X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fsearch.cpp;h=31edcc2f8845e37774cfb915163bccdcd2cc3577;hb=bd7a0d4ce4945b3bde229fce9e3c886152a48d79;hp=163df7b4ec4b6f4f017fbe13318a0320a820c15e;hpb=4c91dbc28e8bb6265f80240de26b8e02f7020a51;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index 163df7b4..31edcc2f 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -62,28 +62,9 @@ namespace { const bool Slidings[18] = { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1 }; inline bool piece_is_slider(Piece p) { return Slidings[p]; } - // Maximum depth for razoring - const Depth RazorDepth = 4 * ONE_PLY; - // Dynamic razoring margin based on depth inline Value razor_margin(Depth d) { return Value(512 + 16 * int(d)); } - // Maximum depth for use of dynamic threat detection when null move fails low - const Depth ThreatDepth = 5 * ONE_PLY; - - // Minimum depth for use of internal iterative deepening - const Depth IIDDepth[] = { 8 * ONE_PLY, 5 * ONE_PLY }; - - // At Non-PV nodes we do an internal iterative deepening search - // when the static evaluation is bigger then beta - IIDMargin. - const Value IIDMargin = Value(256); - - // Minimum depth for use of singular extension - const Depth SingularExtensionDepth[] = { 8 * ONE_PLY, 6 * ONE_PLY }; - - // Futility margin for quiescence search - const Value FutilityMarginQS = Value(128); - // Futility lookup tables (initialized at startup) and their access functions Value FutilityMargins[16][64]; // [depth][moveNumber] int FutilityMoveCounts[32]; // [depth] @@ -107,10 +88,6 @@ namespace { return (Depth) Reductions[PvNode][std::min(int(d) / ONE_PLY, 63)][std::min(mn, 63)]; } - // Easy move margin. An easy move candidate must be at least this much better - // than the second best move. - const Value EasyMoveMargin = Value(0x150); - // This is the minimum interval in msec between two check_time() calls const int TimerResolution = 5; @@ -469,7 +446,7 @@ namespace { && ( (bestMoveNeverChanged && pos.captured_piece_type()) || Time::now() - SearchTime > (TimeMgr.available_time() * 40) / 100)) { - Value rBeta = bestValue - EasyMoveMargin; + Value rBeta = bestValue - 2 * PawnValueMg; (ss+1)->excludedMove = RootMoves[0].pv[0]; (ss+1)->skipNullMove = true; Value v = search(pos, ss+1, rBeta - 1, rBeta, (depth - 3) * ONE_PLY); @@ -644,7 +621,7 @@ namespace { // Step 6. Razoring (is omitted in PV nodes) if ( !PvNode - && depth < RazorDepth + && depth < 4 * ONE_PLY && !inCheck && refinedValue + razor_margin(depth) < beta && ttMove == MOVE_NONE @@ -664,7 +641,7 @@ namespace { // the score by more than futility_margin(depth) if we do a null move. if ( !PvNode && !ss->skipNullMove - && depth < RazorDepth + && depth < 4 * ONE_PLY && !inCheck && refinedValue - futility_margin(depth, 0) >= beta && abs(beta) < VALUE_MATE_IN_MAX_PLY @@ -723,7 +700,7 @@ namespace { // parent node, which will trigger a re-search with full depth). threatMove = (ss+1)->currentMove; - if ( depth < ThreatDepth + if ( depth < 5 * ONE_PLY && (ss-1)->reduction && threatMove != MOVE_NONE && connected_moves(pos, (ss-1)->currentMove, threatMove)) @@ -736,7 +713,7 @@ namespace { // and a reduced search returns a value much above beta, we can (almost) safely // prune the previous move. if ( !PvNode - && depth >= RazorDepth + ONE_PLY + && depth >= 5 * ONE_PLY && !inCheck && !ss->skipNullMove && excludedMove == MOVE_NONE @@ -765,9 +742,9 @@ namespace { } // Step 10. Internal iterative deepening - if ( depth >= IIDDepth[PvNode] + if ( depth >= (PvNode ? 5 * ONE_PLY : 8 * ONE_PLY) && ttMove == MOVE_NONE - && (PvNode || (!inCheck && ss->eval + IIDMargin >= beta))) + && (PvNode || (!inCheck && ss->eval + Value(256) >= beta))) { Depth d = (PvNode ? depth - 2 * ONE_PLY : depth / 2); @@ -786,7 +763,7 @@ split_point_start: // At split points actual search starts from here value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc singularExtensionNode = !RootNode && !SpNode - && depth >= SingularExtensionDepth[PvNode] + && depth >= (PvNode ? 6 * ONE_PLY : 8 * ONE_PLY) && ttMove != MOVE_NONE && !excludedMove // Recursive singular search is not allowed && (tte->type() & BOUND_LOWER) @@ -1175,7 +1152,7 @@ split_point_start: // At split points actual search starts from here if (PvNode && bestValue > alpha) alpha = bestValue; - futilityBase = ss->eval + evalMargin + FutilityMarginQS; + futilityBase = ss->eval + evalMargin + Value(128); enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMg; } @@ -1513,7 +1490,7 @@ split_point_start: // At split points actual search starts from here int s = RootMoves[i].score; // Don't allow crazy blunders even at very low skills - if (i > 0 && RootMoves[i-1].score > s + EasyMoveMargin) + if (i > 0 && RootMoves[i-1].score > s + 2 * PawnValueMg) break; // This is our magic formula