X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fthread.h;h=4b712076083b701ee23183e9a352d0ecfc2b6da6;hb=b978eb05dcce5eb874bb45e30af854d332b9738f;hp=6f231363e7e5de837afe89e67f73c947c58ce192;hpb=f01b53c37400e676fdf13d52323bc7bb65502e90;p=stockfish diff --git a/src/thread.h b/src/thread.h index 6f231363..4b712076 100644 --- a/src/thread.h +++ b/src/thread.h @@ -21,6 +21,7 @@ #define THREAD_H_INCLUDED #include +#include #include "material.h" #include "movepick.h" @@ -64,12 +65,22 @@ struct SplitPoint { /// tables so that once we get a pointer to an entry its life time is unlimited /// and we don't have to care about someone changing the entry under our feet. -struct Thread { +class Thread { + + Thread(const Thread&); // Only declared to disable the default ones + Thread& operator=(const Thread&); // that are not suitable in this case. + + typedef void (Thread::* Fn) (); + +public: + Thread(Fn fn); + ~Thread(); void wake_up(); bool cutoff_occurred() const; bool is_available_to(int master) const; void idle_loop(SplitPoint* sp_master); + void idle_loop() { idle_loop(NULL); } // Hack to allow storing in start_fn void main_loop(); void timer_loop(); void wait_for_stop_or_ponderhit(); @@ -81,7 +92,8 @@ struct Thread { int maxPly; Lock sleepLock; WaitCondition sleepCond; - ThreadHandle handle; + NativeHandle handle; + Fn start_fn; SplitPoint* volatile curSplitPoint; volatile int splitPointsCnt; volatile bool is_searching; @@ -100,13 +112,13 @@ class ThreadsManager { static storage duration are automatically set to zero before enter main() */ public: - Thread& operator[](int threadID) { return threads[threadID]; } void init(); void exit(); + Thread& operator[](int id) { return *threads[id]; } bool use_sleeping_threads() const { return useSleepingThreads; } int min_split_depth() const { return minimumSplitDepth; } - int size() const { return activeThreads; } + int size() const { return (int)threads.size(); } void wake_up(); void sleep(); @@ -121,14 +133,14 @@ public: Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove, Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); private: - friend struct Thread; + friend class Thread; - Thread threads[MAX_THREADS + 1]; // Last one is used as a timer + std::vector threads; + Thread* timer; Lock splitLock; WaitCondition sleepCond; Depth minimumSplitDepth; int maxThreadsPerSplitPoint; - int activeThreads; bool useSleepingThreads; };