X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmaterial.h;h=80d016551113e7bcac6eb03b6c4713bad2d5aac3;hb=HEAD;hp=67d555a461935215e729717241ccf94d40c5f59b;hpb=e53774bc49dd0aaa1c129ee98c09e1a56ef974fb;p=stockfish diff --git a/src/material.h b/src/material.h deleted file mode 100644 index 67d555a4..00000000 --- a/src/material.h +++ /dev/null @@ -1,72 +0,0 @@ -/* - Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - - Stockfish is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - Stockfish is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - -#ifndef MATERIAL_H_INCLUDED -#define MATERIAL_H_INCLUDED - -#include "endgame.h" -#include "misc.h" -#include "position.h" -#include "types.h" - -namespace Material { - -/// Material::Entry contains various information about a material configuration. -/// It contains a material imbalance evaluation, a function pointer to a special -/// endgame evaluation function (which in most cases is NULL, meaning that the -/// standard evaluation function will be used), and scale factors. -/// -/// The scale factors are used to scale the evaluation score up or down. For -/// instance, in KRB vs KR endgames, the score is scaled down by a factor of 4, -/// which will result in scores of absolute value less than one pawn. - -struct Entry { - - Score imbalance() const { return make_score(value, value); } - Phase game_phase() const { return gamePhase; } - bool specialized_eval_exists() const { return evaluationFunction != nullptr; } - Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); } - - // scale_factor takes a position and a color as input and returns a scale factor - // for the given color. We have to provide the position in addition to the color - // because the scale factor may also be a function which should be applied to - // the position. For instance, in KBP vs K endgames, the scaling function looks - // for rook pawns and wrong-colored bishops. - ScaleFactor scale_factor(const Position& pos, Color c) const { - return !scalingFunction[c] - || (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) - : (*scalingFunction[c])(pos); - } - - Key key; - int16_t value; - uint8_t factor[COLOR_NB]; - EndgameBase* evaluationFunction; - EndgameBase* scalingFunction[COLOR_NB]; // Could be one for each - // side (e.g. KPKP, KBPsKs) - Phase gamePhase; -}; - -typedef HashTable Table; - -Entry* probe(const Position& pos); - -} // namespace Material - -#endif // #ifndef MATERIAL_H_INCLUDED