X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=effect_chain.h;h=561d823ffa4cf208c7dc239ffc86bb071843394a;hb=2293282969ee51d9c244df8a3082de0605512537;hp=c8fe11e639ed36c52b10724f72cab87af01a1540;hpb=a88f299483ffe5068cd2828513078b9103325da8;p=movit diff --git a/effect_chain.h b/effect_chain.h index c8fe11e..561d823 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -1,12 +1,13 @@ #ifndef _EFFECT_CHAIN_H #define _EFFECT_CHAIN_H 1 +#include #include #include "effect.h" #include "effect_id.h" -enum PixelFormat { FORMAT_RGB, FORMAT_RGBA }; +enum PixelFormat { FORMAT_RGB, FORMAT_RGBA, FORMAT_BGR, FORMAT_BGRA }; enum ColorSpace { COLORSPACE_sRGB = 0, @@ -31,22 +32,93 @@ struct ImageFormat { class EffectChain { public: EffectChain(unsigned width, unsigned height); + + // User API: + // input, effects, output, finalize need to come in that specific order. + void add_input(const ImageFormat &format); - // The pointer is owned by EffectChain. - Effect *add_effect(EffectId effect); + // The returned pointer is owned by EffectChain. + Effect *add_effect(EffectId effect) { + return add_effect(effect, last_added_effect()); + } + Effect *add_effect(EffectId effect, Effect *input) { + std::vector inputs; + inputs.push_back(input); + return add_effect(effect, inputs); + } + Effect *add_effect(EffectId effect, Effect *input1, Effect *input2) { + std::vector inputs; + inputs.push_back(input1); + inputs.push_back(input2); + return add_effect(effect, inputs); + } + Effect *add_effect(EffectId effect, const std::vector &inputs); + + // Similar to add_effect, but: + // + // * Does not insert any normalizing effects. + // * Does not ask the effect to insert itself, so it won't work + // with meta-effects. + // + // We should really separate out these two “sides” of Effect in the + // type system soon. + void add_effect_raw(Effect *effect, const std::vector &inputs); void add_output(const ImageFormat &format); + void finalize(); - void render(unsigned char *src, unsigned char *dst); + //void render(unsigned char *src, unsigned char *dst); + void render_to_screen(unsigned char *src); + + Effect *last_added_effect() { + if (effects.empty()) { + return NULL; + } else { + return effects.back(); + } + } private: + struct Phase { + GLint glsl_program_num; + bool input_needs_mipmaps; + std::vector inputs; + std::vector effects; // In order. + }; + + Effect *normalize_to_linear_gamma(Effect *input); + Effect *normalize_to_srgb(Effect *input); + + void draw_vertex(float x, float y, const std::vector &inputs); + + // Create a GLSL program computing the given effects in order. + Phase compile_glsl_program(const std::vector &inputs, const std::vector &effects); + + // Create all GLSL programs needed to compute the given effect, and all outputs + // that depends on it (whenever possible). + void construct_glsl_programs(Effect *start, std::set *completed_effects); + unsigned width, height; ImageFormat input_format, output_format; - std::vector effects; + std::vector effects, unexpanded_effects; + std::map effect_ids; + std::map effect_output_textures; + std::map > outgoing_links; + std::map > incoming_links; + + GLuint source_image_num; + bool use_srgb_texture_format; + + GLuint fbo; + std::vector phases; + + GLenum format, bytes_per_pixel; + bool finalized; - ColorSpace current_color_space; - GammaCurve current_gamma_curve; + // Used during the building of the effect chain. + std::map output_color_space; + std::map output_gamma_curve; };