X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmaterial.h;h=b68c4ef12bfc38ed444cee1309efa3afbd758a8e;hb=cf0a2a26a9e2640dc86b26a998fb7a71a5c20b90;hp=96fd3f8fe994124b30d28d08486c1b391f456164;hpb=ee5514b8fdc6583d134985edd2f875e197830030;p=stockfish diff --git a/src/material.h b/src/material.h index 96fd3f8f..b68c4ef1 100644 --- a/src/material.h +++ b/src/material.h @@ -17,7 +17,7 @@ along with this program. If not, see . */ -#if !defined(MATERIAL_H_INCLUDED) +#ifndef MATERIAL_H_INCLUDED #define MATERIAL_H_INCLUDED #include "endgame.h" @@ -62,7 +62,7 @@ Phase game_phase(const Position& pos); /// Material::scale_factor takes a position and a color as input, and /// returns a scale factor for the given color. We have to provide the /// position in addition to the color, because the scale factor need not -/// to be a constant: It can also be a function which should be applied to +/// be a constant: It can also be a function which should be applied to /// the position. For instance, in KBP vs K endgames, a scaling function /// which checks for draws with rook pawns and wrong-colored bishops. @@ -74,4 +74,4 @@ inline ScaleFactor Entry::scale_factor(const Position& pos, Color c) const { } -#endif // !defined(MATERIAL_H_INCLUDED) +#endif // #ifndef MATERIAL_H_INCLUDED