X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fsearch.cpp;h=367368b738e0493a8ae0ac635ed693421ce77f5c;hb=87502c0fcbeb45c3bde797aa68d14536ea3a2029;hp=99f3614d1ea5f27c78d5c53eebb9d2062d69bd68;hpb=aad8c82cf693447d5ea075b5cb5819c8e26d8680;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index 99f3614d..367368b7 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -98,7 +98,6 @@ namespace { int ActiveThreads; volatile bool AllThreadsShouldExit, AllThreadsShouldSleep; Thread threads[MAX_THREADS]; - SplitPoint SplitPointStack[MAX_THREADS][ACTIVE_SPLIT_POINTS_MAX]; Lock MPLock, WaitLock; @@ -214,7 +213,7 @@ namespace { int32_t FutilityMarginsMatrix[16][64]; // [depth][moveNumber] int FutilityMoveCountArray[32]; // [depth] - inline Value futility_margin(Depth d, int mn) { return Value(d < 7 * OnePly ? FutilityMarginsMatrix[Max(d, 0)][Min(mn, 63)] : 2 * VALUE_INFINITE); } + inline Value futility_margin(Depth d, int mn) { return Value(d < 7 * OnePly ? FutilityMarginsMatrix[Max(d, 1)][Min(mn, 63)] : 2 * VALUE_INFINITE); } inline int futility_move_count(Depth d) { return d < 16 * OnePly ? FutilityMoveCountArray[d] : 512; } // Step 14. Reduced search @@ -235,7 +234,7 @@ namespace { const Value EasyMoveMargin = Value(0x200); // Last seconds noise filtering (LSN) - const bool UseLSNFiltering = false; + const bool UseLSNFiltering = true; const int LSNTime = 100; // In milliseconds const Value LSNValue = value_from_centipawns(200); bool loseOnTime = false; @@ -353,7 +352,7 @@ void init_search() { } // Init futility margins array - for (d = 0; d < 16; d++) for (mc = 0; mc < 64; mc++) + for (d = 1; d < 16; d++) for (mc = 0; mc < 64; mc++) FutilityMarginsMatrix[d][mc] = 112 * int(log(double(d * d) / 2) / log(2.0) + 1.001) - 8 * mc + 45; // Init futility move count array @@ -1061,7 +1060,7 @@ namespace { Depth ext, newDepth; Value bestValue, value, oldAlpha; Value refinedValue, nullValue, futilityValueScaled; // Non-PV specific - bool isCheck, singleEvasion, moveIsCheck, captureOrPromotion, dangerous; + bool isCheck, singleEvasion, singularExtensionNode, moveIsCheck, captureOrPromotion, dangerous; bool mateThreat = false; int moveCount = 0; int threadID = pos.thread(); @@ -1257,11 +1256,12 @@ namespace { // Initialize a MovePicker object for the current position MovePicker mp = MovePicker(pos, ttMove, depth, H, ss, (PvNode ? -VALUE_INFINITE : beta)); CheckInfo ci(pos); - bool singularExtensionNode = depth >= SingularExtensionDepth[PvNode] - && tte && tte->move() - && !excludedMove // Do not allow recursive singular extension search - && is_lower_bound(tte->type()) - && tte->depth() >= depth - 3 * OnePly; + singleEvasion = isCheck && mp.number_of_evasions() == 1; + singularExtensionNode = depth >= SingularExtensionDepth[PvNode] + && tte && tte->move() + && !excludedMove // Do not allow recursive singular extension search + && is_lower_bound(tte->type()) + && tte->depth() >= depth - 3 * OnePly; // Step 10. Loop through moves // Loop through all legal moves until no moves remain or a beta cutoff occurs @@ -1274,16 +1274,16 @@ namespace { if (move == excludedMove) continue; - singleEvasion = (isCheck && mp.number_of_evasions() == 1); moveIsCheck = pos.move_is_check(move, ci); captureOrPromotion = pos.move_is_capture_or_promotion(move); // Step 11. Decide the new search depth ext = extension(pos, move, captureOrPromotion, moveIsCheck, singleEvasion, mateThreat, &dangerous); - // Singular extension search. We extend the TT move if its value is much better than - // its siblings. To verify this we do a reduced search on all the other moves but the - // ttMove, if result is lower then ttValue minus a margin then we extend ttMove. + // Singular extension search. If all moves but one fail low on a search of (alpha-s, beta-s), + // and just one fails high on (alpha, beta), then that move is singular and should be extended. + // To verify this we do a reduced search on all the other moves but the ttMove, if result is + // lower then ttValue minus a margin then we extend ttMove. if ( singularExtensionNode && move == tte->move() && ext < OnePly) @@ -1298,7 +1298,7 @@ namespace { Value v = search(pos, ss, b - 1, b, depth / 2, ply); ss->skipNullMove = false; ss->excludedMove = MOVE_NONE; - if (v < ttValue - SingularExtensionMargin) + if (v < b) ext = OnePly; } } @@ -2436,10 +2436,10 @@ namespace { SitIdleEvent[i] = CreateEvent(0, FALSE, FALSE, 0); #endif - // Initialize SplitPointStack locks + // Initialize splitPoints[] locks for (i = 0; i < MAX_THREADS; i++) - for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++) - lock_init(&(SplitPointStack[i][j].lock), NULL); + for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++) + lock_init(&(threads[i].splitPoints[j].lock), NULL); // Will be set just before program exits to properly end