X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=effect.cpp;h=cab91bf51814ae435632381754486c8f72063d80;hb=f428e5f85aeda850d43c4b134fbb286b574c63fb;hp=f89b1a99c8c2350d8d5a82ddde26d701c5d373e2;hpb=e61807327b9a1f98f39dd5e1496254905f78e581;p=movit diff --git a/effect.cpp b/effect.cpp index f89b1a9..cab91bf 100644 --- a/effect.cpp +++ b/effect.cpp @@ -1,6 +1,37 @@ +#define GL_GLEXT_PROTOTYPES 1 + +#include #include #include #include "effect.h" +#include "util.h" + +#include +#include + +void set_uniform_float(GLhandleARB glsl_program_num, const std::string &prefix, const std::string &key, float value) +{ + std::string name = prefix + "_" + key; + GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); + if (l == -1) { + return; + } + check_error(); + glUniform1f(l, value); + check_error(); +} + +void set_uniform_vec3(GLhandleARB glsl_program_num, const std::string &prefix, const std::string &key, const float *values) +{ + std::string name = prefix + "_" + key; + GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); + if (l == -1) { + return; + } + check_error(); + glUniform3fv(l, 1, values); + check_error(); +} bool Effect::set_int(const std::string &key, int value) { @@ -47,3 +78,38 @@ void Effect::register_vec3(const std::string &key, float *values) params_vec3[key] = values; } +// Output convenience uniforms for each parameter. +// These will be filled in per-frame. +std::string Effect::output_convenience_uniforms() +{ + std::string output = ""; + for (std::map::const_iterator it = params_float.begin(); + it != params_float.end(); + ++it) { + char buf[256]; + sprintf(buf, "uniform float PREFIX(%s);\n", it->first.c_str()); + output.append(buf); + } + for (std::map::const_iterator it = params_vec3.begin(); + it != params_vec3.end(); + ++it) { + char buf[256]; + sprintf(buf, "uniform vec3 PREFIX(%s);\n", it->first.c_str()); + output.append(buf); + } + return output; +} + +void Effect::set_uniforms(GLhandleARB glsl_program_num, const std::string& prefix) +{ + for (std::map::const_iterator it = params_float.begin(); + it != params_float.end(); + ++it) { + set_uniform_float(glsl_program_num, prefix, it->first, *it->second); + } + for (std::map::const_iterator it = params_vec3.begin(); + it != params_vec3.end(); + ++it) { + set_uniform_vec3(glsl_program_num, prefix, it->first, it->second); + } +}