X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=effect_chain.h;h=5baf9a599cb8a791a3b622877ae50741303fb7d8;hb=2906256567cb3899b615d45e7d8a8fb482572147;hp=2e89c3bcc38717473c10f8b05cfffe80a68b9689;hpb=419bbfe5e46add3df115882dbf489ccfe080d2f9;p=movit diff --git a/effect_chain.h b/effect_chain.h index 2e89c3b..5baf9a5 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -220,14 +220,36 @@ public: inputs.push_back(input3); return add_effect(effect, inputs); } + Effect *add_effect(Effect *effect, Effect *input1, Effect *input2, Effect *input3, Effect *input4) { + std::vector inputs; + inputs.push_back(input1); + inputs.push_back(input2); + inputs.push_back(input3); + inputs.push_back(input4); + return add_effect(effect, inputs); + } + Effect *add_effect(Effect *effect, Effect *input1, Effect *input2, Effect *input3, Effect *input4, Effect *input5) { + std::vector inputs; + inputs.push_back(input1); + inputs.push_back(input2); + inputs.push_back(input3); + inputs.push_back(input4); + inputs.push_back(input5); + return add_effect(effect, inputs); + } Effect *add_effect(Effect *effect, const std::vector &inputs); - // Adds an RGB output. Note that you can only have one output. + // Adds an RGBA output. Note that you can have at most one RGBA output and one + // Y'CbCr output (see below for details). void add_output(const ImageFormat &format, OutputAlphaFormat alpha_format); // Adds an YCbCr output. Note that you can only have one output. // Currently, only chunked packed output is supported, and only 4:4:4 // (so chroma_subsampling_x and chroma_subsampling_y must both be 1). + // + // If you have both RGBA and Y'CbCr output, the RGBA output will come + // in the last draw buffer. Also, and must be + // identical between the two. void add_ycbcr_output(const ImageFormat &format, OutputAlphaFormat alpha_format, const YCbCrFormat &ycbcr_format, YCbCrOutputSplitting output_splitting = YCBCR_OUTPUT_INTERLEAVED); @@ -298,6 +320,13 @@ public: // single-sampler input, or from an RTT texture. GLenum get_input_sampler(Node *node, unsigned input_num) const; + // Whether input of corresponds to a single sampler + // (see get_input_sampler()). Normally, you should not need to call this; + // however, if the input Effect has set override_texture_bounce(), + // this will return false, and you could be flexible and check it first + // if you want. + GLenum has_input_sampler(Node *node, unsigned input_num) const; + // Get the current resource pool assigned to this EffectChain. // Primarily to let effects allocate textures as needed. // Any resources you get from the pool must be returned to the pool @@ -388,10 +417,9 @@ private: ImageFormat output_format; OutputAlphaFormat output_alpha_format; - enum OutputColorType { OUTPUT_COLOR_RGB, OUTPUT_COLOR_YCBCR }; - OutputColorType output_color_type; - YCbCrFormat output_ycbcr_format; // If output_color_type == OUTPUT_COLOR_YCBCR. - YCbCrOutputSplitting output_ycbcr_splitting; // If output_color_type == OUTPUT_COLOR_YCBCR. + bool output_color_rgba, output_color_ycbcr; + YCbCrFormat output_ycbcr_format; // If output_color_ycbcr is true. + YCbCrOutputSplitting output_ycbcr_splitting; // If output_color_ycbcr is true. std::vector nodes; std::map node_map;