X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmaterial.h;h=b68c4ef12bfc38ed444cee1309efa3afbd758a8e;hb=92faa74dfa862fbdef409017a4ccd993c549f723;hp=cbf6e5550e2b6b1ca55fcd0784ef7074920576cf;hpb=002062ae934c1fae3e56157e8e7e6451b552ada5;p=stockfish diff --git a/src/material.h b/src/material.h index cbf6e555..b68c4ef1 100644 --- a/src/material.h +++ b/src/material.h @@ -62,7 +62,7 @@ Phase game_phase(const Position& pos); /// Material::scale_factor takes a position and a color as input, and /// returns a scale factor for the given color. We have to provide the /// position in addition to the color, because the scale factor need not -/// to be a constant: It can also be a function which should be applied to +/// be a constant: It can also be a function which should be applied to /// the position. For instance, in KBP vs K endgames, a scaling function /// which checks for draws with rook pawns and wrong-colored bishops.