X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=gamma_compression_effect.h;h=6727e6e905c313e75f98209e1d6a55da56f958f6;hb=6278a96c8e0ea5df9d831ecd5b893f831ddc8297;hp=70163419388281da8b6cb54d3bd2c117dd250cd6;hpb=2ced784c6599cb0b21427481ee17f4c8f6afdada;p=movit diff --git a/gamma_compression_effect.h b/gamma_compression_effect.h index 7016341..6727e6e 100644 --- a/gamma_compression_effect.h +++ b/gamma_compression_effect.h @@ -1,17 +1,34 @@ #ifndef _GAMMA_COMPRESSION_EFFECT_H #define _GAMMA_COMPRESSION_EFFECT_H 1 +// An effect to convert linear light to the given gamma curve, +// typically inserted by the framework automatically at the end +// of the processing chain. +// +// Currently supports sRGB and Rec. 601/709. + +#include + #include "effect.h" -#include "effect_chain.h" +#include "image_format.h" #define COMPRESSION_CURVE_SIZE 4096 class GammaCompressionEffect : public Effect { -public: +private: + // Should not be instantiated by end users. GammaCompressionEffect(); + friend class EffectChain; + +public: + virtual std::string effect_type_id() const { return "GammaCompressionEffect"; } std::string output_fragment_shader(); - virtual bool needs_srgb_primaries() { return false; } + virtual bool needs_srgb_primaries() const { return false; } + + // Actually needs postmultiplied input as well as outputting it. + // EffectChain will take care of that. + virtual AlphaHandling alpha_handling() const { return OUTPUT_POSTMULTIPLIED_ALPHA; } private: GammaCurve destination_curve;