X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fsearch.cpp;h=f39f1de1c639e7e03703f41bdd458eeefb0c004b;hb=78eeba29a20e007a5bd940e65569a594ee6d6324;hp=b54ff19648d7adce0fd1b4f04f7c11afada68bbd;hpb=e0f42aa956e731b5faae0585f5cc47da23fbe53c;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index b54ff196..f39f1de1 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -335,6 +335,7 @@ void Thread::search() { MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr); double timeReduction = 1, totBestMoveChanges = 0; Color us = rootPos.side_to_move(); + int iterIdx = 0; std::memset(ss-7, 0, 10 * sizeof(Stack)); for (int i = 7; i > 0; i--) @@ -345,6 +346,16 @@ void Thread::search() { bestValue = delta = alpha = -VALUE_INFINITE; beta = VALUE_INFINITE; + if (mainThread) + { + if (mainThread->previousScore == VALUE_INFINITE) + for (int i=0; i<4; ++i) + mainThread->iterValue[i] = VALUE_ZERO; + else + for (int i=0; i<4; ++i) + mainThread->iterValue[i] = mainThread->previousScore; + } + size_t multiPV = Options["MultiPV"]; // Pick integer skill levels, but non-deterministically round up or down @@ -520,7 +531,8 @@ void Thread::search() { && !Threads.stop && !mainThread->stopOnPonderhit) { - double fallingEval = (354 + 10 * (mainThread->previousScore - bestValue)) / 692.0; + double fallingEval = (354 + 6 * (mainThread->previousScore - bestValue) + + 6 * (mainThread->iterValue[iterIdx] - bestValue)) / 692.0; fallingEval = clamp(fallingEval, 0.5, 1.5); // If the bestMove is stable over several iterations, reduce time accordingly @@ -547,6 +559,9 @@ void Thread::search() { Threads.stop = true; } } + + mainThread->iterValue[iterIdx] = bestValue; + iterIdx = (iterIdx + 1) & 3; } if (!mainThread) @@ -1033,8 +1048,7 @@ moves_loop: // When in check, search starts from here // search without the ttMove. So we assume this expected Cut-node is not singular, // that multiple moves fail high, and we can prune the whole subtree by returning // a soft bound. - else if ( eval >= beta - && singularBeta >= beta) + else if (singularBeta >= beta) return singularBeta; } @@ -1049,6 +1063,12 @@ moves_loop: // When in check, search starts from here && pos.pawn_passed(us, to_sq(move))) extension = 1; + // Last captures extension + else if ( PvNode + && PieceValue[EG][pos.captured_piece()] > PawnValueEg + && pos.non_pawn_material() <= 2 * RookValueMg) + extension = 1; + // Castling extension if (type_of(move) == CASTLING) extension = 1; @@ -1084,7 +1104,8 @@ moves_loop: // When in check, search starts from here && ( !captureOrPromotion || moveCountPruning || ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha - || cutNode)) + || cutNode + || thisThread->ttHitAverage < 384 * ttHitAverageResolution * ttHitAverageWindow / 1024)) { Depth r = reduction(improving, depth, moveCount); @@ -1457,9 +1478,7 @@ moves_loop: // When in check, search starts from here && !pos.capture(move); // Don't search moves with negative SEE values - if ( (!inCheck || evasionPrunable) - && !(givesCheck && pos.is_discovery_check_on_king(~pos.side_to_move(), move)) - && !pos.see_ge(move)) + if ( (!inCheck || evasionPrunable) && !pos.see_ge(move)) continue; // Speculative prefetch as early as possible @@ -1720,7 +1739,7 @@ string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) { for (size_t i = 0; i < multiPV; ++i) { - bool updated = (i <= pvIdx && rootMoves[i].score != -VALUE_INFINITE); + bool updated = rootMoves[i].score != -VALUE_INFINITE; if (depth == 1 && !updated) continue;