X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fpsqt.cpp;h=d3ebb20da1b5d100d55b7585722383214c1d77f1;hb=HEAD;hp=abd23547af3193df7235512cbda9707f484e887b;hpb=4c72c95359e28ea3e5a4357a7679de794ebd3e55;p=stockfish diff --git a/src/psqt.cpp b/src/psqt.cpp deleted file mode 100644 index abd23547..00000000 --- a/src/psqt.cpp +++ /dev/null @@ -1,123 +0,0 @@ -/* - Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad - - Stockfish is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - Stockfish is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - -#include - -#include "types.h" -#include "bitboard.h" - -namespace PSQT { - -#define S(mg, eg) make_score(mg, eg) - -// Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece -// type on a given square a (middlegame, endgame) score pair is assigned. Table -// is defined for files A..D and white side: it is symmetric for black side and -// second half of the files. -constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = { - { }, - { }, - { // Knight - { S(-175, -96), S(-92,-65), S(-74,-49), S(-73,-21) }, - { S( -77, -67), S(-41,-54), S(-27,-18), S(-15, 8) }, - { S( -61, -40), S(-17,-27), S( 6, -8), S( 12, 29) }, - { S( -35, -35), S( 8, -2), S( 40, 13), S( 49, 28) }, - { S( -34, -45), S( 13,-16), S( 44, 9), S( 51, 39) }, - { S( -9, -51), S( 22,-44), S( 58,-16), S( 53, 17) }, - { S( -67, -69), S(-27,-50), S( 4,-51), S( 37, 12) }, - { S(-201,-100), S(-83,-88), S(-56,-56), S(-26,-17) } - }, - { // Bishop - { S(-53,-57), S( -5,-30), S( -8,-37), S(-23,-12) }, - { S(-15,-37), S( 8,-13), S( 19,-17), S( 4, 1) }, - { S( -7,-16), S( 21, -1), S( -5, -2), S( 17, 10) }, - { S( -5,-20), S( 11, -6), S( 25, 0), S( 39, 17) }, - { S(-12,-17), S( 29, -1), S( 22,-14), S( 31, 15) }, - { S(-16,-30), S( 6, 6), S( 1, 4), S( 11, 6) }, - { S(-17,-31), S(-14,-20), S( 5, -1), S( 0, 1) }, - { S(-48,-46), S( 1,-42), S(-14,-37), S(-23,-24) } - }, - { // Rook - { S(-31, -9), S(-20,-13), S(-14,-10), S(-5, -9) }, - { S(-21,-12), S(-13, -9), S( -8, -1), S( 6, -2) }, - { S(-25, 6), S(-11, -8), S( -1, -2), S( 3, -6) }, - { S(-13, -6), S( -5, 1), S( -4, -9), S(-6, 7) }, - { S(-27, -5), S(-15, 8), S( -4, 7), S( 3, -6) }, - { S(-22, 6), S( -2, 1), S( 6, -7), S(12, 10) }, - { S( -2, 4), S( 12, 5), S( 16, 20), S(18, -5) }, - { S(-17, 18), S(-19, 0), S( -1, 19), S( 9, 13) } - }, - { // Queen - { S( 3,-69), S(-5,-57), S(-5,-47), S( 4,-26) }, - { S(-3,-55), S( 5,-31), S( 8,-22), S(12, -4) }, - { S(-3,-39), S( 6,-18), S(13, -9), S( 7, 3) }, - { S( 4,-23), S( 5, -3), S( 9, 13), S( 8, 24) }, - { S( 0,-29), S(14, -6), S(12, 9), S( 5, 21) }, - { S(-4,-38), S(10,-18), S( 6,-12), S( 8, 1) }, - { S(-5,-50), S( 6,-27), S(10,-24), S( 8, -8) }, - { S(-2,-75), S(-2,-52), S( 1,-43), S(-2,-36) } - }, - { // King - { S(271, 1), S(327, 45), S(271, 85), S(198, 76) }, - { S(278, 53), S(303,100), S(234,133), S(179,135) }, - { S(195, 88), S(258,130), S(169,169), S(120,175) }, - { S(164,103), S(190,156), S(138,172), S( 98,172) }, - { S(154, 96), S(179,166), S(105,199), S( 70,199) }, - { S(123, 92), S(145,172), S( 81,184), S( 31,191) }, - { S( 88, 47), S(120,121), S( 65,116), S( 33,131) }, - { S( 59, 11), S( 89, 59), S( 45, 73), S( -1, 78) } - } -}; - -constexpr Score PBonus[RANK_NB][FILE_NB] = - { // Pawn (asymmetric distribution) - { }, - { S( 3,-10), S( 3, -6), S( 10, 10), S( 19, 0), S( 16, 14), S( 19, 7), S( 7, -5), S( -5,-19) }, - { S( -9,-10), S(-15,-10), S( 11,-10), S( 15, 4), S( 32, 4), S( 22, 3), S( 5, -6), S(-22, -4) }, - { S( -4, 6), S(-23, -2), S( 6, -8), S( 20, -4), S( 40,-13), S( 17,-12), S( 4,-10), S( -8, -9) }, - { S( 13, 9), S( 0, 4), S(-13, 3), S( 1,-12), S( 11,-12), S( -2, -6), S(-13, 13), S( 5, 8) }, - { S( 5, 28), S(-12, 20), S( -7, 21), S( 22, 28), S( -8, 30), S( -5, 7), S(-15, 6), S( -8, 13) }, - { S( -7, 0), S( 7,-11), S( -3, 12), S(-13, 21), S( 5, 25), S(-16, 19), S( 10, 4), S( -8, 7) } - }; - -#undef S - -Score psq[PIECE_NB][SQUARE_NB]; - -// init() initializes piece-square tables: the white halves of the tables are -// copied from Bonus[] adding the piece value, then the black halves of the -// tables are initialized by flipping and changing the sign of the white scores. -void init() { - - for (Piece pc = W_PAWN; pc <= W_KING; ++pc) - { - Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]); - - for (Square s = SQ_A1; s <= SQ_H8; ++s) - { - File f = File(edge_distance(file_of(s))); - psq[ pc][ s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)] - : Bonus[pc][rank_of(s)][f]); - psq[~pc][flip_rank(s)] = -psq[pc][s]; - } - } -} - -} // namespace PSQT