the threads AllThreadsShouldExit = false; @@ -2493,8 +2493,8 @@ namespace { // Now we can safely destroy the locks for (int i = 0; i < MAX_THREADS; i++) - for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++) - lock_destroy(&(SplitPointStack[i][j].lock)); + for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++) + lock_destroy(&(threads[i].splitPoints[j].lock)); lock_destroy(&WaitLock); lock_destroy(&MPLock); @@ -2547,7 +2547,7 @@ namespace { // Apply the "helpful master" concept if possible. Use localActiveSplitPoints // that is known to be > 0, instead of threads[slave].activeSplitPoints that // could have been set to 0 by another thread leading to an out of bound access. - if (SplitPointStack[slave][localActiveSplitPoints - 1].slaves[master]) + if (threads[slave].splitPoints[localActiveSplitPoints - 1].slaves[master]) return true; return false; @@ -2594,54 +2594,54 @@ namespace { assert(p.thread() >= 0 && p.thread() < ActiveThreads); assert(ActiveThreads > 1); - int master = p.thread(); + int i, master = p.thread(); + Thread& masterThread = threads[master]; lock_grab(&MPLock); // If no other thread is available to help us, or if we have too many // active split points, don't split. if ( !available_thread_exists(master) - || threads[master].activeSplitPoints >= ACTIVE_SPLIT_POINTS_MAX) + || masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS) { lock_release(&MPLock); return; } // Pick the next available split point object from the split point stack - SplitPoint* splitPoint = &SplitPointStack[master][threads[master].activeSplitPoints]; + SplitPoint& splitPoint = masterThread.splitPoints[masterThread.activeSplitPoints++]; // Initialize the split point object - splitPoint->parent = threads[master].splitPoint; - splitPoint->stopRequest = false; - splitPoint->ply = ply; - splitPoint->depth = depth; - splitPoint->mateThreat = mateThreat; - splitPoint->alpha = *alpha; - splitPoint->beta = beta; - splitPoint->pvNode = pvNode; - splitPoint->bestValue = *bestValue; - splitPoint->mp = mp; - splitPoint->moveCount = *moveCount; - splitPoint->pos = &p; - splitPoint->parentSstack = ss; - for (int i = 0; i < ActiveThreads; i++) - splitPoint->slaves[i] = 0; - - threads[master].splitPoint = splitPoint; - threads[master].activeSplitPoints++; + splitPoint.parent = masterThread.splitPoint; + splitPoint.stopRequest = false; + splitPoint.ply = ply; + splitPoint.depth = depth; + splitPoint.mateThreat = mateThreat; + splitPoint.alpha = *alpha; + splitPoint.beta = beta; + splitPoint.pvNode = pvNode; + splitPoint.bestValue = *bestValue; + splitPoint.mp = mp; + splitPoint.moveCount = *moveCount; + splitPoint.pos = &p; + splitPoint.parentSstack = ss; + for (i = 0; i < ActiveThreads; i++) + splitPoint.slaves[i] = 0; + + masterThread.splitPoint = &splitPoint; // If we are here it means we are not available - assert(threads[master].state != THREAD_AVAILABLE); + assert(masterThread.state != THREAD_AVAILABLE); int workersCnt = 1; // At least the master is included // Allocate available threads setting state to THREAD_BOOKED - for (int i = 0; !Fake && i < ActiveThreads && workersCnt < MaxThreadsPerSplitPoint; i++) + for (i = 0; !Fake && i < ActiveThreads && workersCnt < MaxThreadsPerSplitPoint; i++) if (thread_is_available(i, master)) { threads[i].state = THREAD_BOOKED; - threads[i].splitPoint = splitPoint; - splitPoint->slaves[i] = 1; + threads[i].splitPoint = &splitPoint; + splitPoint.slaves[i] = 1; workersCnt++; } @@ -2652,10 +2652,10 @@ namespace { // Tell the threads that they have work to do. This will make them leave // their idle loop. But before copy search stack tail for each thread. - for (int i = 0; i < ActiveThreads; i++) - if (i == master || splitPoint->slaves[i]) + for (i = 0; i < ActiveThreads; i++) + if (i == master || splitPoint.slaves[i]) { - memcpy(splitPoint->sstack[i], ss - 1, 4 * sizeof(SearchStack)); + memcpy(splitPoint.sstack[i], ss - 1, 4 * sizeof(SearchStack)); assert(i == master || threads[i].state == THREAD_BOOKED); @@ -2667,16 +2667,16 @@ namespace { // THREAD_WORKISWAITING. We send the split point as a second parameter to the // idle loop, which means that the main thread will return from the idle // loop when all threads have finished their work at this split point. - idle_loop(master, splitPoint); + idle_loop(master, &splitPoint); // We have returned from the idle loop, which means that all threads are // finished. Update alpha and bestValue, and return. lock_grab(&MPLock); - *alpha = splitPoint->alpha; - *bestValue = splitPoint->bestValue; - threads[master].activeSplitPoints--; - threads[master].splitPoint = splitPoint->parent; + *alpha = splitPoint.alpha; + *bestValue = splitPoint.bestValue; + masterThread.activeSplitPoints--; + masterThread.splitPoint = splitPoint.parent; lock_release(&MPLock); }