame_lower, frame_upper; + bool ok = find_surrounding_frames(in_pts, primary_stream_idx, &frame_lower, &frame_upper); + if (!ok) { + break; } - } - if (frame_lower.pts == frame_upper.pts) { - auto display_func = [this, primary_stream_idx, frame_lower, secondary_frame, fade_alpha]{ - destination->setFrame(primary_stream_idx, frame_lower, secondary_frame, fade_alpha); - }; - if (video_stream == nullptr) { - display_func(); - } else { - if (secondary_stream_idx == -1) { - video_stream->schedule_original_frame( - next_frame_start, pts, display_func, QueueSpotHolder(this), - frame_lower); + // Wait until we should, or (given buffering) can, output the frame. + { + unique_lock lock(queue_state_mu); + if (video_stream == nullptr) { + // No queue, just wait until the right time and then show the frame. + new_clip_changed.wait_until(lock, next_frame_start, [this]{ + return should_quit || new_clip_ready || override_stream_idx != -1; + }); + if (should_quit) { + return; + } } else { - assert(secondary_frame.pts != -1); - video_stream->schedule_faded_frame(next_frame_start, pts, display_func, - QueueSpotHolder(this), frame_lower, - secondary_frame, fade_alpha); + // If the queue is full (which is really the state we'd like to be in), + // wait until there's room for one more frame (ie., one was output from + // VideoStream), or until or until there's a new clip we're supposed to play. + // + // In this case, we don't sleep until next_frame_start; the displaying is + // done by the queue. + new_clip_changed.wait(lock, [this]{ + if (num_queued_frames < max_queued_frames) { + return true; + } + return should_quit || new_clip_ready || override_stream_idx != -1; + }); + } + if (should_quit) { + return; + } + if (new_clip_ready) { + if (video_stream != nullptr) { + lock.unlock(); // Urg. + video_stream->clear_queue(); + lock.lock(); + } + goto wait_for_clip; + } + // Honor if we got an override request for the camera. + if (override_stream_idx != -1) { + stream_idx = override_stream_idx; + override_stream_idx = -1; + continue; } } - continue; - } - // Snap to input frame: If we can do so with less than 1% jitter - // (ie., move less than 1% of an _output_ frame), do so. - // TODO: Snap secondary (fade-to) clips in the same fashion. - bool snapped = false; - for (int64_t snap_pts : { frame_lower.pts, frame_upper.pts }) { - double snap_pts_as_frameno = (snap_pts - in_pts_origin) * output_framerate / TIMEBASE / speed; - if (fabs(snap_pts_as_frameno - frameno) < 0.01) { - FrameOnDisk snap_frame = frame_lower; - snap_frame.pts = snap_pts; - auto display_func = [this, primary_stream_idx, snap_frame, secondary_frame, fade_alpha]{ - destination->setFrame(primary_stream_idx, snap_frame, secondary_frame, fade_alpha); + if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0) { + auto display_func = [this, primary_stream_idx, frame_lower, secondary_frame, fade_alpha]{ + if (destination != nullptr) { + destination->setFrame(primary_stream_idx, frame_lower, secondary_frame, fade_alpha); + } }; if (video_stream == nullptr) { display_func(); } else { if (secondary_stream_idx == -1) { + ++metric_original_frame; video_stream->schedule_original_frame( - next_frame_start, pts, display_func, - QueueSpotHolder(this), snap_frame); + next_frame_start, pts, display_func, QueueSpotHolder(this), + frame_lower); } else { assert(secondary_frame.pts != -1); - video_stream->schedule_faded_frame( - next_frame_start, pts, display_func, QueueSpotHolder(this), - snap_frame, secondary_frame, fade_alpha); + ++metric_faded_frame; + video_stream->schedule_faded_frame(next_frame_start, pts, display_func, + QueueSpotHolder(this), frame_lower, + secondary_frame, fade_alpha); } } - in_pts_origin += snap_pts - in_pts; - snapped = true; - break; + last_pts_played = frame_lower.pts; + continue; } - } - if (snapped) { - continue; - } - if (time_behind >= milliseconds(100)) { - fprintf(stderr, "WARNING: %ld ms behind, dropping an interpolated frame.