X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmovegen.cpp;h=e2cc7b99d513265f9199be3a0d7ad8fab5a85533;hb=7b4b65d7a95b3c8b40a11fe5b3efe959d5129008;hp=bc5b9cdebe17f0232fe77a4311c620bab66e4b4a;hpb=6f6be95bad6f5371d9979de85f7f5892309b7aee;p=stockfish diff --git a/src/movegen.cpp b/src/movegen.cpp index bc5b9cde..e2cc7b99 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -74,7 +74,7 @@ namespace { if (pos.is_chess960()) { Bitboard occ = pos.occupied_squares(); - clear_bit(&occ, rfrom); + occ ^= rfrom; if (pos.attackers_to(kto, occ) & enemies) return mlist; } @@ -121,7 +121,7 @@ namespace { // Knight-promotion is the only one that can give a direct check not // already included in the queen-promotion. - if (Type == MV_QUIET_CHECK && bit_is_set(StepAttacksBB[W_KNIGHT][to], ksq)) + if (Type == MV_QUIET_CHECK && (StepAttacksBB[W_KNIGHT][to] & ksq)) (*mlist++).move = make_promotion(to - Delta, to, KNIGHT); else (void)ksq; // Silence a warning under MSVC @@ -219,7 +219,7 @@ namespace { // An en passant capture can be an evasion only if the checking piece // is the double pushed pawn and so is in the target. Otherwise this // is a discovery check and we are forced to do otherwise. - if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - UP)) + if (Type == MV_EVASION && !(target & (pos.ep_square() - UP))) return mlist; b1 = pawnsNotOn7 & pos.attacks_from(pos.ep_square(), Them); @@ -255,7 +255,7 @@ namespace { && !(PseudoAttacks[Pt][from] & target)) continue; - if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from)) + if (ci.dcCandidates && (ci.dcCandidates & from)) continue; b = pos.attacks_from(from) & target; @@ -430,7 +430,7 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { // If queen and king are far or not on a diagonal line we can safely // remove all the squares attacked in the other direction becuase are // not reachable by the king anyway. - if (squares_between(ksq, checksq) || !bit_is_set(PseudoAttacks[BISHOP][checksq], ksq)) + if (squares_between(ksq, checksq) || !(PseudoAttacks[BISHOP][checksq] & ksq)) sliderAttacks |= PseudoAttacks[QUEEN][checksq]; // Otherwise we need to use real rook attacks to check if king is safe