X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=effect_chain.h;h=6ceb0c361f80e4b1d94db6d5db1a5a775979f925;hb=a616ded3842994840ce0cfa365d259f602493779;hp=989a0199e460689110a709c5d508284bc9e35f4a;hpb=b8b7f286300668679e61a25beb48f353b5a83f43;p=movit diff --git a/effect_chain.h b/effect_chain.h index 989a019..6ceb0c3 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -40,7 +40,7 @@ private: Phase *phase; // Used during the building of the effect chain. - ColorSpace output_color_space; + Colorspace output_color_space; GammaCurve output_gamma_curve; friend class EffectChain; @@ -48,7 +48,7 @@ private: // A rendering phase; a single GLSL program rendering a single quad. struct Phase { - GLint glsl_program_num; + GLint glsl_program_num, vertex_shader, fragment_shader; bool input_needs_mipmaps; // Inputs are only inputs from other phases (ie., those that come from RTT); @@ -62,6 +62,7 @@ struct Phase { class EffectChain { public: EffectChain(float aspect_nom, float aspect_denom); // E.g., 16.0f, 9.0f for 16:9. + ~EffectChain(); // User API: // input, effects, output, finalize need to come in that specific order. @@ -89,8 +90,18 @@ public: Effect *add_effect(Effect *effect, const std::vector &inputs); void add_output(const ImageFormat &format); + + // Set number of output bits, to scale the dither. + // 8 is the right value for most outputs. + // The default, 0, is a special value that means no dither. + void set_dither_bits(unsigned num_bits) + { + this->num_dither_bits = num_bits; + } + void finalize(); + //void render(unsigned char *src, unsigned char *dst); void render_to_screen() { @@ -156,6 +167,7 @@ private: void topological_sort_visit_node(Node *node, std::set *visited_nodes, std::vector *sorted_list); // Used during finalize(). + void find_color_spaces_for_inputs(); void propagate_gamma_and_color_space(); Node *find_output_node(); @@ -167,19 +179,22 @@ private: void fix_internal_gamma_by_asking_inputs(unsigned step); void fix_internal_gamma_by_inserting_nodes(unsigned step); void fix_output_gamma(); + void add_dither_if_needed(); float aspect_nom, aspect_denom; ImageFormat output_format; std::vector nodes; std::map node_map; + Effect *dither_effect; std::vector inputs; // Also contained in nodes. GLuint fbo; std::vector phases; - GLenum format, bytes_per_pixel; + GLenum format; + unsigned bytes_per_pixel, num_dither_bits; bool finalized; };