X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fdepth.h;h=ab88f652a4bda753fdeeaac42478027767920276;hb=4ce08482c3b0685691162bfc9115ccc7656674b4;hp=493ecc408fba1ced98c058e75bfeddee6c7967cf;hpb=bb751d6c890f5c50c642366d601740366cfae8d0;p=stockfish diff --git a/src/depth.h b/src/depth.h index 493ecc40..ab88f652 100644 --- a/src/depth.h +++ b/src/depth.h @@ -1,17 +1,18 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -25,37 +26,12 @@ //// enum Depth { - DEPTH_ZERO = 0, - DEPTH_MAX = 200 // 100 * OnePly; -}; - - -//// -//// Constants -//// -/// Note: If OnePly is changed, the constant HistoryMax in history.h should -/// probably also be changed. + ONE_PLY = 2, -const Depth OnePly = Depth(2); - - -//// -//// Inline functions -//// - -inline Depth operator+ (Depth d, int i) { return Depth(int(d) + i); } -inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); } -inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); } -inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); } -inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); } -inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); } -inline void operator-= (Depth & d, int i) { d = Depth(int(d) - i); } -inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); } -inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); } -inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); } -inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); } -inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); } + DEPTH_ZERO = 0, + DEPTH_NONE = -127 * ONE_PLY +}; #endif // !defined(DEPTH_H_INCLUDED)