X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fsearch.cpp;h=0ce836f777797ac0d4b785cad8a911261a8c064c;hb=9f0d5241bfcf454d4b21594b0af239bbe5990b84;hp=564653ef6672aed2ce6cc0125de2f4bc5e4a40ef;hpb=ab276357d7dea388a81ea75f9b7d89670cf4fcf0;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index 564653ef..0ce836f7 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -276,7 +276,7 @@ void Search::think() { sync_cout << "bestmove " << UCI::move(RootMoves[0].pv[0], RootPos.is_chess960()); - if (RootMoves[0].pv.size() > 1) + if (RootMoves[0].pv.size() > 1 || RootMoves[0].extract_ponder_from_tt(RootPos)) std::cout << " ponder " << UCI::move(RootMoves[0].pv[1], RootPos.is_chess960()); std::cout << sync_endl; @@ -365,7 +365,8 @@ namespace { // When failing high/low give some update (without cluttering // the UI) before a re-search. - if ( (bestValue <= alpha || bestValue >= beta) + if ( multiPV == 1 + && (bestValue <= alpha || bestValue >= beta) && Time::now() - SearchTime > 3000) sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl; @@ -830,7 +831,8 @@ moves_loop: // When in check and at SpNode search starts from here newDepth = depth - ONE_PLY + extension; // Step 13. Pruning at shallow depth - if ( !captureOrPromotion + if ( !RootNode + && !captureOrPromotion && !inCheck && !dangerous && bestValue > VALUE_MATED_IN_MAX_PLY) @@ -1490,6 +1492,30 @@ void RootMove::insert_pv_in_tt(Position& pos) { } +/// RootMove::extract_ponder_from_tt() is called in case we have no ponder move before +/// exiting the search, for instance in case we stop the search during a fail high at +/// root. We try hard to have a ponder move to return to the GUI, otherwise in case of +/// 'ponder on' we have nothing to think on. + +Move RootMove::extract_ponder_from_tt(Position& pos) +{ + StateInfo st; + bool found; + + assert(pv.size() == 1); + + pos.do_move(pv[0], st); + TTEntry* tte = TT.probe(pos.key(), found); + Move m = found ? tte->move() : MOVE_NONE; + if (!MoveList(pos).contains(m)) + m = MOVE_NONE; + + pos.undo_move(pv[0]); + pv.push_back(m); + return m; +} + + /// Thread::idle_loop() is where the thread is parked when it has no work to do void Thread::idle_loop() {