X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fposition.cpp;h=01f51ed0c358b0de39264c54373b107183885b71;hb=3cb02004596f868ae405b09fbf3a2038a680a989;hp=dc0b51525981ba3656159c5255ebd06977ef5695;hpb=d8f683760c9eb6d2c4714ec83e717dd2143de55c;p=stockfish diff --git a/src/position.cpp b/src/position.cpp index dc0b5152..01f51ed0 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -52,6 +52,9 @@ namespace { const string PieceToChar(" PNBRQK pnbrqk"); +const Piece Pieces[] = { W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING, + B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING }; + // min_attacker() is a helper function used by see_ge() to locate the least // valuable attacker for the side to move, remove the attacker we just found // from the bitboards and scan for new X-ray attacks behind it. @@ -62,7 +65,7 @@ PieceType min_attacker(const Bitboard* bb, Square to, Bitboard stmAttackers, Bitboard b = stmAttackers & bb[Pt]; if (!b) - return min_attacker(bb, to, stmAttackers, occupied, attackers); + return min_attacker(bb, to, stmAttackers, occupied, attackers); occupied ^= b & ~(b - 1); @@ -377,7 +380,7 @@ void Position::set_state(StateInfo* si) const { /// Position::set() is an overload to initialize the position object with -/// the given endgame code string like "KBPKN". It is manily an helper to +/// the given endgame code string like "KBPKN". It is mainly a helper to /// get the material key out of an endgame code. Position is not playable, /// indeed is even not guaranteed to be legal. @@ -474,7 +477,7 @@ Bitboard Position::slider_blockers(Bitboard sliders, Square s, Bitboard& pinners pinners = 0; // Snipers are sliders that attack 's' when a piece is removed - Bitboard snipers = ( (PseudoAttacks[ROOK ][s] & pieces(QUEEN, ROOK)) + Bitboard snipers = ( (PseudoAttacks[ ROOK][s] & pieces(QUEEN, ROOK)) | (PseudoAttacks[BISHOP][s] & pieces(QUEEN, BISHOP))) & sliders; while (snipers) @@ -501,7 +504,7 @@ Bitboard Position::attackers_to(Square s, Bitboard occupied) const { return (attacks_from(s, BLACK) & pieces(WHITE, PAWN)) | (attacks_from(s, WHITE) & pieces(BLACK, PAWN)) | (attacks_from(s) & pieces(KNIGHT)) - | (attacks_bb(s, occupied) & pieces(ROOK, QUEEN)) + | (attacks_bb< ROOK>(s, occupied) & pieces( ROOK, QUEEN)) | (attacks_bb(s, occupied) & pieces(BISHOP, QUEEN)) | (attacks_from(s) & pieces(KING)); } @@ -595,7 +598,7 @@ bool Position::pseudo_legal(const Move m) const { && empty(to - pawn_push(us)))) return false; } - else if (!(attacks_from(pc, from) & to)) + else if (!(attacks_from(type_of(pc), from) & to)) return false; // Evasions generator already takes care to avoid some kind of illegal moves @@ -648,7 +651,7 @@ bool Position::gives_check(Move m) const { return false; case PROMOTION: - return attacks_bb(Piece(promotion_type(m)), to, pieces() ^ from) & square(~sideToMove); + return attacks_bb(promotion_type(m), to, pieces() ^ from) & square(~sideToMove); // En passant capture with check? We have already handled the case // of direct checks and ordinary discovered check, so the only case we @@ -827,7 +830,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) { // Update pawn hash key and prefetch access to pawnsTable st->pawnKey ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to]; - prefetch(thisThread->pawnsTable[st->pawnKey]); + prefetch2(thisThread->pawnsTable[st->pawnKey]); // Reset rule 50 draw counter st->rule50 = 0; @@ -1097,10 +1100,10 @@ bool Position::is_draw(int ply) const { stp = stp->previous->previous; // At root position ply is 1, so return a draw score if a position - // repeats once earlier but after or at the root, or repeats twice - // strictly before the root. + // repeats once earlier but strictly after the root, or repeats twice + // before or at the root. if ( stp->key == st->key - && ++cnt + (ply - i > 0) == 2) + && ++cnt + (ply - 1 > i) == 2) return true; }