X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=bigscreen%2Fgroupscreen.cpp;h=88fce1cc03606f527cce3c12158cd641c2956466;hb=6bd21f38c6a860ba75ea98f2404c83d9bd55498a;hp=c13c3325ffb821e39335c4527bbeb83ecbc206b8;hpb=16d44dda496bb6fec27aeea13decaae16fd08f7e;p=ccbs diff --git a/bigscreen/groupscreen.cpp b/bigscreen/groupscreen.cpp index c13c332..88fce1c 100644 --- a/bigscreen/groupscreen.cpp +++ b/bigscreen/groupscreen.cpp @@ -1,6 +1,7 @@ #include #include #include +#include #include "resolution.h" #include "groupscreen.h" @@ -26,13 +27,12 @@ bool GroupScreen::check_invalidated() return true; if (!scores_changed.get_flag()) return false; + scores_changed.reset_flag(); bool needs_update; conn.perform(FetchNeedsUpdate(last_updated, tournament, round, parallel, &needs_update)); - if (!needs_update) - scores_changed.reset_flag(); - + valid = !needs_update; return needs_update; } @@ -86,7 +86,7 @@ void GroupScreen::draw_column_headings(std::vector &td, const Group & } // show all the players and the scores -void GroupScreen::draw_scores(std::vector &td, const Group &group, const std::vector &colwidth) +void GroupScreen::draw_scores(std::vector &td, const Group &group, unsigned min_player, const std::vector &colwidth) { unsigned max_num_width = my_draw_text("8888", NULL, 22.0); unsigned num_scores = group.players[0].scores.size(); @@ -97,6 +97,8 @@ void GroupScreen::draw_scores(std::vector &td, const Group &group, co for (std::vector::const_iterator i = group.players.begin(); i != group.players.end() && row < 9; ++i) { if (m++ % num_machines != machine) continue; + if (m-1 < min_player) + continue; my_draw_text_deferred(td, i->nick, 18.0, 20, y); @@ -195,7 +197,7 @@ void GroupScreen::find_column_widths(const Group &group, std::vector & for (unsigned i = 0; i <= num_scores + 2; ++i) sumcolwidth += colwidth[i] + 20; - if (sumcolwidth < 780) + if (sumcolwidth < LOGICAL_SCREEN_WIDTH - 20) break; if (mode == 0) { @@ -207,7 +209,7 @@ void GroupScreen::find_column_widths(const Group &group, std::vector & * If we have space to go, distribute as much as we can to the chosen song column, so we won't have * total and rank jumping around. */ - if (sumcolwidth < 780) { + if (sumcolwidth < LOGICAL_SCREEN_WIDTH - 20) { int first_chosen_col = -1; unsigned col = 1; @@ -219,7 +221,7 @@ void GroupScreen::find_column_widths(const Group &group, std::vector & } if (first_chosen_col != -1) { - colwidth[first_chosen_col] += 780 - sumcolwidth; + colwidth[first_chosen_col] += LOGICAL_SCREEN_WIDTH - 20 - sumcolwidth; } } } @@ -606,7 +608,30 @@ void GroupScreen::draw(unsigned char *buf, unsigned width, unsigned height) draw_main_heading(td); find_column_widths(group, colwidth); draw_column_headings(td, group, colwidth); - draw_scores(td, group, colwidth); + + // Find out which player is next. we want to show SHOW_PLAYERS players, centered + // around this as much as possible. (Usually, this will mean all, but not always.) + unsigned show_players = get_show_players(group); + const Player *center_player = get_next_player(group); + + // find the index (kind of backwards...) + int player_index = -1; + for (unsigned i = 0; i < group.players.size(); ++i) { + if (&(group.players[i]) == center_player) { + player_index = i; + break; + } + } + + assert(player_index >= 0); + + int min_player = player_index - signed(show_players) / 2; + if (min_player + show_players > group.players.size()) // FIXME: songs_per_machine + min_player = group.players.size() - show_players; + if (min_player < 0) + min_player = 0; + + draw_scores(td, group, min_player, colwidth); unsigned num_scores = group.players[0].scores.size(); @@ -653,11 +678,10 @@ void GroupScreen::draw(unsigned char *buf, unsigned width, unsigned height) max_score.push_back(max_score_tp); min_score.push_back(min_score_tp); } - + // now finally find min and max rank, and draw it all - unsigned show_players = get_show_players(group); unsigned y = (show_players <= 7) ? 140 : (140 - (show_players - 7) * 5); - for (unsigned i = 0; i < group.players.size() && (i/num_machines) < show_players; ++i) { + for (unsigned i = 0; i < group.players.size() && (i/num_machines) < show_players+min_player; ++i) { unsigned best_rank = 1, worst_rank = 1; for (unsigned j = 0; j < group.players.size(); ++j) { if (i == j) @@ -677,6 +701,8 @@ void GroupScreen::draw(unsigned char *buf, unsigned width, unsigned height) if (i % num_machines != machine) continue; + if (signed(i) < min_player) + continue; // find out where to place this unsigned x = 40 + colwidth[0];