X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fsearch.cpp;h=4650b1579bf0e11dafd78722151ab5d54f0370d5;hb=5e6a5e48e636babe1c2ba1fc63422e84c0eee942;hp=17cd0a73b61d596897b5e13e704490f85bef8d48;hpb=0ca93c5b94b820a41e2850ede084096120128a28;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index 17cd0a73..4650b157 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -192,7 +192,7 @@ namespace { void Search::init() { for (int i = 1; i < MAX_MOVES; ++i) - Reductions[i] = int((22.0 + std::log(Threads.size())) * std::log(i)); + Reductions[i] = int((22.0 + 2 * std::log(Threads.size())) * std::log(i)); } @@ -225,7 +225,7 @@ void MainThread::search() { Time.init(Limits, us, rootPos.game_ply()); TT.new_search(); - Eval::verify_NNUE(); + Eval::NNUE::verify(); if (rootMoves.empty()) { @@ -462,10 +462,7 @@ void Thread::search() { ++failedHighCnt; } else - { - ++rootMoves[pvIdx].bestMoveCount; break; - } delta += delta / 4 + 5; @@ -1056,7 +1053,6 @@ moves_loop: // When in check, search starts from here if ( !givesCheck && lmrDepth < 6 && !(PvNode && abs(bestValue) < 2) - && PieceValue[MG][type_of(movedPiece)] >= PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] && !ss->inCheck && ss->staticEval + 169 + 244 * lmrDepth + PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] <= alpha) @@ -1152,7 +1148,7 @@ moves_loop: // When in check, search starts from here // Step 16. Reduced depth search (LMR, ~200 Elo). If the move fails high it will be // re-searched at full depth. if ( depth >= 3 - && moveCount > 1 + 2 * rootNode + 2 * (PvNode && abs(bestValue) < 2) + && moveCount > 1 + 2 * rootNode && ( !captureOrPromotion || moveCountPruning || ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha @@ -1219,14 +1215,14 @@ moves_loop: // When in check, search starts from here } else { - // Increase reduction for captures/promotions if late move and at low depth - if (depth < 8 && moveCount > 2) - r++; - - // Unless giving check, this capture is likely bad - if ( !givesCheck - && ss->staticEval + PieceValue[EG][pos.captured_piece()] + 213 * depth <= alpha) - r++; + // Increase reduction for captures/promotions if late move and at low depth + if (depth < 8 && moveCount > 2) + r++; + + // Unless giving check, this capture is likely bad + if ( !givesCheck + && ss->staticEval + PieceValue[EG][pos.captured_piece()] + 213 * depth <= alpha) + r++; } Depth d = std::clamp(newDepth - r, 1, newDepth); @@ -1571,6 +1567,7 @@ moves_loop: // When in check, search starts from here [pos.moved_piece(move)] [to_sq(move)]; + // CounterMove based pruning if ( !captureOrPromotion && moveCount && (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold