X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fposition.cpp;h=80dcdd5724afab805dea2e90fe374baa08f90c71;hb=15153a1de71d2d36c1f95eecfcf036fb76565309;hp=2d1e476391c19db02f1f26cdcc5c25a7a45ac3c0;hpb=f97c5b6909d22277f28e3dea2f146e9314d634dc;p=stockfish diff --git a/src/position.cpp b/src/position.cpp index 2d1e4763..80dcdd57 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -36,7 +36,6 @@ #include "position.h" #include "psqtab.h" #include "rkiss.h" -#include "san.h" #include "tt.h" #include "ucioption.h" @@ -152,9 +151,9 @@ Position::Position(const Position& pos, int th) { nodes = 0; } -Position::Position(const string& fen, int th) { +Position::Position(const string& fen, bool isChess960, int th) { - from_fen(fen); + from_fen(fen, isChess960); threadID = th; } @@ -175,7 +174,7 @@ void Position::detach() { /// string. This function is not very robust - make sure that input FENs are /// correct (this is assumed to be the responsibility of the GUI). -void Position::from_fen(const string& fen) { +void Position::from_fen(const string& fen, bool c960) { /* A FEN string defines a particular position using only the ASCII character set. @@ -205,6 +204,7 @@ void Position::from_fen(const string& fen) { */ char token; + int hmc, fmn; std::istringstream ss(fen); Rank rank = RANK_8; File file = FILE_A; @@ -264,7 +264,13 @@ void Position::from_fen(const string& fen) { st->epSquare = fenEpSquare; } - // 5-6. Halfmove clock and fullmove number are not parsed + // 5. Halfmove clock + if (ss >> hmc) + st->rule50 = hmc; + + // 6. Fullmove number + if (ss >> fmn) + startPosPlyCounter = (fmn - 1) * 2 + int(sideToMove == BLACK); // Various initialisations castleRightsMask[make_square(initialKFile, RANK_1)] ^= WHITE_OO | WHITE_OOO; @@ -274,10 +280,7 @@ void Position::from_fen(const string& fen) { castleRightsMask[make_square(initialQRFile, RANK_1)] ^= WHITE_OOO; castleRightsMask[make_square(initialQRFile, RANK_8)] ^= BLACK_OOO; - isChess960 = initialKFile != FILE_E - || initialQRFile != FILE_A - || initialKRFile != FILE_H; - + isChess960 = c960; find_checkers(); st->key = compute_key(); @@ -527,7 +530,7 @@ Bitboard Position::attacks_from(Piece p, Square s) const { case WB: case BB: return attacks_from(s); case WR: case BR: return attacks_from(s); case WQ: case BQ: return attacks_from(s); - default: return StepAttackBB[p][s]; + default: return NonSlidingAttacksBB[p][s]; } } @@ -540,7 +543,7 @@ Bitboard Position::attacks_from(Piece p, Square s, Bitboard occ) { case WB: case BB: return bishop_attacks_bb(s, occ); case WR: case BR: return rook_attacks_bb(s, occ); case WQ: case BQ: return bishop_attacks_bb(s, occ) | rook_attacks_bb(s, occ); - default: return StepAttackBB[p][s]; + default: return NonSlidingAttacksBB[p][s]; } } @@ -638,9 +641,9 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { // A non-king move is legal if and only if it is not pinned or it // is moving along the ray towards or away from the king. - return ( !pinned - || !bit_is_set(pinned, from) - || (direction_between_squares(from, king_square(us)) == direction_between_squares(move_to(m), king_square(us)))); + return !pinned + || !bit_is_set(pinned, from) + || squares_aligned(from, move_to(m), king_square(us)); } @@ -698,7 +701,7 @@ bool Position::move_is_check(Move m, const CheckInfo& ci) const { { // For pawn and king moves we need to verify also direction if ( (pt != PAWN && pt != KING) - ||(direction_between_squares(from, ci.ksq) != direction_between_squares(to, ci.ksq))) + || !squares_aligned(from, to, ci.ksq)) return true; } @@ -769,6 +772,29 @@ bool Position::move_is_check(Move m, const CheckInfo& ci) const { } +/// Position::do_setup_move() makes a permanent move on the board. +/// It should be used when setting up a position on board. +/// You can't undo the move. + +void Position::do_setup_move(Move m) { + + StateInfo newSt; + + do_move(m, newSt); + + // Reset "game ply" in case we made a non-reversible move. + // "game ply" is used for repetition detection. + if (st->rule50 == 0) + st->gamePly = 0; + + // Update the number of plies played from the starting position + startPosPlyCounter++; + + // Our StateInfo newSt is about going out of scope so copy + // its content inside pos before it disappears. + detach(); +} + /// Position::do_move() makes a move, and saves all information necessary /// to a StateInfo object. The move is assumed to be legal. /// Pseudo-legal moves should be filtered out before this function is called. @@ -783,6 +809,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI assert(is_ok()); assert(move_is_ok(m)); + assert(&newSt != st); nodes++; Key key = st->key; @@ -798,8 +825,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI Value npMaterial[2]; }; - if (&newSt != st) - memcpy(&newSt, st, sizeof(ReducedStateInfo)); + memcpy(&newSt, st, sizeof(ReducedStateInfo)); newSt.previous = st; st = &newSt; @@ -1536,22 +1562,6 @@ void Position::clear() { } -/// Position::reset_game_ply() simply sets gamePly to 0. It is used from the -/// UCI interface code, whenever a non-reversible move is made in a -/// 'position fen moves m1 m2 ...' command. This makes it possible -/// for the program to handle games of arbitrary length, as long as the GUI -/// handles draws by the 50 move rule correctly. - -void Position::reset_game_ply() { - - st->gamePly = 0; -} - -void Position::inc_startpos_ply_counter() { - - startPosPlyCounter++; -} - /// Position::put_piece() puts a piece on the given square of the board, /// updating the board array, pieces list, bitboards, and piece counts. @@ -1686,7 +1696,7 @@ bool Position::is_draw() const { return true; // Draw by the 50 moves rule? - if (st->rule50 > 99 && (st->rule50 > 100 || !is_mate())) + if (st->rule50 > 99 && !is_mate()) return true; // Draw by repetition? @@ -1704,7 +1714,7 @@ bool Position::is_draw() const { bool Position::is_mate() const { MoveStack moves[MOVES_MAX]; - return is_check() && generate_moves(*this, moves) == moves; + return is_check() && generate(*this, moves) == moves; } @@ -1725,8 +1735,8 @@ bool Position::has_mate_threat() { do_null_move(st1); // Then generate pseudo-legal moves that could give check - last = generate_non_capture_checks(*this, mlist); - last = generate_captures(*this, last); + last = generate(*this, mlist); + last = generate(*this, last); // Loop through the moves, and see if one of them gives mate Bitboard pinned = pinned_pieces(sideToMove);