X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=futatabi.rst;h=1b01e56beab9da87d54ce2957cf6e1df873ca6a3;hb=6b44bb7f87b6651e9aa3f374249458f246941827;hp=557032e764b4937efdd07bb25621dda943fad11f;hpb=1f13b613f7018b66d050fcde36cf401f8a66baec;p=nageru-docs diff --git a/futatabi.rst b/futatabi.rst index 557032e..1b01e56 100644 --- a/futatabi.rst +++ b/futatabi.rst @@ -4,7 +4,7 @@ Futatabi: Real-time instant replay with slow motion Futatabi (after the Japanese word *futatabi*, 再び, meaning “again” or “for the second time”) is a system for instant replay. Even though Futatabi is meant to be used with Nageru, shares some code with it and is built from -the same source distribution (with matching version numbers), it is a separate +the same source distribution, it is a separate application. Futatabi is meant for slow motion for e.g. sports broadcasts, but can also be used as a more generic multitrack recorder for later editing. @@ -21,6 +21,10 @@ Futatabi currently uses a GPU reimplementation of `Fast Optical Flow using Dense Inverse Search (DIS) `_ by Kroeger et al, although this may change in the future. +Since Futatabi is part of the Nageru source distribution, its version number +mirrors Nageru. Thus, the first version of Futatabi is version 1.8.0, +which is the Nageru version when it was first introduced. + System requirements ------------------- @@ -37,8 +41,8 @@ performance margin.) If you have a slower GPU and are happy with worse quality, or just wish to test, you can use a faster preset, or turn off interpolation entirely. Futatabi requires OpenGL 4.5 or newer. -For other required libraries, see :doc:`compile`; when you build Nageru, -you also compile Futatabi. +For other required libraries, see :ref:`compile`; when you build Nageru, +you also build Futatabi. Getting started