X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=futatabi%2Fplayer.h;h=da5a4435da936778dbec3c606c39a312e45af953;hb=9971b6e946b6a5d77246c710ce794a70849d1d03;hp=e64abd79f7b834b0f6521829576da8e4ef8bc9f5;hpb=2c9a83aeae44dae6a0bbfbae33719976e6d527af;p=nageru diff --git a/futatabi/player.h b/futatabi/player.h index e64abd7..da5a443 100644 --- a/futatabi/player.h +++ b/futatabi/player.h @@ -20,6 +20,11 @@ class VideoStream; class QSurface; class QSurfaceFormat; +struct TimeRemaining { + size_t num_infinite; + double t; +}; + class Player : public QueueInterface { public: enum StreamOutput { @@ -61,6 +66,11 @@ public: pause_status = status; } + void skip_to_next() + { + should_skip_to_next = true; + } + void set_master_speed(float speed) { change_master_speed = speed; @@ -74,7 +84,7 @@ public: // Not thread-safe to set concurrently with playing. // Will be called back from the player thread. // The keys in the given map are row members in the vector given to play(). - using progress_callback_func = std::function &progress, double time_remaining)>; + using progress_callback_func = std::function &progress, TimeRemaining time_remaining)>; void set_progress_callback(progress_callback_func cb) { progress_callback = cb; } // QueueInterface. @@ -95,6 +105,7 @@ private: std::thread player_thread; std::atomic should_quit{ false }; + std::atomic should_skip_to_next{ false }; std::atomic change_master_speed{ 0.0f / 0.0f }; JPEGFrameView *destination; @@ -135,13 +146,13 @@ private: const StreamOutput stream_output; }; -double compute_time_left(const std::vector &clips, size_t currently_playing_idx, double progress_currently_playing); +TimeRemaining compute_time_left(const std::vector &clips, size_t currently_playing_idx, double progress_currently_playing); -static inline double compute_total_time(const std::vector &clips) +static inline TimeRemaining compute_total_time(const std::vector &clips) { return compute_time_left(clips, 0, 0.0); } -std::string format_duration(double t); +std::string format_duration(TimeRemaining t); #endif // !defined(_PLAYER_H)