\n", - lrint(1e3 * duration(time_behind).count())); - continue; - } + // Snap to input frame: If we can do so with less than 1% jitter + // (ie., move less than 1% of an _output_ frame), do so. + // TODO: Snap secondary (fade-to) clips in the same fashion. + double pts_snap_tolerance = 0.01 * double(TIMEBASE) / global_flags.output_framerate; + bool snapped = false; + for (FrameOnDisk snap_frame : { frame_lower, frame_upper }) { + if (fabs(snap_frame.pts - in_pts) < pts_snap_tolerance) { + auto display_func = [this, primary_stream_idx, snap_frame, secondary_frame, fade_alpha]{ + if (destination != nullptr) { + destination->setFrame(primary_stream_idx, snap_frame, secondary_frame, fade_alpha); + } + }; + if (video_stream == nullptr) { + display_func(); + } else { + if (secondary_stream_idx == -1) { + ++metric_original_snapped_frame; + video_stream->schedule_original_frame( + next_frame_start, pts, display_func, + QueueSpotHolder(this), snap_frame); + } else { + assert(secondary_frame.pts != -1); + ++metric_faded_snapped_frame; + video_stream->schedule_faded_frame( + next_frame_start, pts, display_func, QueueSpotHolder(this), + snap_frame, secondary_frame, fade_alpha); + } + } + in_pts_origin += snap_frame.pts - in_pts; + snapped = true; + last_pts_played = snap_frame.pts; + break; + } + } + if (snapped) { + continue; + } - double alpha = double(in_pts - frame_lower.pts) / (frame_upper.pts - frame_lower.pts); - - if (video_stream == nullptr) { - // Previews don't do any interpolation. - assert(secondary_stream_idx == -1); - destination->setFrame(primary_stream_idx, frame_lower); - } else { - auto display_func = [this](shared_ptr frame) { - destination->setFrame(frame); - }; - video_stream->schedule_interpolated_frame( - next_frame_start, pts, display_func, QueueSpotHolder(this), - frame_lower, frame_upper, alpha, - secondary_frame, fade_alpha); - } - } + // The snapping above makes us lock to the input framerate, even in the presence + // of pts drift, for most typical cases where it's needed, like converting 60 → 2x60 + // or 60 → 2x59.94. However, there are some corner cases like 25 → 2x59.94, where we'd + // get a snap very rarely (in the given case, once every 24 output frames), and by + // that time, we'd have drifted out. We could have solved this by changing the overall + // speed ever so slightly, but it requires that we know the actual frame rate (which + // is difficult in the presence of jitter and missed frames), or at least do some kind + // of matching/clustering. Instead, we take the opportunity to lock to in-between rational + // points if we can. E.g., if we are converting 60 → 2x60, we would not only snap to + // an original frame every other frame; we would also snap to exactly alpha=0.5 every + // in-between frame. Of course, we will still need to interpolate, but we get a lot + // closer when we actually get close to an original frame. In other words: Snap more + // often, but snap less each time. Unless the input and output frame rates are completely + // decorrelated with no common factor, of course (e.g. 12.345 → 34.567, which we should + // really never see in practice). + for (double fraction : { 1.0 / 2.0, 1.0 / 3.0, 2.0 / 3.0, 1.0 / 4.0, 3.0 / 4.0, + 1.0 / 5.0, 2.0 / 5.0, 3.0 / 5.0, 4.0 / 5.0 }) { + double subsnap_pts = frame_lower.pts + fraction * (frame_upper.pts - frame_lower.pts); + if (fabs(subsnap_pts - in_pts) < pts_snap_tolerance) { + in_pts_origin += lrint(subsnap_pts) - in_pts; + in_pts = lrint(subsnap_pts); + break; + } + } - // The clip ended. + if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(100)) { + fprintf(stderr, "WARNING: %ld ms behind, dropping an interpolated frame.\n", + lrint(1e3 * duration(time_behind).count())); + ++metric_dropped_interpolated_frame; + continue; + } - // Last-ditch effort to get the next clip (if e.g. the fade time was zero seconds). - if (!got_next_clip && next_clip_callback != nullptr) { - tie(next_clip, next_clip_idx) = next_clip_callback(); - if (next_clip.pts_in != -1) { - got_next_clip = true; - in_pts_start_next_clip = next_clip.pts_in; + double alpha = double(in_pts - frame_lower.pts) / (frame_upper.pts - frame_lower.pts); + + if (video_stream == nullptr) { + // Previews don't do any interpolation. + assert(secondary_stream_idx == -1); + if (destination != nullptr) { + destination->setFrame(primary_stream_idx, frame_lower); + } + last_pts_played = frame_lower.pts; + } else { + auto display_func = [this](shared_ptr frame) { + if (destination != nullptr) { + destination->setFrame(frame); + } + }; + if (secondary_stream_idx == -1) { + ++metric_interpolated_frame; + } else { + ++metric_interpolated_faded_frame; + } + video_stream->schedule_interpolated_frame( + next_frame_start, pts, display_func, QueueSpotHolder(this), + frame_lower, frame_upper, alpha, + secondary_frame, fade_alpha); + last_pts_played = in_pts; // Not really needed; only previews use last_pts_played. + } } - } - // Switch to next clip if we got it. - if (got_next_clip) { - clip = next_clip; - clip_idx = next_clip_idx; - stream_idx = next_clip.stream_idx; // Override is used for previews only, and next_clip is used for live ony. + // The clip ended. + if (should_quit) { + return; + } if (done_callback != nullptr) { done_callback(); } - got_next_clip = false; // Start the next clip from the point where the fade went out. - origin = steady_clock::now(); - in_pts_origin = in_pts_start_next_clip; - goto got_clip; + if (next_clip != nullptr) { + origin = next_frame_start; + in_pts_origin = next_clip->pts_in + lrint(next_clip_fade_time * TIMEBASE * clip.speed); + } } - { - unique_lock lock(queue_state_mu); - playing = false; - } if (done_callback != nullptr) { done_callback(); } @@ -350,10 +380,7 @@ bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *f lock_guard lock(frame_mu); // Find the first frame such that frame.pts >= pts. - auto it = lower_bound(frames[stream_idx].begin(), - frames[stream_idx].end(), - pts, - [](const FrameOnDisk &frame, int64_t pts) { return frame.pts < pts; }); + auto it = find_last_frame_before(frames[stream_idx], pts); if (it == frames[stream_idx].end()) { return false; } @@ -370,66 +397,75 @@ bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *f return true; } -Player::Player(JPEGFrameView *destination, bool also_output_to_stream) +Player::Player(JPEGFrameView *destination, Player::StreamOutput stream_output, AVFormatContext *file_avctx) : destination(destination) { - thread(&Player::thread_func, this, also_output_to_stream).detach(); + player_thread = thread(&Player::thread_func, this, stream_output, file_avctx); + + if (stream_output == HTTPD_STREAM_OUTPUT) { + global_metrics.add("http_output_frames", {{ "type", "original" }, { "reason", "edge_frame_or_no_interpolation" }}, &metric_original_frame); + global_metrics.add("http_output_frames", {{ "type", "faded" }, { "reason", "edge_frame_or_no_interpolation" }}, &metric_faded_frame); + global_metrics.add("http_output_frames", {{ "type", "original" }, { "reason", "snapped" }}, &metric_original_snapped_frame); + global_metrics.add("http_output_frames", {{ "type", "faded" }, { "reason", "snapped" }}, &metric_faded_snapped_frame); + global_metrics.add("http_output_frames", {{ "type", "interpolated" }}, &metric_interpolated_frame); + global_metrics.add("http_output_frames", {{ "type", "interpolated_faded" }}, &metric_interpolated_faded_frame); + global_metrics.add("http_output_frames", {{ "type", "refresh" }}, &metric_refresh_frame); + global_metrics.add("http_dropped_frames", {{ "type", "interpolated" }}, &metric_dropped_interpolated_frame); + global_metrics.add("http_dropped_frames", {{ "type", "unconditional" }}, &metric_dropped_unconditional_frame); + } } -void Player::play_clip(const Clip &clip, size_t clip_idx, unsigned stream_idx) +Player::~Player() { - { - lock_guard lock(mu); - current_clip = clip; - current_stream_idx = stream_idx; - current_clip_idx = clip_idx; + should_quit = true; + if (video_stream != nullptr) { + video_stream->stop(); } + new_clip_changed.notify_all(); + player_thread.join(); +} - { - lock_guard lock(queue_state_mu); - new_clip_ready = true; - override_stream_idx = -1; - new_clip_changed.notify_all(); - } +void Player::play(const vector &clips) +{ + lock_guard lock(queue_state_mu); + new_clip_ready = true; + queued_clip_list = clips; + override_stream_idx = -1; + new_clip_changed.notify_all(); } void Player::override_angle(unsigned stream_idx) { + int64_t last_pts; + // Corner case: If a new clip is waiting to be played, change its stream and then we're done. { unique_lock lock(queue_state_mu); if (new_clip_ready) { - lock_guard lock2(mu); - current_stream_idx = stream_idx; + assert(queued_clip_list.size() == 1); + queued_clip_list[0].stream_idx = stream_idx; return; } - } - // If we are playing a clip, set override_stream_idx, and the player thread will - // pick it up and change its internal index. - { - unique_lock lock(queue_state_mu); + // If we are playing a clip, set override_stream_idx, and the player thread will + // pick it up and change its internal index. if (playing) { override_stream_idx = stream_idx; new_clip_changed.notify_all(); + return; } - } - // OK, so we're standing still, presumably at the end of a clip. - // Look at the current pts_out (if it exists), and show the closest - // thing we've got. - int64_t pts_out; - { - lock_guard lock(mu); - if (current_clip.pts_out < 0) { + // OK, so we're standing still, presumably at the end of a clip. + // Look at the last frame played (if it exists), and show the closest + // thing we've got. + if (last_pts_played < 0) { return; } - pts_out = current_clip.pts_out; + last_pts = last_pts_played; } lock_guard lock(frame_mu); - auto it = upper_bound(frames[stream_idx].begin(), frames[stream_idx].end(), pts_out, - [](int64_t pts, const FrameOnDisk &frame) { return pts < frame.pts; }); + auto it = find_first_frame_at_or_after(frames[stream_idx], last_pts); if (it == frames[stream_idx].end()) { return; } @@ -449,3 +485,27 @@ void Player::release_queue_spot() --num_queued_frames; new_clip_changed.notify_all(); } + +double compute_time_left(const vector &clips, const map &progress) +{ + // Look at the last clip and then start counting from there. + assert(!progress.empty()); + auto last_it = progress.end(); + --last_it; + double remaining = 0.0; + double last_fade_time_seconds = 0.0; + for (size_t row = last_it->first; row < clips.size(); ++row) { + const Clip &clip = clips[row]; + double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed; + if (row == last_it->first) { + // A clip we're playing: Subtract the part we've already played. + remaining = clip_length * (1.0 - last_it->second); + } else { + // A clip we haven't played yet: Subtract the part that's overlapping + // with a previous clip (due to fade). + remaining += max(clip_length - last_fade_time_seconds, 0.0); + } + last_fade_time_seconds = min(clip_length, clip.fade_time_seconds); + } + return remaining; +}