X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fsearch.cpp;h=d87d3899a006d6794799919ce1f5fd08464aa20d;hb=5dc0df843529faacd79e5f46a3a9b015982d2381;hp=9c1d0b5eca66e1e928accfaec998d3f3d426d2d1;hpb=dc7fd868f4fa41251a9521a0b25e3adb483bfd83;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index 9c1d0b5e..d87d3899 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -171,14 +171,10 @@ namespace { // 'dangerous' moves so that we avoid to prune it. FORCE_INLINE bool is_dangerous(const Position& pos, Move m, bool captureOrPromotion) { - // Test for a pawn pushed to 7th or a passed pawn move - if (type_of(pos.piece_moved(m)) == PAWN) - { - Color c = pos.side_to_move(); - if ( relative_rank(c, to_sq(m)) == RANK_7 - || pos.pawn_is_passed(c, to_sq(m))) - return true; - } + // Test for a passed pawn move + if ( type_of(pos.piece_moved(m)) == PAWN + && pos.pawn_is_passed(pos.side_to_move(), to_sq(m))) + return true; // Test for a capture that triggers a pawn endgame if ( captureOrPromotion @@ -708,16 +704,16 @@ namespace { ss->currentMove = MOVE_NULL; // Null move dynamic reduction based on depth - int R = 3 + (depth >= 5 * ONE_PLY ? depth / 8 : 0); + Depth R = 3 * ONE_PLY + depth / 4; // Null move dynamic reduction based on value if (refinedValue - PawnValueMidgame > beta) - R++; + R += ONE_PLY; pos.do_null_move(st); (ss+1)->skipNullMove = true; - nullValue = depth-R*ONE_PLY < ONE_PLY ? -qsearch(pos, ss+1, -beta, -alpha, DEPTH_ZERO) - : - search(pos, ss+1, -beta, -alpha, depth-R*ONE_PLY); + nullValue = depth-R < ONE_PLY ? -qsearch(pos, ss+1, -beta, -alpha, DEPTH_ZERO) + : - search(pos, ss+1, -beta, -alpha, depth-R); (ss+1)->skipNullMove = false; pos.do_null_move(st); @@ -732,7 +728,7 @@ namespace { // Do verification search at high depths ss->skipNullMove = true; - Value v = search(pos, ss, alpha, beta, depth-R*ONE_PLY); + Value v = search(pos, ss, alpha, beta, depth-R); ss->skipNullMove = false; if (v >= beta) @@ -878,19 +874,18 @@ split_point_start: // At split points actual search starts from here if ( singularExtensionNode && !ext && move == ttMove - && pos.pl_move_is_legal(move, ci.pinned)) + && pos.pl_move_is_legal(move, ci.pinned) + && abs(ttValue) < VALUE_KNOWN_WIN) { - if (abs(ttValue) < VALUE_KNOWN_WIN) - { - Value rBeta = ttValue - int(depth); - ss->excludedMove = move; - ss->skipNullMove = true; - value = search(pos, ss, rBeta - 1, rBeta, depth / 2); - ss->skipNullMove = false; - ss->excludedMove = MOVE_NONE; - if (value < rBeta) - ext = ONE_PLY; - } + Value rBeta = ttValue - int(depth); + ss->excludedMove = move; + ss->skipNullMove = true; + value = search(pos, ss, rBeta - 1, rBeta, depth / 2); + ss->skipNullMove = false; + ss->excludedMove = MOVE_NONE; + + if (value < rBeta) + ext = ONE_PLY; } // Update current move (this must be done after singular extension search) @@ -1354,7 +1349,7 @@ split_point_start: // At split points actual search starts from here while (b) { // Note that here we generate illegal "double move"! - if (futilityBase + PieceValueEndgame[pos.piece_on(pop_1st_bit(&b))] >= beta) + if (futilityBase + PieceValueEndgame[pos.piece_on(pop_lsb(&b))] >= beta) return true; }