X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=futatabi%2Fplayer.cpp;h=f427d0566d1fd2c9eb24c6556adb32aeb5375362;hb=ea502b76e42b700e73afb25522a0b947e9ee60a9;hp=779e685ec10dc62484cd16deee7e9fe080bd7072;hpb=adf28dcc8d96304785b05034c323e4c854c76896;p=nageru diff --git a/futatabi/player.cpp b/futatabi/player.cpp index 779e685..f427d05 100644 --- a/futatabi/player.cpp +++ b/futatabi/player.cpp @@ -114,7 +114,7 @@ void Player::play_playlist_once() bool clip_ready; steady_clock::time_point before_sleep = steady_clock::now(); string pause_status; - float master_speed = 1.0f; + float master_speed = start_master_speed; // Wait until we're supposed to play something. { @@ -355,15 +355,6 @@ void Player::play_playlist_once() subtitle = ss.str(); } - // If there's nothing to interpolate between, or if interpolation is turned off, - // or we're a preview, then just display the frame. - if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0 || video_stream == nullptr) { - display_single_frame(primary_stream_idx, frame_lower, secondary_stream_idx, - secondary_frame, fade_alpha, next_frame_start, /*snapped=*/false, - subtitle, play_audio); - continue; - } - // Snap to input frame: If we can do so with less than 1% jitter // (ie., move less than 1% of an _output_ frame), do so. // TODO: Snap secondary (fade-to) clips in the same fashion. @@ -383,6 +374,15 @@ void Player::play_playlist_once() continue; } + // If there's nothing to interpolate between, or if interpolation is turned off, + // or we're a preview, then just display the frame. + if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0 || video_stream == nullptr) { + display_single_frame(primary_stream_idx, frame_lower, secondary_stream_idx, + secondary_frame, fade_alpha, next_frame_start, /*snapped=*/false, + subtitle, play_audio); + continue; + } + // The snapping above makes us lock to the input framerate, even in the presence // of pts drift, for most typical cases where it's needed, like converting 60 → 2x60 // or 60 → 2x59.94. However, there are some corner cases like 25 → 2x59.94, where we'd @@ -487,6 +487,7 @@ void Player::display_single_frame(int primary_stream_idx, const FrameOnDisk &pri } // Find the frame immediately before and after this point. +// If we have an exact match, return it immediately. bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *frame_lower, FrameOnDisk *frame_upper) { lock_guard lock(frame_mu); @@ -498,6 +499,12 @@ bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *f } *frame_upper = *it; + // If we have an exact match, return it immediately. + if (frame_upper->pts == pts) { + *frame_lower = *it; + return true; + } + // Find the last frame such that in_pts <= frame.pts (if any). if (it == frames[stream_idx].begin()) { *frame_lower = *it; @@ -621,7 +628,7 @@ TimeRemaining compute_time_left(const vector &clips, size_t currentl for (size_t row = currently_playing_idx; row < clips.size(); ++row) { const Clip &clip = clips[row].clip; double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed; - if (clip_length >= 86400.0) { // More than one day. + if (clip_length >= 86400.0 || clip.pts_out == -1) { // More than one day. ++remaining.num_infinite; } else { if (row == currently_playing_idx) {