X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=NEWS;h=29f178919fc254b007a52d83d80a34d826ccbe9b;hb=554cbc9a8338658bea0c230c84c7ddcd0ebe6678;hp=83d18e78efa1a2db00a7237b55f472b8983a659e;hpb=b2e477539ae7bb9ff11ccf97ceb08c5d4f3530cd;p=nageru diff --git a/NEWS b/NEWS index 83d18e7..29f1789 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,85 @@ +Nageru 1.5.0, April 5th, 2017 + + - Support for low-latency HDMI/SDI output in addition to (or instead of) the + stream. This currently only works with DeckLink cards, not bmusb. See the + manual for more information. + + - Support changing the resolution from the command line, instead of locking + everything to 1280x720. + + - The A/V sync code has been rewritten to be more in line with Fons + Adriaensen's original paper. It handles several cases much better, + in particular when trying to match 59.94 and 60 Hz sources to each other. + However, it might occasionally need a few extra seconds on startup to + lock properly if startup is slow. + + - Add support for using x264 for the disk recording. This makes it possible, + among other things, to run Nageru on a machine entirely without VA-API + support. + + - Support for 10-bit Y'CbCr, both on input and output. (Output requires + x264 disk recording, as Quick Sync Video does not support 10-bit H.264.) + This requires compute shader support, and is in general a little bit + slower on input and output, due to the extra amount of data being shuffled + around. Intermediate precision is 16-bit floating-point or better, + as before. + + - Enable input mode autodetection for DeckLink cards that support it. + (bmusb mode has always been autodetected.) + + - Add functionality to add a time code to the stream; useful for debugging + latency. + + - The live display is now both more performant and of higher image quality. + + - Fix a long-standing issue where the preview displays would be too bright + when using an NVIDIA GPU. (This did not affect the finished stream.) + + - Many other bugfixes and small improvements. + + +Nageru 1.4.2, November 24th, 2016 + + - Fix a thread race that would sometimes cause x264 streaming to go awry. + + +Nageru 1.4.1, November 6th, 2016 + + - Various bugfixes. + + +Nageru 1.4.0, October 26th, 2016 + + - Support for multichannel (or more accurately, multi-bus) audio, + choosable from the UI or using the --multichannel command-line + flag. In multichannel mode, you can take in inputs from multiple + different sources (or different channels on the same source, for + multichannel sound cards), apply effects to them separately and then + mix them together. This includes both audio from the video cards + as well as ALSA inputs, including hotplug. Ola Gundelsby contributed + invaluable feedback on this feature throughout the entire + development cycle. + + - Support for having MIDI controllers control various aspects of the + audio UI, with relatively flexible mapping. Note that different + MIDI controllers can vary significantly in what protocol they speak, + so Nageru will not necessarily work with all. (The primary testing + controller has been the Akai MIDImix, and a pre-made mapping for + that is included. The Korg nanoKONTROL2 has also been tested and + works, but it requires some Korg-specific SysEx commands to make + the buttons and lights work.) + + - Add a disk space indicator to the main window. + + - Various bugfixes. In particular, an issue where the audio would pitch + up sharply after a series of many dropped frames has been fixed. + + +Nageru 1.3.4, August 2nd, 2016 + + - Various bugfixes. + + Nageru 1.3.3, July 27th, 2016 - Various changes to make distribution packaging easier; in particular,