X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=densify.frag;h=3bca126b2a458974cdeb5537771065ee480087fc;hb=92cca212dad5e4b968c052d8200a534473929674;hp=d16d6304a43b6a9475f6f34be8fe4d6479482d11;hpb=a4b192489a3c41a824854dadd68311a26de4538b;p=nageru diff --git a/densify.frag b/densify.frag index d16d630..3bca126 100644 --- a/densify.frag +++ b/densify.frag @@ -1,10 +1,12 @@ #version 450 core in vec2 image_pos; +flat in int image0_layer, image1_layer; flat in vec2 flow_du; +flat in float mean_diff; out vec3 flow_contribution; -uniform sampler2D image0_tex, image1_tex; +uniform sampler2DArray image_tex; void main() { @@ -15,7 +17,8 @@ void main() // Note that equation (2) says 1 for the minimum error, but the code says 2.0. // And it says L2 norm, but really, the code does absolute value even for // L2 error norm (it uses a square root formula for L1 norm). - float diff = texture(image0_tex, image_pos).x - texture(image1_tex, image_pos + flow_du).x; + float diff = texture(image_tex, vec3(image_pos, image0_layer)).x - texture(image_tex, vec3(image_pos + flow_du, image1_layer)).x; + diff -= mean_diff; float weight = 1.0 / max(abs(diff), 2.0 / 255.0); flow_contribution = vec3(flow_du.x * weight, flow_du.y * weight, weight); }