X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=fft_pass_effect.h;h=501c562700716ba3e0969595af950fdefb46d53f;hb=8c7e53028a3ef4805d2608643041a5d7e6bd1b6e;hp=f12bda7e416ce3eeefe0f02e55ea4f0bbefa59a9;hpb=9651a4eaae012cdc49c1aa38197861e04f62e91e;p=movit diff --git a/fft_pass_effect.h b/fft_pass_effect.h index f12bda7..501c562 100644 --- a/fft_pass_effect.h +++ b/fft_pass_effect.h @@ -50,13 +50,15 @@ // scaling), and as fp16 has quite limited range at times, this can be relevant // on some GPUs for larger sizes. -#include +#include #include #include #include #include "effect.h" +namespace movit { + class FFTPassEffect : public Effect { public: FFTPassEffect(); @@ -108,4 +110,6 @@ private: int inverse; // 0 = forward (FFT), 1 = reverse (IFFT). }; +} // namespace movit + #endif // !defined(_MOVIT_FFT_PASS_EFFECT_H)