X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fsearch.cpp;h=564653ef6672aed2ce6cc0125de2f4bc5e4a40ef;hb=c73f33f37e56048f4e137dd5e5118367eb072a05;hp=83c06a6215182b3c3ec3eb2c3005855297d6888f;hpb=2416242c966bfccd5a779e037dfe0d2d4cd8f3fe;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index 83c06a62..564653ef 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,7 +20,7 @@ #include #include #include -#include +#include // For std::memset #include #include @@ -584,7 +584,7 @@ namespace { else if (ttHit) { // Never assume anything on values stored in TT - if ((ss->staticEval = eval = tte->eval_value()) == VALUE_NONE) + if ((ss->staticEval = eval = tte->eval()) == VALUE_NONE) eval = ss->staticEval = evaluate(pos); // Can ttValue be used as a better position evaluation? @@ -632,7 +632,7 @@ namespace { } // Step 7. Futility pruning: child node (skipped when in check) - if ( !PvNode + if ( !RootNode && depth < 7 * ONE_PLY && eval - futility_margin(depth) >= beta && eval < VALUE_KNOWN_WIN // Do not return unproven wins @@ -650,7 +650,7 @@ namespace { assert(eval - beta >= 0); // Null move dynamic reduction based on depth and value - Depth R = (3 + depth / 4 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY; + Depth R = ((823 + 67 * depth) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY; pos.do_null_move(st); (ss+1)->skipEarlyPruning = true; @@ -829,9 +829,8 @@ moves_loop: // When in check and at SpNode search starts from here // Update the current move (this must be done after singular extension search) newDepth = depth - ONE_PLY + extension; - // Step 13. Pruning at shallow depth (exclude PV nodes) - if ( !PvNode - && !captureOrPromotion + // Step 13. Pruning at shallow depth + if ( !captureOrPromotion && !inCheck && !dangerous && bestValue > VALUE_MATED_IN_MAX_PLY) @@ -906,7 +905,7 @@ moves_loop: // When in check and at SpNode search starts from here ss->reduction = reduction(improving, depth, moveCount); if ( (!PvNode && cutNode) - || History[pos.piece_on(to_sq(move))][to_sq(move)] < 0) + || History[pos.piece_on(to_sq(move))][to_sq(move)] < VALUE_ZERO) ss->reduction += ONE_PLY; if (move == countermoves[0] || move == countermoves[1]) @@ -916,7 +915,7 @@ moves_loop: // When in check and at SpNode search starts from here if ( ss->reduction && type_of(move) == NORMAL && type_of(pos.piece_on(to_sq(move))) != PAWN - && pos.see(make_move(to_sq(move), from_sq(move))) < 0) + && pos.see(make_move(to_sq(move), from_sq(move))) < VALUE_ZERO) ss->reduction = std::max(DEPTH_ZERO, ss->reduction - ONE_PLY); Depth d = std::max(newDepth - ss->reduction, ONE_PLY); @@ -1165,7 +1164,7 @@ moves_loop: // When in check and at SpNode search starts from here if (ttHit) { // Never assume anything on values stored in TT - if ((ss->staticEval = bestValue = tte->eval_value()) == VALUE_NONE) + if ((ss->staticEval = bestValue = tte->eval()) == VALUE_NONE) ss->staticEval = bestValue = evaluate(pos); // Can ttValue be used as a better position evaluation? @@ -1210,8 +1209,7 @@ moves_loop: // When in check and at SpNode search starts from here : pos.gives_check(move, ci); // Futility pruning - if ( !PvNode - && !InCheck + if ( !InCheck && !givesCheck && futilityBase > -VALUE_KNOWN_WIN && !pos.advanced_pawn_push(move)) @@ -1220,13 +1218,13 @@ moves_loop: // When in check and at SpNode search starts from here futilityValue = futilityBase + PieceValue[EG][pos.piece_on(to_sq(move))]; - if (futilityValue < beta) + if (futilityValue <= alpha) { bestValue = std::max(bestValue, futilityValue); continue; } - if (futilityBase < beta && pos.see(move) <= VALUE_ZERO) + if (futilityBase <= alpha && pos.see(move) <= VALUE_ZERO) { bestValue = std::max(bestValue, futilityBase); continue; @@ -1240,8 +1238,7 @@ moves_loop: // When in check and at SpNode search starts from here && !pos.can_castle(pos.side_to_move()); // Don't search moves with negative SEE values - if ( !PvNode - && (!InCheck || evasionPrunable) + if ( (!InCheck || evasionPrunable) && type_of(move) != PROMOTION && pos.see_sign(move) < VALUE_ZERO) continue; @@ -1446,8 +1443,12 @@ moves_loop: // When in check and at SpNode search starts from here ss << "info depth " << d / ONE_PLY << " seldepth " << selDepth << " multipv " << i + 1 - << " score " << ((!tb && i == PVIdx) ? UCI::value(v, alpha, beta) : UCI::value(v)) - << " nodes " << pos.nodes_searched() + << " score " << UCI::value(v); + + if (!tb && i == PVIdx) + ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : ""); + + ss << " nodes " << pos.nodes_searched() << " nps " << pos.nodes_searched() * 1000 / elapsed << " tbhits " << TB::Hits << " time " << elapsed