X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=Makefile.in;h=1d874e991f64bf790450a768d08f9eb96dd18301;hb=9a436a9406d5eb7fb01ada465a84034343e0c398;hp=21d1e7ce981d4c8acd7403199b232e168759eb0c;hpb=1461e278260d54c1536970cbc60c0a709769a791;p=movit diff --git a/Makefile.in b/Makefile.in index 21d1e7c..1d874e9 100644 --- a/Makefile.in +++ b/Makefile.in @@ -6,8 +6,8 @@ GTEST_DIR ?= /usr/src/gtest # strive towards having a rock-stable ABI, but at least the soversion will increase # whenever it breaks, so that you will not have silent failures, and distribution package # management can run its course. -movit_ltversion = 7:1:0 -movit_version = 1.5.3 +movit_ltversion = 8:3:0 +movit_version = 1.6.3 prefix = @prefix@ exec_prefix = @exec_prefix@ @@ -90,7 +90,7 @@ EFFECTS = $(TESTED_EFFECTS) $(UNTESTED_EFFECTS) # Unit tests. TESTS=effect_chain_test fp16_test $(TESTED_INPUTS:=_test) $(TESTED_EFFECTS:=_test) -LIB_OBJS=effect_util.o util.o effect.o effect_chain.o init.o resource_pool.o ycbcr.o $(INPUTS:=.o) $(EFFECTS:=.o) +LIB_OBJS=effect_util.o util.o effect.o effect_chain.o init.o resource_pool.o ycbcr.o bundled_shaders.o $(INPUTS:=.o) $(EFFECTS:=.o) # Default target: all: libmovit.la $(TESTS) @@ -135,7 +135,8 @@ DEPS=$(OBJS:.o=.d) $(OBJS:.o=.ld) clean: $(LIBTOOL) --mode=clean $(RM) demo $(TESTS) libmovit.la $(OBJS) $(OBJS:.o=.lo) - $(RM) $(OBJS:.o=.gcno) $(OBJS:.o=.gcda) $(DEPS) step*.dot chain*.frag + $(LIBTOOL) --mode=clean $(RM) $(MAKE_BUNDLE_OBJS) $(MAKE_BUNDLE_OBJS:.o=.lo) make_bundled_shaders bundled_shaders.cpp + $(RM) $(OBJS:.o=.gcno) $(OBJS:.o=.gcda) $(MAKE_BUNDLE_OBJS:.o=.gcno) $(MAKE_BUNDLE_OBJS:.o=.gcda) $(DEPS) step*.dot chain*.frag $(RM) -r movit.info coverage/ .libs/ distclean: clean @@ -180,6 +181,13 @@ MISSING_SHADERS = diffusion_effect.frag glow_effect.frag unsharp_mask_effect.fra MISSING_SHADERS += fft_convolution_effect.frag fft_input.frag SHADERS := $(filter-out $(MISSING_SHADERS),$(SHADERS)) +# A program to compile all the shaders into one bundle that we can link into the library. +MAKE_BUNDLE_OBJS=make_bundled_shaders.o util.o init.o resource_pool.o +make_bundled_shaders: $(MAKE_BUNDLE_OBJS) + $(LIBTOOL) --mode=link $(CXX) $(LDFLAGS) -o make_bundled_shaders $(MAKE_BUNDLE_OBJS) -lepoxy +bundled_shaders.cpp: make_bundled_shaders $(SHADERS) + ./make_bundled_shaders $(SHADERS) > $@ + install: libmovit.la $(MKDIR) -p $(DESTDIR)$(libdir)/ $(LIBTOOL) --mode=install $(INSTALL) -m 0644 libmovit.la $(DESTDIR)$(libdir)/ @@ -191,13 +199,12 @@ install: libmovit.la $(INSTALL) -m 644 movit.pc $(DESTDIR)$(libdir)/pkgconfig/ DISTDIR=movit-$(movit_version) -OTHER_DIST_FILES=add.frag autogen.sh blue.frag configure.ac d65.h identity.frag invert_effect.frag Makefile.in mipmap_needing_effect.frag movit.pc.in README NEWS test_util.h widgets.h +OTHER_DIST_FILES=add.frag autogen.sh blue.frag configure.ac d65.h identity.frag invert_effect.frag Makefile.in mipmap_needing_effect.frag downscale2x.frag downscale2x.comp mirror.comp identity.comp movit.pc.in README NEWS test_util.h widgets.h dist: $(MKDIR) $(DISTDIR) cp $(OWN_OBJS:.o=.cpp) $(DISTDIR)/ cp $(HDRS) $(DISTDIR)/ - cp $(SHADERS) $(DISTDIR)/ cp $(OTHER_DIST_FILES) $(DISTDIR)/ ( cd $(DISTDIR) && aclocal && libtoolize --install --copy && autoconf && $(RM) -r autom4te.cache/ ) tar zcvvf ../$(DISTDIR).tar.gz $(DISTDIR)